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Worlds of Magic

Started by Greybriar, February 11, 2013, 01:02:47 PM

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Greybriar

There's another spiritual successor to Master of Magic in the works--Worlds of Magic from Wastelands Interactive. For more information, check it out on Facebook.

I wish them luck.
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steve58

#1
Thanks for the heads up.  RPS also has a feature on it today. 

http://www.rockpapershotgun.com/2013/02/11/who-will-master-the-worlds-of-magic/

Heres a feature list (so far):

Quote
• D20 System – Units, Spells and Heroes will all draw from the D20 rule set during the battles.
• 4X deep playability – Explore, exploit, expand and exterminate in a world of magic, diplomacy, and war.
• Hero Units – Recruit heroes to lead your forces into battle.
• Twelve Spell Circles – Focus on depth in a single school, or gain the ability to cast incredibly diverse spells.
• Unique Races – Each race offers the ability to create exclusive units, with peculiarities, weaknesses and strenghts, but also balanced.
• Settle Powerful Cities – Control production, research and even magical power, in order to create powerful armies.
• Multiple victory conditions – War is not the only way to conquer the world; make treaties, establish trade routes or use peace as a tool for domination.
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JasonPratt

Lord, how many decent MoM successors (if this turns out good) will this make in a two year span? Masters of the Arcane, Fallen Enchantress, Eador: Genesis, FREAKING AGE OF WONDERS 3, and now this?

I half expect the Dominions developers to announce Dom4. (Not exactly a MoM successor but close enough.)
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Yskonyn

Quote from: JasonPratt on February 11, 2013, 02:11:07 PM

I half expect the Dominions developers to announce Dom4. (Not exactly a MoM successor but close enough.)

Alas, no such thing. The devs have stated Dom 4 is not something they intend to be doing (at all).
Besides, with CoE being their latest game still having the feel and looks of Dom 3 (albeit a lite version), I think Dom 3 is going to be king of the hill for a long time anyway and 4 isn't needed. :)
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Tpek

LoL.
It seems that just like with every other genre, once 1 or 2 people make some games in it, suddenly masses of developers create games in it
simply because of the growing hype. :P

In anycase, I look forward to playing this one as well.

Martok

Awesome news.  Between last year, this year, and maybe next year, the number of fantasy 4x/grand strategy games that will have been released is almost embarrassing...but I'm not gonna complain! 

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spelk

The beauty of this one, if the Wastelands Interactive boys follow through their normal modus operandi, in that it should be mod-friendly and allow lots of fiddling to be done by enthusiasts.

bbmike

Quote from: spelk on February 11, 2013, 03:51:31 PM
The beauty of this one, if the Wastelands Interactive boys follow through their normal modus operandi, in that it should be mod-friendly and allow lots of fiddling to be done by enthusiasts.
That's what I was thinking as well. Looking forward to more information on this one!
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Swatter

Good move to use D20 ruleset. No need to reinvent the wheel.

Nefaro

It's good to see the guys at Wasteland doing something besides world war 2.  :)

son_of_montfort

Quote from: Swatter on February 11, 2013, 09:32:57 PM
Good move to use D20 ruleset. No need to reinvent the wheel.

This is the first positive comment I have seen about d20. You would not believe the other sites where people think this is the devil! I like d20 and I agree, I think it will add a nice touch. I was interested HOW they could do it, if the product was not licensed through WotC.
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RedArgo

What is d20?  Is that just like the ad&d system?  If so I'm not sure why that is necessarily a good or bad thing.

son_of_montfort

Yeah. The system that bases everything on a roll of a 20-sided die.
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Swatter

#13
D20 is derived from 3rd Edition. One game I can think of off the top of my head that uses D20 was Knights of the Old Republic. D20 is the core rules concept yes, but it can be adapted to do just about anything. Its a system that integrates attacking, defending, skill use, and feats into a nimble package. D20 is more than robust enough to handle the heroes in World of Magic. In fact, it should provide a detailed leveling up experience for your heroes.

I would take a D20 ruleset 9 times out of 10 over something a developer dreams up for character development.

son_of_montfort

Quote from: Swatter on February 12, 2013, 11:04:09 PM
D20 is derived from 3rd Edition. One game I can think of off the top of my head that uses D20 was Knights of the Old Republic. D20 is the core rules concept yes, but it can be adapted to do just about anything. Its a system that integrates attacking, defending, skill use, and feats into a nimble package. D20 is more than robust enough to handle the heroes in World of Magic. In fact, it should provide a detailed leveling up experience for your heroes.

I would take a D20 ruleset 9 times out of 10 over something a developer dreams up for character development.

They even adapted it to use for the Call of Cthulhu RPG, although I thought that was more of a stretch.
"Now it is no accident all these conservatives are using time travel to teach our kids. It is the best way to fight back against the liberal version of history, or as it is sometimes known... history."

- Stephen Colbert

"The purpose of religion is to answer the ultimate question, are we in control or is there some greater force pulling the strings? And if the courts rule that corporations have the same religious rights that we humans do, I think we'll have our answer."

- Stephen Colbert