Pathfinder and E6/E7/E8?

Started by Double Deuce, February 05, 2013, 01:18:07 AM

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Double Deuce

Ok, so I have yet to play my 1st Pathfinder game and have only read through the Core Books once. Now, my interest has been rekindled as the other day I came across mention of this E6/E7/E8 stuff (still haven't read it, just read a little about it and kinda what it is).

I do plan to run the games/campaign in a homebrew HarnWorld so there would probably not be an opportunity for players to get any Pathfinder Society benefits. Since I have never GM'ed anything beyond AD&D in the D&D sphere I know I have some serious learning to do with Pathfinder to get up to speed. I will mostly be starting with some short one-shots and then hopefully evolve into a full campaign.

Here is my issue. I am old school D&D and HarnMaster (with the emphasis on latter and the gritty, low level genre of HarnMaster). I really want to get into Pathfinder BUT for me to "get into it" it needs to retain the gritty low level feeling of HarnMaster but have enough so called high fantasy to attract players.

My question is, for those who may be familiar with Pathfinder, and based on my comments above, how well do you experienced and knowledgeable Pathfinder players think this E6/E7/E8 variant will this fill my gritty, low level niche?

Jack Nastyface

Here's a link to a good forum discussion:  http://paizo.com/threads/rzs2m1f1?Your-E6-E7-E8-games-campaign

Based on what I know about the rules and the kind of game you might want to play, this sounds like not a bad approach, although you may want to limit level to 7 (level 8 fighters and wizards simply become too powerful for a "realistic" game).  If I understand what both Harnmaster and you are trying to do, the idea is to keep enough player vulnerability in a game that they can continue to play a "realistic" campaign without having to up the level of monsters, etc.  Sounds ideal, actually....one of the things I used to dislike about AD&D is that you basically stopped fighting orcs after level 3.  As a DM, I used to write up tougher Orcs (sargeants, etc, with higher levels) but one could only do that for so long.

As mentioned in a previos post in this area, I recently came across the Pathfinder rules quite by accident.  They look fairly good, but I am not sure if I am seeing such a drastic difference between AD&D 3.5.  What I do like about some of the pathfinder modules I've come across is that they appear to be written with the idea of "group levelling" in mind.  That is to say...I recall more than a few old AD&D modules that, if you completed the main task /quest of the module, your party would gain oodles of gold, magic, experience, etc.  The pathfinder modules appear to mete out xp etc based on  "leveling requirements" of the group.  So if your party of 5 adventurers needs a total of say 10,000 points for them to move from Lvl 1 to Lvl2, the modules provide just enough xp to gain 1/2 of that, or all of that, etc.
Now, the problem is, how to divide five Afghans from three mules and have two Englishmen left over.

Double Deuce

Thanks for the link. I've been searching the interwebs for the last few days and I'm finding a lot of general information but nothing that goes into too much detail. I think each person has their own custom setup they use.