The Operational Art of War IV

Started by jomni, April 12, 2017, 07:18:16 AM

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spelk

Quote from: Sir Slash on November 27, 2017, 11:47:32 AM
A damned fine AAR Spelk. And, I might add, masterful planning.  O0

I wish I knew what I was doing :)

I just throw all in.

I haven't found a way to cancel the planner easily. Even if I stack something up to see what is happening, figure too many pips, pressing Esc still leaves the attack planned. I seem to have to go to each Unit stack and select either Cancel Group Attack, or Cycle through specific units and Select Cancel Single attack. I must be doing something wrong there.. probably more manual reading..

spelk

Thanks for all the kind words folks. I wish I could do video AARs with any conviction, but I'm better at laying down my thoughts where I can edit them afterwards than try to babble them out real time. :)

bbmike

Quote from: spelk on November 27, 2017, 12:06:11 PM
Quote from: Sir Slash on November 27, 2017, 11:47:32 AM
A damned fine AAR Spelk. And, I might add, masterful planning.  O0

I wish I knew what I was doing :)

I just throw all in.

I haven't found a way to cancel the planner easily. Even if I stack something up to see what is happening, figure too many pips, pressing Esc still leaves the attack planned. I seem to have to go to each Unit stack and select either Cancel Group Attack, or Cycle through specific units and Select Cancel Single attack. I must be doing something wrong there.. probably more manual reading..

Saw this on the Matrix forum:
To easily cancel an attack, right-click one of the attacking units, and choose the "cancel all" option.
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mikeck

I can't find anything in the manual about SUPPLY except a little in the scenario creation section. I can't believe there isn't any description of how supply works but I don't see it. Regardless, I have a lot of units at 1% supply and I don't know why

Can any of you point me to a post, video or section in the manual that explains it?
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spelk

Quote from: bbmike on November 27, 2017, 12:12:50 PM
Saw this on the Matrix forum:
To easily cancel an attack, right-click one of the attacking units, and choose the "cancel all" option.

I thought I tried that, and it cancelled ALL the other planned attacks, rather than just the one I created (in trial & error).

I'll give it another go and see. Thanks bbmike.

IronX

Section 9.1.7 (pages 55-61) of the manual describes how supply works. Terrain has a lot to do with supply movement - the more dense it is, the slower supply moves - as do demolished bridges. Constant attacking also consumes supply (9.1.7.5). An adjacent HQ will increase resupply by 50%, so if possible, move those with little supply next to a HQ and have them 'rest'.

mikeck

Quote from: IronX on November 27, 2017, 12:35:58 PM
Section 9.1.7 (pages 55-61) of the manual describes how supply works. Terrain has a lot to do with supply movement - the more dense it is, the slower supply moves - as do demolished bridges. Constant attacking also consumes supply (9.1.7.5). An adjacent HQ will increase resupply by 50%, so if possible, move those with little supply next to a HQ and have them 'rest'.

Thank you. I have the pdf version on my phone and I didn't see supply anywhere in the table of contents
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IronX

You're right. I guess because it's a passive activity it's not highlighted in the contents list.

I'm still struggling to understand HQ usage and will have to re-read those bits in the manual. To me, they don't seem to be as intrinsic to game play as they are in GG's War in the West. Other than the resupply bonus mentioned above, I'm not sure what they do.

Zulu1966

Quote from: IronX on November 27, 2017, 01:25:29 PM
You're right. I guess because it's a passive activity it's not highlighted in the contents list.

I'm still struggling to understand HQ usage and will have to re-read those bits in the manual. To me, they don't seem to be as intrinsic to game play as they are in GG's War in the West. Other than the resupply bonus mentioned above, I'm not sure what they do.

No definitely not as important as in WITE. There is no hierarchy to speak of out side a formation. Something that I always found off putting. They have some effects but is a little convoluted. Having need them adjacent always struck me as a bit silly and an afterthought. Other than the supply thing I know they do other things but still trying to figure what precisely.
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Tamas

Quote from: spelk on November 27, 2017, 12:19:38 PM
Quote from: bbmike on November 27, 2017, 12:12:50 PM
Saw this on the Matrix forum:
To easily cancel an attack, right-click one of the attacking units, and choose the "cancel all" option.

I thought I tried that, and it cancelled ALL the other planned attacks, rather than just the one I created (in trial & error).

I'll give it another go and see. Thanks bbmike.

In the right-click menu here should be options to cancel single unit, group, or all units attack, basically the same options as when ordering an attack.

RyanE

From my memory of TOAW III and only a limited time with IV...

These are the functions of HQ units:

Supply distribution
Enable Support and Cooperation in combat
Reorganization ability
Formation/Unit proficiency
Disengagement ability
Organic artillery support in battles
Readiness impact

Some (or maybe most) of these might have to be set in scenario editing.  I don't remember.  But I know supply is usually a given.  I know when I used to play III, I spent a lot of time before battle looking at and organizing formations with HQs.  I makes a difference.



IronX

After a scan of the manual, it appears that they have a very limited role in the game other than as a supply distributor, although "In some Scenarios, they also provide command functions"  and "automatically support Cooperative friendly units within their Bombardment range" (8.3).

Helping units reorganize; having an effect on formation proficiency (9.1.10); and acting as a beacon for retreating units (13.14) seem to be other functions.

In some scenarios (ME, 1973) the Israelis don't have HQs, which apprently is a good thing as they can't be destroyed and therefore have a negative effect on some units (18.10.5).

spelk

#298
Steve Sill has a few TOAWIII videos up that I presume are fairly applicable.

Here's his Supply one:


Oh and this:
http://www.matrixgames.com/forums/tm.asp?m=4387818

spelk

Dastactic has started a video AAR of TOAWIV