Leviathan Warships Pre-order

Started by Bismarck, April 17, 2013, 12:58:32 PM

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JasonPratt

Almost lost last night's 2nd campaign mission, defending some crystal-energy extraction mines offshore. Swarmed by a constant stream of small to medium gunships before the Big Daddy came crawling from a different direction. Managed to kill it finally, thus ending the mission, not much more than 10 seconds before losing one of the rigs.

My biggest mistake was the designers deciding the game shouldn't ship with instructions anywhere. ;) Specifically, the end of the 1st mission told me I now had access to the docks for force composition twiddling, but gave me ABSOLUTELY NO IDEA how or when this screen would pop up. Consequently, when the mission started I had to use the two crappy small cruisers (NOT EVEN A REAR TURRET, REALLY!?!?) and a nearly useless minelayer which the game defaults to. I'm kind of shocked I managed to eke out a win after all.

Since the 3rd mission was clearly going to continue without taking me to a composition screen, I fiddled around for a minute until I found it myself. Will be going into the next mission rather more prepared this time I hope.
ICEBREAKER THESIS CHRONOLOGY! -- Victor Suvorov's Stalin Grand Strategy theory, in lots and lots of chronological order...
Dawn of Armageddon -- narrative AAR for Dawn of War: Soulstorm: Ultimate Apocalypse
Survive Harder! -- Two season narrative AAR, an Amazon Blood Bowl career.
PanzOrc Corpz Generals -- Fantasy Wars narrative AAR, half a combined campaign.
Khazâd du-bekâr! -- narrative dwarf AAR for LotR BfME2 RotWK campaign.
RobO Q Campaign Generator -- archived classic CMBB/CMAK tool!

TheCommandTent

Finally beat the first mission, I am really terrible at this game. Tried the second mission out and promptly sunk one of my ships with my own mines while ramming two others into each other.  :o  Apparently I wasn't meant to command ships in battle.
"No wants, no needs, we weren't meant for that, none of us.  Man stagnates if he has no ambition, no desire to be more than he is."

Gusington

Haha well there are no command tents on ships anyway.


слава Україна!

We can't live under the threat of a c*nt because he's threatening nuclear Armageddon.

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GDS_Starfury

Quote from: TheCommandTent on May 03, 2013, 07:28:43 AM
Finally beat the first mission, I am really terrible at this game. Tried the second mission out and promptly sunk one of my ships with my own mines while ramming two others into each other.  :o  Apparently I wasn't meant to command ships in battle.

I hear theres an opening in the Canadian tug fleet.
Jarhead - Yeah. You're probably right.

Gus - I use sweatpants with flannel shorts to soak up my crotch sweat.

Banzai Cat - There is no "partial credit" in grammar. Like anal sex. It's either in, or it's not.

Mirth - We learned long ago that they key isn't to outrun Star, it's to outrun Gus.

Martok - I don't know if it's possible to have an "anti-boner"...but I now have one.

Gus - Celery is vile and has no reason to exist. Like underwear on Star.


TheCommandTent

Quote from: Gusington on May 03, 2013, 12:45:32 PM
Haha well there are no command tents on ships anyway.

Quote from: GDS_Starfury on May 03, 2013, 01:18:58 PM
Quote from: TheCommandTent on May 03, 2013, 07:28:43 AM
Finally beat the first mission, I am really terrible at this game. Tried the second mission out and promptly sunk one of my ships with my own mines while ramming two others into each other.  :o  Apparently I wasn't meant to command ships in battle.

I hear theres an opening in the Canadian tug fleet.

haha  ;D
"No wants, no needs, we weren't meant for that, none of us.  Man stagnates if he has no ambition, no desire to be more than he is."

JasonPratt

Created new designs last night and played mission 3. It seems like the heavy shore batteries are completely invulnerable...?? Which is kind-of not a problem, since the only mission goal (aside from go-here) is to destroy the superbattleship, but I wasted some time shooting at the gun batteries instead of the Goliath.

Barely finished the mission alive; will need to rethink my design theory; if the mission had given a clearer idea how large the supership was (VERY VERY LARGE!) I would have brought some dedicated minelayers (with minelayers in sane positions.)
ICEBREAKER THESIS CHRONOLOGY! -- Victor Suvorov's Stalin Grand Strategy theory, in lots and lots of chronological order...
Dawn of Armageddon -- narrative AAR for Dawn of War: Soulstorm: Ultimate Apocalypse
Survive Harder! -- Two season narrative AAR, an Amazon Blood Bowl career.
PanzOrc Corpz Generals -- Fantasy Wars narrative AAR, half a combined campaign.
Khazâd du-bekâr! -- narrative dwarf AAR for LotR BfME2 RotWK campaign.
RobO Q Campaign Generator -- archived classic CMBB/CMAK tool!

Silent Disapproval Robot

So?  What's the verdict?  Is it any good?

JasonPratt

I haven't played it for the past couple of days, concentrating on trying to finish up the Stronghold 1 campaign; but I think it's a winner so far. Will post more thoughts when I get around to continuing the campaign.
ICEBREAKER THESIS CHRONOLOGY! -- Victor Suvorov's Stalin Grand Strategy theory, in lots and lots of chronological order...
Dawn of Armageddon -- narrative AAR for Dawn of War: Soulstorm: Ultimate Apocalypse
Survive Harder! -- Two season narrative AAR, an Amazon Blood Bowl career.
PanzOrc Corpz Generals -- Fantasy Wars narrative AAR, half a combined campaign.
Khazâd du-bekâr! -- narrative dwarf AAR for LotR BfME2 RotWK campaign.
RobO Q Campaign Generator -- archived classic CMBB/CMAK tool!