Arbitrary/exasperating game design decisions

Started by Martok, December 24, 2017, 03:35:47 AM

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Tuna

lol, I guess that is what we call a "Rage Refund"  :notworthy:

Weird, I don't remember having to unlock factions in MTW2, has it always been that way? Or is it just the Kingdoms piece.. I played a lot of the vanilla game, really loved it, but thought it got outdated by the later releases. I did buy the full package at a steam sale a year or two ago (after owning the base game on disk), but again really didn't play too much due to the newer version. I do remember playing a cool Lord of the Rings version though.


Hofstadter

Honesty, I actually like the unlock concept.

Bear in mind though, I tend to suck with choices, second guessing myself,  also like the feeling of working towards something
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Grim.Reaper

Quote from: Hofstadter on December 24, 2017, 09:45:04 AM
Honesty, I actually like the unlock concept.

Bear in mind though, I tend to suck with choices, second guessing myself,  also like the feeling of working towards something

Which is OK....but I just wish the developers would include an option to turn those off for the people who don't....best of both worlds.

Tuna

lol.. all this TWM2 talk, made me figure, I should install on my laptop, since there should be no problem running it!  :coolsmiley:

Martok

#19
Quote from: jamus34 on December 24, 2017, 06:54:54 AM
Well that said I'm more annoyed with the "we'll give you 4 starter races / factions but then you need to but the rest" world of dlc CA (and everyone else) has gone.

I'll still play the games but I'll bitch incessantly about the practice too.
Yeah, I'm admittedly not thrilled about that either (with the Warhammer TW titles).  On the other hand, I'm not sure it's quite the same situation. 

CA devoted a lot more resources to the playable factions in the Warhammer games, making them genuinely unique with their own gameplay mechanics.  In contrast, the factions in the various historical Total War titles generally play the same way (with the exception of certain nomadic/"horde" factions). 

In essence, the number of playable factions in the Warhammer sub-franchise compared to those in the historical games are a case of "quality vs. quantity".  It's still a nice racket CA/Sega has going, but I can see there being at least some justification for them getting away with it.  (Which is why I didn't mind purchasing Warhammer TW, although I did wait for a sale price -- I wasn't going to fork over a full $60.00 for it.) 




Quote from: Toonces on December 24, 2017, 08:19:04 AM
Quote from: Jarhead0331 on December 24, 2017, 07:21:31 AM
It's one of the greatest strategy games ever made. You're cutting your nose off to spite your face, Bro. This is an issue that ultimately has no impact on game play.

Regardless, I guess your few dollars can no doubt be better spent elsewhere.

^ This.  I love you Martok, but I think you made a poor decision on this one.  I mean, you were about to install a mod that unlocks the factions anyway.

I get the spirit of your post, but in this case I think you made a mistake.
You guys may very well be correct.  As I said, though, this is definitely one of those things that sets me off; it's a principle about which I'm quite stubborn.  :P 




Quote from: Tuna on December 24, 2017, 09:05:00 AM
lol, I guess that is what we call a "Rage Refund"  :notworthy:

Weird, I don't remember having to unlock factions in MTW2, has it always been that way? Or is it just the Kingdoms piece.. I played a lot of the vanilla game, really loved it, but thought it got outdated by the later releases. I did buy the full package at a steam sale a year or two ago (after owning the base game on disk), but again really didn't play too much due to the newer version. I do remember playing a cool Lord of the Rings version though.


Yep, it's always been that way. 
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BanzaiCat

Unlocking factions during game play doesn't upset me. But having to pay extra through in-app purchases WOULD enrage the piss out of me. It's one of the major reasons I don't do iOS games any more; it seems 90% of them are in-app purchase enabled and then it's shite like "Buy 1000 In Game Currency for 1.99" or something stupid like that.

