Fantasy Grounds Campaign

Started by Bison, March 14, 2016, 05:03:48 PM

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Bison

I was just knocking the rust off of the ol' dice after having not used them to DM a live game for a couple of decades. :P

MetalDog

Quote from: Bison on March 19, 2016, 02:13:34 AM
I was just knocking the rust off of the ol' dice after having not used them to DM a live game for a couple of decades. :P

How about less knocking and more missing?!


Our party was approached by a dwarf named Rockseeker at The Stag just outside Neverwinter.  He offered each of us 10 GP to drive his wagon full of mining supplies down to Phandalin while he and his buddy Sildar Hallwinter rode ahead.  We agreed and set off immediately.

The trip south was uneventful until we turned east once we hit the Triboar Trail.  Not long after, we stopped the cart as there were two dead horses blocking the path.  Adunkainon, our scout, noticed that the horses belonged to Rockseeker and Hallwinter.  As we searched for the dwarf and his companion, two cowardly goblins came running out of the bush to the east, whilst two more fired at arrows at us from the north.  One went wide while the other found the mark in Silverfoot the elf.  Yolo, a dragonborn, confronted the charging goblins and frosted them both with his breath weapon, killing one and seriously injuring the other.  Silverfoot retreated and healed herself and the party gathered to give chase to the two retreating goblins. 

We moved north and east.  After a time, we found a path moving northeast.  An arrow came out of the trees on the north side of the path and Silverfoot and Yolo charged in the direction they came from, confronting one goblin while the other ran away.  Again Silverfoot volunteered to play pincushion while Yolo and Adunkainon subdued the goblin.  Upon interrogation, we learned that there was a cave complex further up the trail where 'the king' and his minions were.  We got the information and took the goblin back to the wagon we abandoned and hid them both.  Tying the goblin to a tree.  We set off to find 'the king'.
And the One Song to Rule Them All is Gimme Shelter - Rolling Stones


"If its a Balrog, I don't think you get an option to not consent......." - bob

Bison

Well you are squishy and insist on running head long into combat.  Perhaps you should have been a barbarian instead of a druid?

MetalDog

I'm pretty sure I have a comparable AC to anyone at 17.  Not my fault you continue to roll 20+ to hit me!
And the One Song to Rule Them All is Gimme Shelter - Rolling Stones


"If its a Balrog, I don't think you get an option to not consent......." - bob

idlewilder

Quote from: Bison on March 14, 2016, 05:03:48 PM
If anyone is interested in joining a Fantasy Grounds campaign, leave a message here or PM me on Steam.

Right now it looks like we have 3 for a Friday evening late night campaign.  Starting around 9-10 PM CST.  The current campaign is going to play 5e D&D rules, but we are looking at mixing up a second campaign using Pathfinder over alternating weekends.

You'll need a full or ultimate client of Fantasy Grounds to join the game.  I'll be DMing the initial campaign and only have the full client so I can only host one demo client.

I'm interested in joining, and that time generally works out for me.

I used to have a regular twice-monthly tabletop group for about a year (5E D&D), but when that dissolved, I bought Fantasy Grounds hoping to find another regular game. But the holidays intervened, and I haven't looked at FG since that first day.

I'm usually the DM, but I prefer to be a PC, all things being equal. If you can use another player, let me know the next steps.



MetalDog

Make sure your client is registered and updated.  You'll have to register in the Fantasy Grounds forums in order to register your game.
And the One Song to Rule Them All is Gimme Shelter - Rolling Stones


"If its a Balrog, I don't think you get an option to not consent......." - bob

idlewilder

Quote from: MetalDog on March 19, 2016, 06:52:20 PM
Make sure your client is registered and updated.  You'll have to register in the Fantasy Grounds forums in order to register your game.

Done.

Bison

Yup we are looking for a 4th player and then eventually rotate through DM responsibilities just to give everyone a chance to play or DM if they want.  I think our next session will be 1 April.  Do to Easter weekend we won't be playing next Friday.  We do voice through Steam, but I'm going to look at the FG TeamSpeak server.  MD can hook you up with any other information if I don't see it here.

idlewilder

Sounds good. I'll have to look into Steam, but I have plenty of time before the next game. Should I be looking for a specific game on the FG Game Calendar?

Bison

Quote from: idlewilder on March 19, 2016, 07:17:29 PM
Sounds good. I'll have to look into Steam, but I have plenty of time before the next game. Should I be looking for a specific game on the FG Game Calendar?

Nope this just a homebrew group operating on the fringes of the Fantasy Grounds society. :)

The plan is a weekly/bi-weekly late Friday evening/night game running around 3ish hours or until one of the old men playing gets too tired to carry on any longer.

Steam isn't too bad just really need it for the voice client.  It's free, works well, and it's easy to see if everyone is online. 

Bison

Just a note on the party composition right now:

Dragonborn/Paladin
Dwarf/Bard
Elf/Druid
Human/Rogue

I'm pretty sure the Paladin will be the character that is dropped when you join, but just think about the class you want to play and we'll adjust from there. 

idlewilder

Homebrew suits me just fine! I'm not that big a fan of the de facto setting in the Forgotten Realms, anyway. And I have a homebrew of my own when my turn to DM comes around.

Given that party composition I'll probably play a fighter, ranger, or barbarian (human or half-orc).

Or a halfling wizard.  :)

Start the character at first level, presumably?

Bison

Yes 1st level.  I like to play Gnome illusionists, Half-orc clerics, or monks myself.

The initial adventure is actually in FR because it's a prefab module.  I selected to do it mostly to allow everyone the opportunity to familiarize themselves with FG and 5e rules.  I'm slowly working on a homebrew campaign, but it's slow going with life priorities and the building of a module in FG just taking time to pull all of the piece together.

idlewilder

The Lost Mines of Phandelver (or somesuch)? I remember liking the cut of its jib when I read it in the Starter Set. Sounds good to me.

I'll get to work making a character on FG.

Bison

Yep, but I'm implementing some small changes just to switch it up a bit to keep those who've read/play it off guard.  Plus it's allowed me to work on making maps and tokens to import into FG to use during the game.  So far I've been happy with the results of the maps and it adds a nice tactical element to go along with the theater of the mind aspect that 5e has really went back to favoring after 3.5/4e. 

That being said one of the guy's is a big Pathfinder player, so I suspect that in the future we'll play a little Pathfinder too.  Which is fine with me because I like that game system as well.