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A good XCOM Update Soon?

Started by airboy, April 12, 2013, 11:34:49 AM

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airboy

Xenonauts - a modernized and updated version of the good old X-Com game is approaching a playable status.  It is looking more and more like this will be actual software and not vaporware.

Info can be found at:
http://www.xenonauts.com/category/news/

I hated the tactical combat in the current XCom release.  Hopefully the new game will finally be a good XCom experience for people who liked the old XCom.

Nefaro

Hasn't this thing been in development for ages? 

airboy

Quote from: Nefaro on April 12, 2013, 12:02:50 PM
Hasn't this thing been in development for ages?

No, I think it has been in development for about a year.  They have detailed progress updates since they were funded in a big way through Kickstarter.

Jarhead0331

The most interesting part of that news piece was about how "Desura will be emailing steam keys" to everyone who has ever purchased Xenonauts. 

Funny that this never happened for Stardrive.
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


Longdan

Quote from: airboy on April 12, 2013, 11:34:49 AM
Xenonauts - a modernized and updated version of the good old X-Com game is approaching a playable status.  It is looking more and more like this will be actual software and not vaporware.

Info can be found at:
http://www.xenonauts.com/category/news/

I hated the tactical combat in the current XCom release.  Hopefully the new game will finally be a good XCom experience for people who liked the old XCom.

I have had Xenonauts for a long time, less than a year though.  It has been under continuous development in that time getting bigger and with more of it playable
every update.  Before long, by the looks of it, it will be fully playable in all it's aspects.  In the past playable parts have been released as they seem to be complete
enough for us to play with.....  Look at this:


Hello everyone. It's been over two months since our last update, but they've been a busy two months. The reason why this update has been a little delayed is that I've been holding off writing it until we hit a particular milestone, which happened this week.

Two big bits of news: Xenonauts has now hit beta, and we should be launching on Steam Early Access in the next 4-6 weeks.

I need to qualify that statement by saying that beta, to us, means this: you can now play the game from start to finish, and we've shifted our focus from adding new features to fixing up bugs, balance and generally improving the user experience of the game. It's NOT a beta in the AAA sense of the word, where it's basically a finished project being given an extended public demo.

Therefore if you want a polished experience, you'll still have to wait a little longer. The current game does still have bugs and crashes in it, it doesn't have great balance and there is still some placeholder art and research descriptions. We're working hard on fixing all of these up, but that will only be complete at the end of the beta.

If you want to check on our progress, a good time to do it may be when we launch on Steam Early Access. We've been speaking to Valve about this and we should be doing so in 4-6 weeks, at which point everyone who has ever purchased a copy of Xenonauts will receive an email from Desura containing your Steam key(s).

We'll be releasing a new demo of the game to celebrate the event, containing roughly 1/3 of the game. If you want a taster of our progress without spoiling the final game, you might want to give that a try (we're hoping to have the vast majority of the crash bugs fixed for then). Naturally, if you don't mind playing through a beta game, the full version will be available to play as well.

The largest remaining missing component of the game is the updated UI - though perfectly functional, the current UI is quite ugly. This is being worked on in a separate branch of code and will be merged after the Steam launch. The other things that were holding us up before (e.g. the AI) have largely been completed in the meantime.

As always, the latest and most detailed information is on our forums - but we'll be posting more updates here to keep backers updated on our Steam launch as it draws closer.

Care to comment? View this update on Kickstarter →
digni enim sunt interdicunt

Nefaro

#5
Quote from: airboy on April 12, 2013, 01:32:33 PM
Quote from: Nefaro on April 12, 2013, 12:02:50 PM
Hasn't this thing been in development for ages?

No, I think it has been in development for about a year.  They have detailed progress updates since they were funded in a big way through Kickstarter.

I seem to recall reading about it being in development back in 2007 or 2008.   They may have changed the official name since then but I'm pretty sure they had this project going as far back as when some of the UFO:After**** titles were released by a different company.

airboy

Quote from: Nefaro on April 12, 2013, 08:42:32 PM
Quote from: airboy on April 12, 2013, 01:32:33 PM
Quote from: Nefaro on April 12, 2013, 12:02:50 PM
Hasn't this thing been in development for ages?

No, I think it has been in development for about a year.  They have detailed progress updates since they were funded in a big way through Kickstarter.

I seem to recall reading about it being in development back in 2007 or 2008.   They may have changed the official name since then but I'm pretty sure they had this project going as far back as when some of the UFO:After**** titles were released by a different company.

You may be right.  I seldom track software from indy's because so much ends up being vaporware or unplayable.

eyebiter

There was another unrelated xcom remake project called Xenocide that has been around since year 2000.  The developers finally threw in the towel about five years ago.