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Immersive Skyrim

Started by PanzersEast, April 23, 2013, 08:53:00 PM

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Kushan

Quote from: JasonPratt on May 12, 2013, 07:54:44 AM
Clarification question: does one of the programs automatically move the mods around in the load order properly? Is that BOSS?--or does it only check for conflicts? NMM certainly can move mods around in the load order manually.

BOSS automatically sorts your load order, Make sure NMM is closed when you run it. BOSS isnt perfect though, when you look at the boss log, you might noticed a category called "unreconized plugins" these are mods that are not in BOSS's data base. You'll have to use NMM to manually sort those plugins.
PanzersEast: Have to think to myself.... will I play the first one by the Winter Sale?  Probably not, then I should remove Dragonfall
PanzersEast: but that is thinking too logically.... and Steam Sales are about ignoring Logic

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JasonPratt

Okay, ran BOSS without NMM; then tried launching Skyrim SKSE from within NMM. It runs the Bethesda open but then quits.

Same if I run SKSE directly without NMM running.

After lunch I'll need to compare my order/active list with PE, try to get that the same, deactivate mods not in PE's list (I have a few), then try launching SKSE again.

If that works, then I'll go back and reactivate mods (one at a time) not in PE's list, reading the description window for hints about where to put them (after letting BOSS deal with each one.)
ICEBREAKER THESIS CHRONOLOGY! -- Victor Suvorov's Stalin Grand Strategy theory, in lots and lots of chronological order...
Dawn of Armageddon -- narrative AAR for Dawn of War: Soulstorm: Ultimate Apocalypse
Survive Harder! -- Two season narrative AAR, an Amazon Blood Bowl career.
PanzOrc Corpz Generals -- Fantasy Wars narrative AAR, half a combined campaign.
Khazâd du-bekâr! -- narrative dwarf AAR for LotR BfME2 RotWK campaign.
RobO Q Campaign Generator -- archived classic CMBB/CMAK tool!

Kushan

Quote from: JasonPratt on May 12, 2013, 10:04:08 AM
Okay, ran BOSS without NMM; then tried launching Skyrim SKSE from within NMM. It runs the Bethesda open but then quits.

It does that when a mod is missing a master file. Easiest way I know to find out where its error out is to run TES5Edit.

http://skyrim.nexusmods.com/mods/25859/?

Extract the .zip files, doesn't matter where, I usually do it in my main install folder (not that data folder). Run the exe, select all your mods, it will load all your mods just like the game, it will error out and stop loading when it gets to the mod that is causing problems.
PanzersEast: Have to think to myself.... will I play the first one by the Winter Sale?  Probably not, then I should remove Dragonfall
PanzersEast: but that is thinking too logically.... and Steam Sales are about ignoring Logic

---
Twitch Channel
YouTube Channel
Twitter - @KushanGaming
Discord Chat
Command Northern Inferno Let's Play

PanzersEast

Normally if it quits after the opening screen this means that there us likely a compatibility issues with one of the mods.  Maybe there is a Hearthfire patch needed with one if the mods or another DLC is required?


PE

JasonPratt

BOSS didn't say anything about one of my mods needing another DLC, but it did say one of the mods needs a Hearthfire patch; when I checked up on that however the designer said he had already incorporated the patch into the version of the mod that I downloaded.

Still, that makes sense: I know I stopped from getting a couple of mods because they needed Dragonborn or Dawnguard.
ICEBREAKER THESIS CHRONOLOGY! -- Victor Suvorov's Stalin Grand Strategy theory, in lots and lots of chronological order...
Dawn of Armageddon -- narrative AAR for Dawn of War: Soulstorm: Ultimate Apocalypse
Survive Harder! -- Two season narrative AAR, an Amazon Blood Bowl career.
PanzOrc Corpz Generals -- Fantasy Wars narrative AAR, half a combined campaign.
Khazâd du-bekâr! -- narrative dwarf AAR for LotR BfME2 RotWK campaign.
RobO Q Campaign Generator -- archived classic CMBB/CMAK tool!

