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CMBN 2.0 patch is here

Started by Sir Slash, December 11, 2012, 11:49:02 AM

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Sir Slash

The good folks over at Battlefront have released their 2.0 patch for CMBN. $10 Gets you all the CMFI stuff for your Normandy game. Who's going to rush right over and buy?
"Take a look at that". Sgt. Wilkerson-- CMBN. His last words after spotting a German tank on the other side of a hedgerow.

Longdan

digni enim sunt interdicunt

Zulu1966

"you are the rule maker, the dictator, the mini- Stalin, Mao, Hitler, the emperor, generalissimo, the MAN. You may talk the talk and appear to be quite easy going to foster popularity, but to the MAN I say F*CK YOU." And Steve G is F******g rude ? Just another day on the BF forum ... one demented idiots reaction to BF disagreeing about the thickness of the armour on a Tiger II turret mantlet.

Bismarck

I did and the install went fine this time.
Jim Cobb



Yskonyn

bought and downloading as we speak.
"Pilots do not get paid for what they do daily, but they get paid for what they are capable of doing.
However, if pilots would need to do daily what they are capable of doing, nobody would dare to fly anymore."

JudgeDredd

Well - I bought it...as I always do

But these games are a bit of an enigma for me.

On the one hand, I love the graphics, gameplay, brutality

On the other, they kind of leave me cold - and I can only think it's because of the time limits. They always seem to make you keep a pace that perhaps you wouldn't. Take risks where perhaps you wouldn't. They seem to make you move at a faster rate than you'd want to - then put you through choke points and all hell breaks loose.

I nearly always end up running out of time - or making a ridiculous last 20 minute dash for my final onjective...and all because I'm going slow and methodical - the way I want to play - but the timer wants a different kind of game!

So - yeah, I bought it...but whether I fire it up is another thing. I do wish they'd get rid of the time limits. I wouldn't even care that they enemy had superior numbers - just so I could scout and attack at a decent pace.

Or I'm just crap.
Alba gu' brath
Jarhead - I hate people

Bison


undercovergeek

Quote from: JudgeDredd on December 11, 2012, 04:54:14 PM
Well - I bought it...as I always do

But these games are a bit of an enigma for me.

On the one hand, I love the graphics, gameplay, brutality

On the other, they kind of leave me cold - and I can only think it's because of the time limits. They always seem to make you keep a pace that perhaps you wouldn't. Take risks where perhaps you wouldn't. They seem to make you move at a faster rate than you'd want to - then put you through choke points and all hell breaks loose.

I nearly always end up running out of time - or making a ridiculous last 20 minute dash for my final onjective...and all because I'm going slow and methodical - the way I want to play - but the timer wants a different kind of game!

So - yeah, I bought it...but whether I fire it up is another thing. I do wish they'd get rid of the time limits. I wouldn't even care that they enemy had superior numbers - just so I could scout and attack at a decent pace.

Or I'm just crap.

you know its a 1 minute job to extend the times in the editor?

Zulu1966

Quote from: JudgeDredd on December 11, 2012, 04:54:14 PM
Well - I bought it...as I always do

But these games are a bit of an enigma for me.

On the one hand, I love the graphics, gameplay, brutality

On the other, they kind of leave me cold - and I can only think it's because of the time limits. They always seem to make you keep a pace that perhaps you wouldn't. Take risks where perhaps you wouldn't. They seem to make you move at a faster rate than you'd want to - then put you through choke points and all hell breaks loose.

I nearly always end up running out of time - or making a ridiculous last 20 minute dash for my final onjective...and all because I'm going slow and methodical - the way I want to play - but the timer wants a different kind of game!

So - yeah, I bought it...but whether I fire it up is another thing. I do wish they'd get rid of the time limits. I wouldn't even care that they enemy had superior numbers - just so I could scout and attack at a decent pace.

Or I'm just crap.

Yes - I agree with that. Whilst I can see in some real life situations there would have been pressure of time mostly the guys doing the fighting would have taken as long as it needed to keep themselves alive. Personally I always open up the scenario and edit it to increase the time to the maximum. Unfortunate you cant do that with the campaign scenarios but I find 4+ hours long enough for most of the situations represented. Why battlefront cant just add a "no time limit" setting is a mystery to me
"you are the rule maker, the dictator, the mini- Stalin, Mao, Hitler, the emperor, generalissimo, the MAN. You may talk the talk and appear to be quite easy going to foster popularity, but to the MAN I say F*CK YOU." And Steve G is F******g rude ? Just another day on the BF forum ... one demented idiots reaction to BF disagreeing about the thickness of the armour on a Tiger II turret mantlet.

Ubercat

Oh oh!! Ten dollar patch time!  :P
"If you have always believed that everyone should play by the same rules and be judged by the same standards, that would have gotten you labelled a radical 50 years ago, a liberal 25 years ago, and a racist today."

- Thomas Sowell

undercovergeek

Quote from: Zulu1966 on December 11, 2012, 04:58:11 PM
Why battlefront cant just add a "no time limit" setting is a mystery to me

its the scenario editors choice and many an arguement has been added with the designers about it! The conclusion generally is the more time you give yourself to beat the AI the more chance there is that you will and therefore its unfair, similarly the more time you give an attacker over a defender the more unfair it is.

Me personally? the 3 i have designed ive put 4 hours on

Zulu1966

Quote from: undercovergeek on December 11, 2012, 05:08:31 PM
Quote from: Zulu1966 on December 11, 2012, 04:58:11 PM
Why battlefront cant just add a "no time limit" setting is a mystery to me

its the scenario editors choice and many an arguement has been added with the designers about it! The conclusion generally is the more time you give yourself to beat the AI the more chance there is that you will and therefore its unfair, similarly the more time you give an attacker over a defender the more unfair it is.

Me personally? the 3 i have designed ive put 4 hours on

Yes I have read the arguments... but I dont see why it cant be an option then people can use it if they want ... the scenario design doesnt have to change. For me CMBN is not really about winning - its more about the experience of the game ... which is what I think the point being made earlier was.
"you are the rule maker, the dictator, the mini- Stalin, Mao, Hitler, the emperor, generalissimo, the MAN. You may talk the talk and appear to be quite easy going to foster popularity, but to the MAN I say F*CK YOU." And Steve G is F******g rude ? Just another day on the BF forum ... one demented idiots reaction to BF disagreeing about the thickness of the armour on a Tiger II turret mantlet.

JudgeDredd

Well I've never gone into the editor...but as Zulu said - a limitless scenario could be an option. If I run about the internet bitching about how easy the AI is because I beat it in a 12 hour scenario - then I think alot of people would understand there isn't really a problem.

Besides - like I said, there could be more defenders to balance it...give me an extra hour or two and throw in another company or two or armoured support or artillery. I don't really care how they balance it - but imo forcing the player to meet a deadline is pants...some people like it - I don't. If I did, I'd probably play alot more RTS games. I don't like pressure in real life and I definitely don't like it in my gaming.

I didn't know you could edit the scenarios and I will do that - thanks. Pity about the campaigns though.
Alba gu' brath
Jarhead - I hate people