Strategic Command WWII: War in Europe

Started by steve58, October 17, 2016, 09:53:46 AM

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Ian C

Quote from: Grim.Reaper on November 19, 2016, 12:15:48 PM
Developer provided this example...again the 9 minutes was late in the game with a lot of units...

1939 AXIS AI (first turn with 73 available Axis units in total)

Full Animation Turn Length = 2 minutes and 10 seconds
Quick Animation Turn Length = 1 minute and 25 seconds
No Animation Turn Length = 40 seconds

Thanks Grim.

xwormwood

#136
A surrounded unit will lose readiness and morale (both are tracked seperately just like the unit strength).
The longer you're cut off from your supply bases, the less effective you will attack, and pretty soon you won't be able to move anymore, or at least not as far as before. In the meantime you live off the land you occupy. Don't forget that there are different kind of encirclements. A russian unit which is encircled in Russia is able to get new equippment (Stalingrad, west bank, the tractor factory buil T34 while the Germans had the Soviet defenders with their backs to the Wolga), and an american unit would be able to resupply while encircled in Detroit. Even the German 6th army was cut off for month in Stalingrad and still fought on. Partisans are per definition cut of and fight on, so I really think that it is ok if a unit doesn't instantly die only because it got cought in an encirclement.

It is easy to kill a encircled unit in Strategic Command, but the guy in the matrix forum was a new player who hasn't yet fully understood the game basics, and that is absolutely ok, but shouldn't be used as argument to never buy the game.

In SC a cut of air unit is no longer able to rebase, and a cut off artillery unit won't receive new shells.

Please don't judge SC because of experience made by still green players. You can get Malta if you want to in no less than two, max. three turns. But you need to concentrate your efforts on this goal, just like in history. Mass tac air and medium bombers, provide them an HQ, bomb the Malta defenders into oblivion, make a para jump on the isle, done. Or use amphib attacks once the bombers have done their work.

Btw.:  in SC  naval units are not single ships, they are always a group of ships .

Zonso

Quote from: GJK on November 19, 2016, 12:45:30 PM

Quote from: Zonso on November 19, 2016, 09:40:09 AM
You mean like cut-off units die in WITE?!?  I haven't played SC3 yet, but played lots of Global Conflict and AoD, and can say nope doesn't happen like that. There is some effort involved. From reading that thread I don't see a long and depressing post, I see a player who is new to the system and has not learned the intricacies of the game. Matrix does not provide demos but Battlefront still does. Download the demo of a previous version, gameplay will be similar, and give it a whirl. That will tell you if this game is for you and your money will be well spent.


Well fuck, yeah. If you can encircle a unit it should fuckin' die, even if it's eventually. You're ok if it doesn't??

Huh, looks like my post flew over your head, on at least a couple levels. First, in WITE, encircled units did die instantly the turn after they were cut off - perhaps you were an advocate? Second, I never said or implied encircled units shouldn't be eliminated - there should be some effort and cost, it doesn't just happen magically because some hex changed color ala WITE. Encircled units are eliminated in SC, not understanding the game like the poster in the thread you linked shouldn't be the basis for sweeping judgments.

Jarhead0331

Quote from: GJK on November 19, 2016, 12:45:30 PM

Quote from: Zonso on November 19, 2016, 09:40:09 AM
You mean like cut-off units die in WITE?!?  I haven't played SC3 yet, but played lots of Global Conflict and AoD, and can say nope doesn't happen like that. There is some effort involved. From reading that thread I don't see a long and depressing post, I see a player who is new to the system and has not learned the intricacies of the game. Matrix does not provide demos but Battlefront still does. Download the demo of a previous version, gameplay will be similar, and give it a whirl. That will tell you if this game is for you and your money will be well spent.


Well fuck, yeah. If you can encircle a unit it should fuckin' die, even if it's eventually. You're ok if it doesn't??

GJK...you need to chill out and knock off the 4-letter words.
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


GJK

Quote from: xwormwood on November 19, 2016, 05:50:06 PM
A surrounded unit will lose readiness and morale (both are tracked seperately just like the unit strength).
The longer you're cut off from your supply bases, the less effective you will attack, and pretty soon you won't be able to move anymore, or at least not as far as before. In the meantime you live off the land you occupy. Don't forget that there are different kind of encirclements. A russian unit which is encircled in Russia is able to get new equippment (Stalingrad, west bank, the tractor factory buil T34 while the Germans had the Soviet defenders with their backs to the Wolga), and an american unit would be able to resupply while encircled in Detroit. Even the German 6th army was cut off for month in Stalingrad and still fought on. Partisans are per definition cut of and fight on, so I really think that it is ok if a unit doesn't instantly die only because it got cought in an encirclement.

It is easy to kill a encircled unit in Strategic Command, but the guy in the matrix forum was a new player who hasn't yet fully understood the game basics, and that is absolutely ok, but shouldn't be used as argument to never buy the game.

In SC a cut of air unit is no longer able to rebase, and a cut off artillery unit won't receive new shells.

Please don't judge SC because of experience made by still green players. You can get Malta if you want to in no less than two, max. three turns. But you need to concentrate your efforts on this goal, just like in history. Mass tac air and medium bombers, provide them an HQ, bomb the Malta defenders into oblivion, make a para jump on the isle, done. Or use amphib attacks once the bombers have done their work.

Btw.:  in SC  naval units are not single ships, they are always a group of ships .

Ok, good info.  I was simply asking if what the guy on the Matrix forums was posting was accurate or not and it's good to know that he was incorrect.  I'd *love* to have a solid WWII ETO game with a competent AI and so I'll definitely take a long look at this one.


JH: Really? 
Clip your freaking corners!
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RyanE

"JH: Really? "

I think its common courtesy, if that exists on the web, to restrain yourself a little with that type of language.  I rarely see that particular word thrown around on public forums.  And when it is, there is usually some admonishment right behind it.  I have been known to use the word quite frequently, but I don't go into a store and start using it in public.

Private forum where you need to be registered to see anything, have at it.  But again, it says a lot about the user of the word who uses it in public around people they don't know.  Everybody's sensibilities are different, but there is typically some low bar that is set.

mirth

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Moreb

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Wburn

For those of you who have bought SC3 what is the difference if any from it's previous incarnations? Other than HEXes is the tech tree the same and as random as SC2 was?
Can you boost research so you can accomplish a breakthrough in less time as in SC2?



Wolfe1759

Most notable changes for me have been:

1) Hexes.
2) Dynamic movement - a unit can (action points allowing) move both before and after it attacks and it retains this ability even if you go back to it having moved one or more other units in the interim.
3) Although there are still two sides, Axis and Allied and you will be playing one of them you can assign nations within your side to AI control. Thus if you just want to play the Soviets, pick Allied as your side and then assign all the Western powers to AI control and off you go. Also you can I believe do actions for units on your side that have been assigned to AI control whilst leaving all the other units to the AI. Thus as the Axis you could decide to let the AI control Italy but at the same time still have full control of all the Italian and German units in North Africa for instance.
"In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill." - Winston Churchill

Jarhead0331

Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


JudgeDredd

GR

Saw your very reasonable post over at Matrix/Slitherine and - as usual - was astounded with the response.

I didn't understand why so many people were saying that $20 was ludicrous for a company with the benefit of *mass* distribution - who can be in a position to negotiate terms with the postal services - when as an individual you can post the same book for less than $10  :wow:

I was also bemused by the response that perhaps the price of the manuals should be increased falsely so postage costs could be reduced - truly a "scratch the head"  :pullhair: statement

I'd be very interested in your thoughts on the game  :dreamer:
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Jarhead - I hate people