JasonPratt

Kush! -- Thanks, didn't read your message until a few minutes ago; I had already deactivated all mods (except for official update and Hearthfire). Tested those with TES5Edit, and (as hoped ;) ) it saw no problem.)

I'm going to try activating mods in PE's load order, so each subsequent mod will have priority of modification where there are overlaps (this mods that, the other mods this, etc.)
ICEBREAKER THESIS CHRONOLOGY! -- Victor Suvorov's Stalin Grand Strategy theory, in lots and lots of chronological order...
Dawn of Armageddon -- narrative AAR for Dawn of War: Soulstorm: Ultimate Apocalypse
Survive Harder! -- Two season narrative AAR, an Amazon Blood Bowl career.
PanzOrc Corpz Generals -- Fantasy Wars narrative AAR, half a combined campaign.
Khazâd du-bekâr! -- narrative dwarf AAR for LotR BfME2 RotWK campaign.
RobO Q Campaign Generator -- archived classic CMBB/CMAK tool!

JasonPratt

#111
Next questions: what is SPIKE.esm and MTAutoStorage.esm in your load order, PE?


Also, not a question but an observation: DO NOT READ THE DESCRIPTION FOR THE FISHING IN SKYRIM MOD UNLESS YOU WANT TO GET ALL SNIFFLY AND SAD!  :'(


Update: Jsword is throwing out a ton of errors in TES5edit, despite being in its proper load position. Not sure why yet. Does that happen with either of you? If so, have you seen it working in-game anyway?
ICEBREAKER THESIS CHRONOLOGY! -- Victor Suvorov's Stalin Grand Strategy theory, in lots and lots of chronological order...
Dawn of Armageddon -- narrative AAR for Dawn of War: Soulstorm: Ultimate Apocalypse
Survive Harder! -- Two season narrative AAR, an Amazon Blood Bowl career.
PanzOrc Corpz Generals -- Fantasy Wars narrative AAR, half a combined campaign.
Khazâd du-bekâr! -- narrative dwarf AAR for LotR BfME2 RotWK campaign.
RobO Q Campaign Generator -- archived classic CMBB/CMAK tool!

PanzersEast

Quote from: JasonPratt on May 12, 2013, 08:44:34 PM
Next questions: what is SPIKE.esm and MTAutoStorage.esm in your load order, PE?


Also, not a question but an observation: DO NOT READ THE DESCRIPTION FOR THE FISHING IN SKYRIM MOD UNLESS YOU WANT TO GET ALL SNIFFLY AND SAD!  :'(


Update: Jsword is throwing out a ton of errors in TES5edit, despite being in its proper load position. Not sure why yet. Does that happen with either of you? If so, have you seen it working in-game anyway?

MTAutoStorage is Automatic Item Storage used by some of the player homes... and SPIKE is Skyrim Plugin Interaction Keyword Executive Master File by Eck... I believe these two are placed and used by another mod and not by themselves.

Jswords are like many other mods, there are dirty edits etc.... when running this many mods.  I have not seen any issues thus far.

PE

Kushan

#113
Quote from: JasonPratt on May 12, 2013, 08:44:34 PM
Next questions: what is SPIKE.esm and MTAutoStorage.esm in your load order, PE?

SPIKE is a resource mod. Not sure exactly what it does. It asked to overwrite it say yes.

Quote from: JasonPratt on May 12, 2013, 08:44:34 PM
Update: Jsword is throwing out a ton of errors in TES5edit, despite being in its proper load position. Not sure why yet. Does that happen with either of you? If so, have you seen it working in-game anyway?

It will do that. It wasmade with a really old version of the CK. Try downloading the Jswords patch by Sharlikran. Should help out alot.

http://skyrim.nexusmods.com/mods/26230/?

