Race To Mars - turn based space company manager/tycoon

Started by LooZ, March 31, 2013, 11:21:47 AM

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LooZ

Just for start - quick press release.

Platform: PC, Mac, Linux
Genre: Space Company Simulation Game
Release Date: Q1 2014
Official site:  http://intermarum.com/race-to-mars/

Race To Mars is a turn-based, space company simulation game. Become the head of a newly established "New Space" company with a goal to establish a colony on Mars. You begin as a startup - develop cutting edge aerospace technologies and use them to achieve orbit and fly beyond Earth vicinity, blazing the trail of a space pioneer and leaving the competition far behind on your way to victory.

"Our game will achieve two goals - promote the outer space industry and satisfy all economy game fans. Race To Mars combines the realism of a spaceport management sim and approachable gameplay - we assure you that both subject aficionados and casual gamers will find this mixture most entertaining. Our priority is to make an approachable game without compromising its key economical and strategical features." - says Szymon Janus, the CEO of INTERMARUM.

Race To Mars will hit KickStarter in just a couple of weeks, and we hope that with the support of our fans we'll be able to create a much more detailed product. Since we aim to deliver the best quality, we're developing the game in close cooperation with scientists from a Polish space industry company, Kosmonauta.net; and we're using Unity, the leading multiplatform game engine, thanks to this we'll be able to deliver top quality content.

http://intermarum.com/press/RaceToMars/images/screen-2.png
http://intermarum.com/press/RaceToMars/images/screen-1.png



more images here: http://intermarum.com/press/sheet.php?p=RaceToMars

Webpage: http://www.intermarum.com
Facebook: http://facebook.com/racetomars
Twitter: http://twitter.com/intermarum
Forum: http://intermarum.com/forum

---

In case you have any questions don't hesitate to ask :) I will love to tell more about RTM!
Race To Mars / intermarum

Staggerwing

Very intriguing. I will definitely keep my eye on this. Don't forget to tell us when you 'Kick' off the project, so to speak. :D
Vituð ér enn - eða hvat?  -Voluspa

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I got my time machine, got my 'electronic dream!"
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son_of_montfort

Thanks LooZ! We had some interest here for the initial website launch and I am sure people, including myself, would love more as the KS gets closer!
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LooZ

Ok :)

I wrote already Q&A for other site.

How is the funding gathering in-game? Industry investors? Self-funding (via intermediate discoveries that can be sold or serve as additional source of money)? Govermental funds? (if politically correct) depending on your performance.

All of them. You may win a contract from gov/military, you can sell (or buy) hardware, you can sell (or buy) a technology, you can gain governmental funds or military funds, you can send tourists into space and profit from this.

Is recruitment of skilled work-force included (e.g. from top universities, companies). Do they have stats? Can you influence them by giving them banana or potato to work harder?

You can recruit only "Project Managers" for defined space program (Moon Program, NEO Program, Satellite Program, etc) and they have their stats. Rest of team (engineers) is a bunch of no-names. Once in a while you get some random events, and e.g. you can then recruit some nice brain from university.

Are there side-projects included, serving merely to help you funding ultimate goal, but also existing as new technologies that can yield you some profit and help financially further along the way?
Yep, we have some nice idea for this, but will be decided later. First, we need to test it.

Do the accidents happen? (like preliminarly launched probe) Do fatal accidents happen? (resulting in publicity turning back on you etc.)
What the hell, did you read our design doc?  Yes, random events (good, bad and neutral) are a major feature of our game.

Can you sign the exclusive contracts with company/country which gives you some benefits (cash) but also drawbacks (worldwide bashing etc.)
Nope, when you start game you decide in which country you will play, and then you compete only to private companies and random events.
Race To Mars / intermarum

Grim.Reaper

Count me in as intrigued....I will be following....if you need any play testers, give me a ring:)

LooZ

Follow if you like - http://facebook.com/racetomars :) Facebook is a best way for a small indie developers as we are (only ~10 ppl in dev team) to be promoted and get some buzz.
Race To Mars / intermarum

LooZ

Want to know more about the game? Read our blog post about the gameplay.

Quote
In the beginning it will be very modest. The player will choose one of two or three basic technology branches, in which his or her company will start the activities. Due to low available funding the player will at first be able to focus only on a small rocket or satellite platform technologies. Of course, a proper engineering and scientific staff will be required to develop any of the selected technologies.

http://intermarum.com/311/

Please ask, if you have any questions :)
Race To Mars / intermarum

LooZ

We are being asked a lot about the project itself and why aren't we on Kickstarter yet. Race To Mars announcement was received warmly by all the fans of strategy games - this allowed us to consider alternative financing sources - dealing with these sources takes most of our time now.

Currently we are working hard on the prototype version fo Race To Mars and we hope to reveal some great news with you soon!
Race To Mars / intermarum

LooZ

We're heading to KickStarter soon. But now we have some small blog post.



Quote
What is the general idea of graphics development in this game?
Some time ago, when the designers started the concept work on Race to Mars, they quickly asked themselves an important question about the game – should it be 2D or 3D? What would be the game scenery? The following description presents a current concept for graphics in the Race to Mars game.

More: http://intermarum.com/rtm-graphics/
Race To Mars / intermarum

LongBlade

All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.

Huw the Poo

That is looking good.  I'm keeping an eye on it. :)

RooksBailey

"As I understand from your communication, Mr. Engle, you're on the brink of self-destruction. May I shake your hand? A brilliant idea! I speak as one who has destroyed himself a score of times.  I am, Mr. Engle, a veteran corpse. We are all corpses here! This rendezvous is one of the musical graveyards of the town. Caters to zombies hopping around with dead hearts and price tags for souls." - Angels Over Broadway

JasonPratt

Squee! -- between this and Kerbal and Buzz Aldrin, it's a good time to be a space realism fan. :)
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LooZ

Race To Mars / intermarum

JasonPratt

I clicked the Greenlight button several dozen times right after seeing your announcement.  ;D
ICEBREAKER THESIS CHRONOLOGY! -- Victor Suvorov's Stalin Grand Strategy theory, in lots and lots of chronological order...
Dawn of Armageddon -- narrative AAR for Dawn of War: Soulstorm: Ultimate Apocalypse
Survive Harder! -- Two season narrative AAR, an Amazon Blood Bowl career.
PanzOrc Corpz Generals -- Fantasy Wars narrative AAR, half a combined campaign.
Khazâd du-bekâr! -- narrative dwarf AAR for LotR BfME2 RotWK campaign.
RobO Q Campaign Generator -- archived classic CMBB/CMAK tool!