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Might&Magic X Legacy

Started by Tpek, August 20, 2013, 03:15:22 AM

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Tpek

Dungeon Lords is nothing like this game.
It's real-time, not party based, has consistently spawning enemies (the reason I stopped playing it was cause I could not stand the spawning anymore), Diablo-like loot system,
and other differences.

phredd1

Most of the Might & Magic games can be found at GOG.com. No DRM schemes and already set up in DosBox. Why deal with STEAM and Uplay when there is an easier way to game??? They run just fine on Win 7 on my rig.

Nefaro

I sooo want this game to turn out good. 

I thought they had added an option to UPlay so you can turn off the 'always online' component.  Although I think you still have to log in when you first start your game, which is still complete bullshit.  >:(

You'd think Ubisoft would've pulled their head out of their asses, after the droves of complaints about UPlay requiring an internet connection to start.  Fidiots.  ::)

Arctic Blast

Most games on UPlay do not require a constant connection these days. Even the majority of the ones that originally did no longer do.

Nefaro

Quote from: Arctic Blast on August 21, 2013, 12:19:41 AM
Most games on UPlay do not require a constant connection these days. Even the majority of the ones that originally did no longer do.

Doesn't it still force you to log in, when you start it, despite having the constant connection option Off? 

My only experience here is Silent Hunter 4, and I had only picked that up after they included the option to turn off the constant inter-nanny.  But I recall that it would still flip out if it couldn't log in when you first started it.  Perhaps it offers an option to start the program despite that, and I just didn't notice?

Huw the Poo

Quote from: Nefaro on August 21, 2013, 02:01:24 AM
Doesn't it still force you to log in, when you start it, despite having the constant connection option Off? 

That's why I won't buy Kalypso games any more, because no matter where you buy them, you still have to use their launcher before you play the game, every time.

Nefaro

Quote from: Huw the Poo on August 21, 2013, 02:32:31 AM
Quote from: Nefaro on August 21, 2013, 02:01:24 AM
Doesn't it still force you to log in, when you start it, despite having the constant connection option Off? 

That's why I won't buy Kalypso games any more, because no matter where you buy them, you still have to use their launcher before you play the game, every time.

I could swear I saw someone explain how to play without being forced to use your login back when I was playing Patrician 4.  It may be as simple as running a different exe.  It was something pretty simple IIRC.

Huw the Poo

Well, that's good if true, but I won't buy their games anyway because I don't want to send a message that I'm OK with their DRM.  I've told them as much, too.

Rayfer

If anyone actually buys this and tries out the game, I would love to see a post from you about your experience with the drm and the game itself.  I'm itching to take the plunge but all this Uplay talk has me worried.

Tpek

Well, it seems I've just sort-a finished the early access version.
Hopefully the full game will be released soon enough. ;)

Nefaro

Quote from: Tpek on August 21, 2013, 12:48:03 PM
Well, it seems I've just sort-a finished the early access version.
Hopefully the full game will be released soon enough. ;)

I dunno.. I hope it isn't released soon, because the store page says it's only approximately 20% finished!  :o

In that case, I also hope you got at least 8 hours of gameplay from that twenty percent.  ;)

Rayfer

Quote from: Nefaro on August 21, 2013, 03:59:37 PM
Quote from: Tpek on August 21, 2013, 12:48:03 PM
Well, it seems I've just sort-a finished the early access version.
Hopefully the full game will be released soon enough. ;)

I dunno.. I hope it isn't released soon, because the store page says it's only approximately 20% finished!  :o

In that case, I also hope you got at least 8 hours of gameplay from that twenty percent.  ;)

Can't speak much for M&M before VI...but from VI on they were mighty big/long games, but who knows about this new one, will have to wait and see.

Nefaro

Quote from: Rayfer on August 21, 2013, 04:25:39 PM


Can't speak much for M&M before VI...but from VI on they were mighty big/long games, but who knows about this new one, will have to wait and see.

The billboard graphics in those drove me nuts.  I still think the older M&M 4-5 DOS games looked cleaner.   Just so happens that this one looks to be emulating the gameplay from III, IV-V, being tile-based movement and such old school fun.  Loved those.  8)  I probably won't be able to resist, despite it being Ubisoft.

Rayfer

Quote from: Nefaro on August 21, 2013, 06:41:11 PM
Quote from: Rayfer on August 21, 2013, 04:25:39 PM


Can't speak much for M&M before VI...but from VI on they were mighty big/long games, but who knows about this new one, will have to wait and see.

The billboard graphics in those drove me nuts.  I still think the older M&M 4-5 DOS games looked cleaner.   Just so happens that this one looks to be emulating the gameplay from III, IV-V, being tile-based movement and such old school fun.  Loved those.  8)  I probably won't be able to resist, despite it being Ubisoft.

If I remember correctly, VI came with an option to move tile based or open movement.  Funny how we all have our different likes and dislikes.  I very much enjoy VI, VII and IX more than II, IV and V.

Nefaro

Quote from: Rayfer on August 21, 2013, 07:24:18 PM
Quote from: Nefaro on August 21, 2013, 06:41:11 PM
Quote from: Rayfer on August 21, 2013, 04:25:39 PM


Can't speak much for M&M before VI...but from VI on they were mighty big/long games, but who knows about this new one, will have to wait and see.

The billboard graphics in those drove me nuts.  I still think the older M&M 4-5 DOS games looked cleaner.   Just so happens that this one looks to be emulating the gameplay from III, IV-V, being tile-based movement and such old school fun.  Loved those.  8)  I probably won't be able to resist, despite it being Ubisoft.

If I remember correctly, VI came with an option to move tile based or open movement.  Funny how we all have our different likes and dislikes.  I very much enjoy VI, VII and IX more than II, IV and V.

Well.. the content in the later ones definitely trumps the earlier.  Probably due to hardware and programming limitations of the time.  I mean, those old DOS games didn't exactly support a huge range of item & loot types, for example, because of the technology during that period. 

The leap to 3D games also ended up in the loss of some things that I thought were nice and didn't need to go.  The turn- and tile-based RPG mechanics were a lot of fun but the 3D craze just sent it into the bin since everyone want to "walk" around and mouselook freely.  I'm just a sucker for turn&tile-based games, admittedly.  The truly turn-based RPG became relegated to obscurity for a long time.  I'm glad some of these specific kinds are showing back up lately, even if none have been a home run yet.

I'm pretty sure M&M6 and higher had optional turn-based combat mode you could turn on, but the world wasn't a tile-based movement system with the associated always 'on' TB style.  It was an open 3D world where you had to hit a hotkey to transition to turn-based mode (much like the Baldurs Gate, Fallout, NWN series, etc of later years except in first-person).