Back in the water!

Started by MarkShot, August 23, 2012, 02:46:09 PM

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Nefaro

#75
Quote from: MarkShot on August 30, 2012, 12:22:13 AM
Nefaro,

I fear I will never get an answer over at Subsim as it is pretty dead.  Maybe you know:

Quote
I knew that torpedos in SC when set to run below their maximum speed, they still accelerate to their maximum speed when they enable.

However, in DW, they never accelerate.  Why is that?

Thanks.

The torpedoes in DW should accelerate to max speed after they hit their enable point. 

However, they may have adjusted the commands in LWAMI.  I know that some of the weapon behaviors were modified and there should be a ReadMe somewhere on what was changed along with how to do some new stuff.  Have you looked at that file?

I recall various stuff about the button combo to push in order to select what kind of post-enable search pattern to do and things of that nature.  So this is probably what's going on.

MarkShot

The stock DW fish to not accelerate at RTE.

I've looked and I cannot find anything.  I do find this as the forum:

http://www.subsim.com/radioroom/showthread.php?t=89340

Also, I looked in the doctrine language which appears to be testing for multiple tests, but it has zero impact as far as I can tell.  I don't see anyway to use advanced features of wire controlled torpedos.

Help!

MarkShot

According to LWAMI 3.11, the only speed controllable object is the UUV.

Nefaro

Hrmm.

I seem to recall something about preset speeds.  Like if it was set below a certain speed (40kts?) on pre-enable, then it would only accelerate to 40kts (in that case) after enable, and any preset higher than 40kts would make it go max after enable.

But perhaps I'm just mixing SCX and DW memories?

I dunno why they would remove that from the engine for DW.  Could've sworn I'd seen mine speed up after enable in DW, too.  :o

MarkShot

No, I stayed up last night and tested SC/SCXIIc-SCU and DW and DW/LWAMI-311.  I also read various doctrine files.  So, I am pretty sure of this, but then I did my testing with low speed fish at like 25KTS.  Perhaps, 40KTS is the cutoff.

I tried the whole multiple click on the enable button as well, but saw no change.  Again maybe that was related to the 40KTS cutoff, but it isn't anywhere in the LWAMI 311 manual.

In any case, I just finished archiving all four installations back to the file server.  I don't have anytime for this stuff as we head into September.

MarkShot

It was interesting browsing through the doctrine files.

Over the years, people have complained that Sonalysts did not make SC and DW mod friendly; even threatening legal action if additional playable platforms were added.

However, you have to say that when it came to a lot of the guts of game play, it was much more open than many games.  In most games, you can tweak static values, but not totally rewrite the underlying AI behavior.  The ability to edit the doctrine files was pretty fantastic.

Although the modders mainly went for better AI behavior, you could have done quite a number of things.  You could have implemented AI challenge levels for the game.  You could have implemented random captain personalities for AI platforms and various tactics.  For example, captains that favored standing off and using ranged weapons as opposed to captains that prefered a slow stealthy approach with a high probability of kill shot in your face.

I remember one of the biggest improvements I saw with SCX over SC was evasion behavior.  In SC targets ran away in a straight line and unless on the edge of a weapons range, the kill was very likely.  In SCX, they side step and extend.  They would also slow after a time and if deemed no longer being tracked, they would turn back into the engagement at a stealthy speed.

MarkShot

D*M  LOOK YOU GOT ME TALKING ABOUT IT!

But I am not going to reload them from the file server again.  That ship has sailed.  It's time to adjust to the reality of no time for learning curve and the games which I have on laptop and iPad for the next six months.

Nefaro

Quote from: MarkShot on August 30, 2012, 11:50:03 AM
D*M  LOOK YOU GOT ME TALKING ABOUT IT!

But I am not going to reload them from the file server again.  That ship has sailed.  It's time to adjust to the reality of no time for learning curve and the games which I have on laptop and iPad for the next six months.

Heh.   ;D

Back to Angry Birds?  :P

MarkShot

No angry birds.  That's not me.  Best iPad games I have are Shredder Chess, tChessPro, Osmos ... Virtual Pool HD would be great if the AI opponents were equal the PC version opponents, but they are brain dead.

On my laptop I have CM11 (chess), Fritz12 (chess) ... I also have RSR (which I have never played) and HCCE and H363 which I hardly played.  I know that Herman has been expecting that sooner or later the Harpoon bug would bite me!  :)

Nefaro

I'm surprised you haven't Harpoon'd yet.  The urge usually hits me regularly, around the same time as wanting to play Dangerous Waters.

JudgeDredd

Just a quick message on your initial post Mark - Red Strom Rising is an excellent "Cold War" book. If you continue to read any other books of Tom Clancy's - I doubt you'd be disappointed. I particularly like Cardinal of the Kremlin.

I need to get back into reading fiction!
Alba gu' brath

MarkShot

Nefaro,

I spent a lot of time looking at the MANUAL ENABLE/RTE ENABLE/PRE-ENABLE process in DW.  Although I think something was kind of hosed in the DW EXE for internal doctrine entry points for ENABLE and PASSIVEENABLE when compared to the SC EXE ... I believe that while looking at some of the LWAMI beta code, I see the trick necessary to fix this torp speed problem.  However, it would require some coding first with stock DW v1.04, and then, recoding LWAMI 3.11.  This is because stock DW is much easier to work with as there is only single TORPEDO.TXT doctrine file.  Whereas, LWAMI has quite a few.  But, of course, once I nailed it, it is mainly cut and paste coding.

In any case, I don't have the time to work on this now.  However, I have made notes.  So, if I ever I reload DW down the road to play again, I will probably fix this first.  At such time, I'll post somewhere.  Ideally, that would be Subsim, but "fixing a major mod" might not be well received.  So, maybe not.

Good hunting!

Nefaro

Good to know. 

Considering that it's not in the vanilla game, itself, I'd think posting one version for vanilla and one for LWAMI in the same download would be just fine.  Call it a 'Max Torp Enable Speed mod' or something (and not necessarily a fix) and that should avoid any prickly behavior.

MarkShot

It is in DW 1.04 as well. I think that's why it is in LWAMI 3.11. However, it is not in SC 1.08.

Load up DW and tell me if you see it or not.

---

I stopped frequenting Subsim when the GWX Team ran me out of town. I was asking such disturbing questions like how does an escort hear me doing 3KTS in the middle of a noisy convoy with WWII technology?

MarkShot

The most irritating thing.  I've loaded up DW 1.04, but I just cannot seem to find the right code to do this.

I can the torp to accelerate when RTE or USER enabled, but I cannot make it fall back to the UI speed when the PRE-ENABLE button is clicked.

I don't see what I am doing wrong, but I think I will pack it in for now.