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Wargame: AirLand Battle

Started by Jarhead0331, April 24, 2013, 08:24:27 PM

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republic

I haven't tried co-op yet that might be fun.  I've focused on 10v10 so far, to get a feel for how the units interplay.  10v10 is very forgiving for the newbie.

Kushan

I would be interested in a co-op game. I'm Kushan04 in game or you can look me up on Steam.
PanzersEast: Have to think to myself.... will I play the first one by the Winter Sale?  Probably not, then I should remove Dragonfall
PanzersEast: but that is thinking too logically.... and Steam Sales are about ignoring Logic

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Tinkershuffle

Quote from: Kushan on July 07, 2013, 09:45:04 PM
I would be interested in a co-op game. I'm Kushan04 in game or you can look me up on Steam.

Ok, I'll add you. :) My steam info is modernmarch/Tinker by the way.

republic

I'd be up for some coop next week.  I'm out of town all this week.  Airland name is "Republic47"

Nefaro

Coop sounds like fun.

I've been addicted to something else lately, but I'm definitely gonna jump back into some WALB after that horse has been temporarily ridden lame.

My Steam ID is nefariouskoel.

Jarhead0331

I'll play...same name on steam and in game.
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


Tinkershuffle

Has anyone tried the new patch already? Apparently it nerfed the infantry next to nothing turning the game into a tank playground.. :-\

Btw how about playing on next sunday, about 5-7pm (GMT)?

Skoop

Game's currently discounted on steam, I may pull the trigger but I'm holding out for a GG  sale so I can use blue coins.

Huw the Poo

Quote from: Tinkershuffle on July 12, 2013, 11:43:23 AM
Apparently it nerfed the infantry next to nothing turning the game into a tank playground.. :-\

If you're getting that from a forum, I'd take it with a pinch of salt.  The most rabid and vocal of any playerbase always blows stuff out of proportion.  I highly doubt infantry have been made next to useless unless the devs made an almighty screw-up with the patch.

Tinkershuffle

Well the thread is already 14 pages long..:D But yeah, gotta try it myself over the weekend.

Kushan

Quote from: Huw the Poo on July 12, 2013, 12:37:45 PM
Quote from: Tinkershuffle on July 12, 2013, 11:43:23 AM
Apparently it nerfed the infantry next to nothing turning the game into a tank playground.. :-\

If you're getting that from a forum, I'd take it with a pinch of salt.  The most rabid and vocal of any playerbase always blows stuff out of proportion.  I highly doubt infantry have been made next to useless unless the devs made an almighty screw-up with the patch.

Quoted for truth.

I don't really use infantry all that much offensively. I normally order up some LAV+Infantry and when the get close to the front I dismount the infantry and stick them into the nearest tree line/town and leave them there. I've had a groups of infantry hole up in a village and stall and entire soviet advance allowing me time to bring up reinforcements. In a game the other night I lost all of my armor around a town and was left with just my infantry, they held out through tank, helicopters, and artillery strikes until my reinforcing LAV's and M1's arrived.

I've only played as the Americans so I don't know if other countries infantry are as effective.
PanzersEast: Have to think to myself.... will I play the first one by the Winter Sale?  Probably not, then I should remove Dragonfall
PanzersEast: but that is thinking too logically.... and Steam Sales are about ignoring Logic

---
Twitch Channel
YouTube Channel
Twitter - @KushanGaming
Discord Chat
Command Northern Inferno Let's Play

republic

Infantry is not nerfed at all.  TOW equipped units can easily decimate a soviet advance, and likewise with PACT missiles.

Wargame:Airland probably has the best 'rock paper scissors' element of any game I've ever played.  Infantry in a building or in cover are deadly.  Infantry out in the open are easily taken out, but all of that is as it should be.

Nefaro

I have a terrible time keeping my aircraft alive, even when I micromanage them while on-map to go loiter behind my lines in between attacks.  If they even survive the first attack..

So I tend to look for a/c that have higher ECM ratings as they seem to survive a tad better.  However, the only real solution looks like sending lots of them in all at once and hoping most of them come back out, in an attempt to over-saturate his defenses.  Every time I destroy some AAA & SAM units in the vicinity, the other side just pumps more in so that's a losing battle of point costs.

One extremely effective use that another player used on me was to lure me over near their map edge spawn and then launch a massive air armada on my ground forces.  I was so close to their edge that I had no time to react to the swarms of bombers that were instantly over my forces.  Hell.. my AA units didn't even have time to start firing before all his ordnance was dropped.  >:(

Tinkershuffle

I'm having the same problems Nefaro, that's why for now I've decided to use them only in case of emergencies and no to do offensive aircraft ops almost at all.

republic

I've found that aircraft have to be chosen very carefully and used even more carefully.  You have to give care to the ECM and speed of the aircraft.  Also make sure you have a SEAD aircraft to standoff and take out those pesky radar long range SAMS.  Start off with long range air to ground missile aircraft, then as the battle wages on you can switch to vulnerable dumb bomb droppers.

I play PACT, so one thing I do is try and keep track of how many missiles the Hawk units have remaining, and keep scouts out for any logistics units that might resupply them.  A living empty Hawk launcher is better than a dead one, because the player will not likely notice.

Recon is king in Wargame, both European Escalation and Airland. 

I'm always finding the units that provide the most value, are the units I never really read about.  Which really feels accurate to me.  If your NATO and you see my BMPT's and ZSU-23 Afghanskii's rolling near your troops or unarmored units....be terrified.  I'd never heard of the BMPT or the Afghanskii variant of the ZSU-23 but they provide incredible suppression of light units and infantry.

TOW equipped units in buildings can take out my T-80's easily...but a BMPT with an Afghanskii for suppression can empty nearly any urban area.

Artillery is important, and many players do not use it.  Inaccurate but plentiful arty is better than accurate single shot artillery.  I play with 9 well trained Goździks.  I group them on hotkeys of 3 units each and fire at a point on the ground where the enemy will be once the shells arrive.  They aren't very accurate or powerful...but 9 of them firing at a broad area can instantly stop an enemy advance by having a large area of suppression.  They don't kill a lot, but they buy time and reduce effectiveness.