OJsDad

Quote from: BanzaiCat on December 24, 2017, 02:21:55 PM
Unlocking factions during game play doesn't upset me. But having to pay extra through in-app purchases WOULD enrage the piss out of me. It's one of the major reasons I don't do iOS games any more; it seems 90% of them are in-app purchase enabled and then it's shite like "Buy 1000 In Game Currency for 1.99" or something stupid like that.

Didn't EA try that with SW: Battlefront
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BanzaiCat

Yup. As do some other devs, too. The whole "pay to play" thing pisses me off to no end, as does doing a game but in regular, deluxe, enhanced, superior, platinum, goldilocks, or whatever the F, editions.

If I buy a game I want it to be complete.

I totally understand DLC down the road, but the damned base game needs to be playable from the get go.

mirth

Quote from: OJsDad on December 24, 2017, 02:24:39 PM
Quote from: BanzaiCat on December 24, 2017, 02:21:55 PM
Unlocking factions during game play doesn't upset me. But having to pay extra through in-app purchases WOULD enrage the piss out of me. It's one of the major reasons I don't do iOS games any more; it seems 90% of them are in-app purchase enabled and then it's shite like "Buy 1000 In Game Currency for 1.99" or something stupid like that.

Didn't EA try that with SW: Battlefront

pretty much. Freemium model in AAA full price game. Frakkers.
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Ian C

Paradoxes fetish for tiny scroll boxes, little info windows and minute buttons.

This is not good.

BIG IS BETTER.


Toonces

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Toonces

Martok you asshole!  How is even possible to do that?

LOL, you win bruddah.   :hug:
"If you had a chance, right now, to go back in time and stop Hitler, wouldn't you do it?  I mean, I personally wouldn't stop him because I think he's awesome." - Eric Cartman

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Martok

Quote from: BanzaiCat on December 24, 2017, 02:40:19 PM
If I buy a game I want it to be complete.

I totally understand DLC down the road, but the damned base game needs to be playable from the get go.
Amen, brother. 



Quote from: Ian C on December 24, 2017, 03:04:35 PM
Paradoxes fetish for tiny scroll boxes, little info windows and minute buttons.

This is not good.

BIG IS BETTER.
It's personally not been an issue for me (although I'll probably change my tune on that in ten years, when my eyesight *really* goes down the crapper :buck2: ), but I can definitely understand and empathize with those for whom that drives them crazy. 

Matrix/Slitherine gets similar complaints about Distant Worlds (it'll make you long for Paradox's UI...). 



Quote from: Toonces on December 24, 2017, 06:56:05 PM
Martok you asshole!  How is even possible to do that?

LOL, you win bruddah.   :hug:
Told you, I'm stubborn.  O:-) 

(Thanks anyway, buddy.  That means a lot to me. :) ) 
"Like we need an excuse to drink to anything..." - Banzai_Cat
"I like to think of it not as an excuse but more like Pavlovian Response." - Sir Slash

"At our ages, they all look like jailbait." - mirth

"If we had lines here that would have crossed all of them. For the 1,077,986th time." - Gusington

"Government is so expensive that it should at least be entertaining." - airboy

"As long as there's bacon, everything will be all right." - Toonces

Phantom

Quote from: Ian C on December 24, 2017, 03:04:35 PM
Paradoxes fetish for tiny scroll boxes, little info windows and minute buttons.

This is not good.

BIG IS BETTER.

Didn't you know they're doing DLC spectacles?

ghostryder

It's perhaps everything you said but that hasn't stopped them from doing the same for every release to date...and to boot now you even don't get all the factions until you buy them seperately ala DLC.

Contrary to what others say about The world's best strategy game....ummm....no....not even close. It's not even one that was fully patched to work as intended. Your have to fix those things manually...be it the ugly low skilled princess' the game fails to spawn correctly or the skillless generals....or the game's failure to properly keep track of merchant routes from save to save....still no fix for this. there is a rediculous work-a-round involving moving your capital every save load and back again...but after a few hours in your realise the game is as shallow and repetative as all the others in the line up.