Started by nelmsm, February 17, 2023, 05:37:53 PM
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Quote from: Tripoli on February 28, 2023, 02:29:18 PMYou have done 2 things with your AAR:1) Made me buy the game (Incidentally, it is a 9.2 on Boardgame Geek https://boardgamegeek.com/boardgame/325096/skies-above-britain )2) Start up a game of Grigsby's "Eagle Day" and probably start an AAR on it
Quote from: nelmsm on March 04, 2023, 10:21:08 AMChapter 1, Patrol 6 Today's weather is clear and sunny and we have been assigned to the Middle Patrol area. This is okay as we can intercept the Coastal Zone from there but it usually results in a less advantageous position. The Deep Patrol zone is problematic as you usually have to spend a round moving to get into intercept position. First vector chit gives us a straggler but rather then send a section after it that would have to return to base afterwards I let it pass. The raid is spotted in the second coastal space and it consists of 15 He-111's with a heavy escort of Me-109's in the High position and an escort of Me-110's in the Low position. We decide to send Blue Section after the 109's and Red Section after the Me-110's and Yellow and Green Sections after the bombers. Blue Section intercepts the Me-109's with the advantage. Blue Leader and Blue 2 both go low ammo but we score two escort kills in the process and suppress them for one phase. Red Section also intercepts the Me-110's with the advantage, score 2 kills, and they Me-110's abandon their escort duties. Yellow and Green sections both manage to intercept the bombers though Green section had to expend extra fuel for a re-roll to get that 3 or better to do so. Green attacks first and drives one bomber out of formation but Green Leader is forced to head home with a dangerous elevator hit. Yellow Section attacks next and scores one hit but then Yellow 3 fails to pull up from his nose attack in time and collides with the bomber downing both planes and killing everyone in both planes. In the next round of attacks Green 2 goes no ammo and Green 3 heads home with a bad fuselage hit. Yellow section attacks the fallen bomber and Yellow 2 gets the kill but gets jumped by Me-109's and where Yellow 2 takes a bad wing hit and heads home and Yellow Leader runs out of ammo and heads home. Blue Section finds a straggler and attacks the lone bomber looking for an easy kill but between the three planes they come up one hit short of shooting it down and all three planes run out of ammo and head home. Red Section succeeds in chasing down the raid but fails to intercept the bombers and is jumped by the escorting Me-109's. Red 3 takes a serious wing hit and the other planes are low on ammo so the section heads home as well.Results:4 escorts and 2 bombers shot downPilot Dilbert is killed in a collision with a bomberPilot Williams remains in the HospitalPilot Hammer returns to dutyPilot O'Doul bails out on trip homePilot King bails out on trip homePilot Juarez nurses his plane back to base and successfully landsPilot Cannon gets his plane home as well.This patrol gave me 6 points, one each for the downed escorts and bombers. This was enough to give me an Excellent result for the chapter and end the campaign but I have decided to carry on after giving my pilots a short break. We'll be back sometime to fly the 6 patrols of Chapter 2 which is entitled "The Hardest Days". Hope you enjoyed this and whatever I play in between will probably be getting a write up as well.