Quote from: JasonPratt on May 12, 2013, 08:44:34 PM
Also, not a question but an observation: DO NOT READ THE DESCRIPTION FOR THE FISHING IN SKYRIM MOD UNLESS YOU WANT TO GET ALL SNIFFLY AND SAD!  :'(

I had to do it. It really is a heartbreaking story. Definitely a warning to all gamers.  :'(

Edit: I wasn't going to install Fishing in Skyrim for this playthrough but after reading his dedication I'm going to.
PanzersEast: Have to think to myself.... will I play the first one by the Winter Sale?  Probably not, then I should remove Dragonfall
PanzersEast: but that is thinking too logically.... and Steam Sales are about ignoring Logic

---
Twitch Channel
YouTube Channel
Twitter - @KushanGaming
Discord Chat
Command Northern Inferno Let's Play

JasonPratt

Thanks for answers all around, although I'm about to show even more ignorance (which I'll blame on my allergies (and my allergy medicine ;) )): what's CK?
ICEBREAKER THESIS CHRONOLOGY! -- Victor Suvorov's Stalin Grand Strategy theory, in lots and lots of chronological order...
Dawn of Armageddon -- narrative AAR for Dawn of War: Soulstorm: Ultimate Apocalypse
Survive Harder! -- Two season narrative AAR, an Amazon Blood Bowl career.
PanzOrc Corpz Generals -- Fantasy Wars narrative AAR, half a combined campaign.
Khazâd du-bekâr! -- narrative dwarf AAR for LotR BfME2 RotWK campaign.
RobO Q Campaign Generator -- archived classic CMBB/CMAK tool!

PanzersEast

Quote from: JasonPratt on May 13, 2013, 07:25:36 AM
Thanks for answers all around, although I'm about to show even more ignorance (which I'll blame on my allergies (and my allergy medicine ;) )): what's CK?

CK is Creation Kit.

PE

PanzersEast

I am currently testing Helgen Reborn http://skyrim.nexusmods.com/mods/35841 and so far so good.... you must have completed the Unbound quest before activating and just this mod.


PE

PanzersEast

Just tested and addded 2 homes with no conflicts but close...

Farview Cabin   http://skyrim.nexusmods.com/mods/23750
The Cabin in Falkreath   http://skyrim.nexusmods.com/mods/21929/

Both are very custom and look great....

PE

Kushan

Quote from: PanzersEast on May 13, 2013, 11:32:04 AM
.... you must have completed the Unbound quest before activating and just this mod.


PE

Does the make it incompatible with alternate start mods?
PanzersEast: Have to think to myself.... will I play the first one by the Winter Sale?  Probably not, then I should remove Dragonfall
PanzersEast: but that is thinking too logically.... and Steam Sales are about ignoring Logic

---
Twitch Channel
YouTube Channel
Twitter - @KushanGaming
Discord Chat
Command Northern Inferno Let's Play

PanzersEast

#119
Quote from: Kushan on May 13, 2013, 07:48:09 PM
Quote from: PanzersEast on May 13, 2013, 11:32:04 AM
.... you must have completed the Unbound quest before activating and just this mod.


PE

Does the make it incompatible with alternate start mods?

Yep, it is compatible.  Just make sure to follow the steps below


Helgen Reborn is 100% compatible with LAL as long as you follow a few simple steps which are almost exactly as the steps above. Helgen MUST be destroyed for my quest to start, so choose what ever life you wish to choose and get started.

When you want to start my quest, follow Arthmoor's procedure for reverting Helgen to it's destroyed state and you should be good to go. Again, the bandits that take over the fort MUST be enabled, especially for LAL users because of the collapse in the keep that is added by LAL. To enable the bandits using LAL, enter Whiterun through the MAIN DOOR four days after Unbound is completed, NOT by fast traveling into the city.

For users playing with an existing character, as long as Helgen is destroyed and the bandits have taken over the fort, you should be good to go and have nothing to be concerned with. Load my mod, wait 4 days, change locations and the quest should update.

If all of this somehow fails, you can start the quest with the console by putting in: setstage BalokHelgen01 5