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Conflict of Heroes

Started by Bismarck, February 23, 2012, 12:21:03 PM

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Sigma One

Definitely wish I had a beefier laptop to play this smoothly for when I travel, this is quickly becoming one of my favorite tactical strategy games. I get absent-minded on using my cards though, and I usually end up barely winning with major losses.

Bismarck

#46
Played through and barely won the first tutorial. My nit is the key/mouse combination for tilt.rotate: LM+PG+CRTL.

OK, both the manual and tutorial are wrong or unclear on tilt and rotate.

Rotate = CRTL+right mouse button drag
tilt = ALT+right mouse button drag
Jim Cobb

LongBlade

Downloading my copy now.

Folks planning on downloading be advised: this is 932 MB of file. The download-challenged should consider buying the disk.
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.

MikeGER

#48
Quote from: Bismarck on May 08, 2012, 11:43:51 AM
Played through and barely won the first tutorial. My nit is the key/mouse combination for tilt.rotate: LM+PG+CRTL.

OK, both the manual and tutorial are wrong or unclear on tilt and rotate.

Rotate = CRTL+right mouse button drag
tilt = ALT+right mouse button drag

i use  Sift,  Alt,  and CRTL  with mouse wheel  for height, tilt, and turn   
(mouse wheel alone gives a tilt and height combo)

if you dont have a mouse wheel, page up and page down instead should do the trick

Bismarck

Yeah, the tutorial instructions confused me with the page commands.
Jim Cobb

tgb

Other than issues with rotating the map, my only complaint is that sprites are hard to see (for me, at least).  I'm using chits not because if principle, but because it makes the game clearer.  If there was an option for sprites with bases like the Strategic Command or old Talonsoft games, I'd be happier.

I never played the board game, and so far just tackled a couple of turns of the first tutorial, but like what I see so far.  Will read the manual while I'm working (working from home makes it so easy, sometimes).

Bismarck

#51
@tgb  Top-down view may help you.

Since I won't be doing a formal review, I'll explain some mechanics.

Turns are divided into alternating phases as long as players have APs. One unit can move or attack per phase as long as it has APs. You can spend just some of its APs and come back in a later phase. Reachable hexes are blue, visible orange and targetable yellow.. Facing can be changed in a move. Troops with 5 APs can be rallied. Chances of hits are shown over targets. Free moves can be gained by playing CAP cards.

Groups can be formed with SHIFT-clicks, allowing multiple units to be moved and fired in a phase. One unit can fire with the other group members adding 1 to the die roll.
Jim Cobb

spelk

My brief play with the first tutorial, has it set to counters and 2d camera mode. I have no idea why when resolving the dice throws it wanted to take an image from my web cam. My first attack, and I'm confronted with a picture of my slack jawed self staring back in amazement! I soon set that to never do it again. Randomising through a web cam image is something I've never seen in a game before.

Whilst some people may enjoy 3d fully rotateable board and sprites - I think it plays best top down, with the counters. I like the debriefing after the battle and the map and nato symbols replay you can run through (and presumably capture to Youtube). It even saves the game/replay to your account on Slitherine's servers I think.

Impressive stuff.

W8taminute

Quote from: spelk on May 08, 2012, 02:56:58 PM
My brief play with the first tutorial, has it set to counters and 2d camera mode. I have no idea why when resolving the dice throws it wanted to take an image from my web cam. My first attack, and I'm confronted with a picture of my slack jawed self staring back in amazement! I soon set that to never do it again. Randomising through a web cam image is something I've never seen in a game before.


I'm a little concerned about your comment here.  I don't think I'm comfortable with a PC or console game taking my picture while I'm playing.  Something is not right with that, in fact something is not just right, it's wrong.  Privacy anyone?  Corporate intrusion into my home?

If I buy this game, I will be sure to place a piece of black electricians tape over my camera in addition to shutting off the option in game. 
"You and I are of a kind. In a different reality, I could have called you friend."

Romulan Commander to Kirk

tgb

Don't be so paranoid  ;).  What Spelk is referring to is an option to capture physical dice rolls with a web cam just to add to the board game flavor.  It's easily disabled and replaced with digital rolls.

Bismarck

Spelk probably screwed up with his webcam. :)
Jim Cobb

Nefaro

Quote from: spelk on May 08, 2012, 02:56:58 PM
My brief play with the first tutorial, has it set to counters and 2d camera mode. I have no idea why when resolving the dice throws it wanted to take an image from my web cam. My first attack, and I'm confronted with a picture of my slack jawed self staring back in amazement! I soon set that to never do it again. Randomising through a web cam image is something I've never seen in a game before.

Whilst some people may enjoy 3d fully rotateable board and sprites - I think it plays best top down, with the counters. I like the debriefing after the battle and the map and nato symbols replay you can run through (and presumably capture to Youtube). It even saves the game/replay to your account on Slitherine's servers I think.

Impressive stuff.

It has a game option where you can roll dice yourself, and your webcam can 'read' the pips on them and inject it into the game. 

I didn't think it was on by default, however.  You should check to see if the dice-cam option is off.

Bismarck

It can't be default; taking spelk's picture violates any number of international conventions.
Jim Cobb

Nefaro

Quote from: Bismarck on May 08, 2012, 04:18:04 PM
It can't be default; taking spelk's picture violates any number of international conventions.

;D

spelk

Quote from: Bismarck on May 08, 2012, 04:18:04 PM
It can't be default; taking spelk's picture violates any number of international conventions.

I have a laptop with a built in web-cam, so I suppose it detected it and turned the option on!

It was a bit of a shock to me to be honest. Seeing myself, staring gormlessly at the screen wondering if my infantry had made a successful attack.

My initial impression was that it was using the web cam to generate a random seed of some sort - the actual cam dialogue that popped up looked a bit hokey and tacked on. It had two buttons, Use web-cam for dice rolls, or Never user web-cam for dice rolls. Reading those now, after folks have told me, I can see that they want to use it for detecting real dice, but at the time, I thought it was some algorithmic magery! :)