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X Rebirth - revisit

Started by JudgeDredd, April 12, 2014, 12:14:05 PM

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mikeck

I think they wanted it played using the xbox controller. Seems like Elite does too frankly. That said , getting the joystick to work was a pain
"A government large enough to give you everything you want is strong enough to take everything you have."--Thomas Jefferson

Nefaro

I dunno.. from what little I played of X Rebirth (and the X series) they seemed to do best with mouse anyway since you have an actual weapon aim point you can still move around, separate from steering.

I never considered using a joystick with them because they didn't really need it.  You get finer aiming with a mouse and since you're in space you don't need to roll and pull or anything like an aircraft sim.

Cougar_DK

New patch:

QuoteWe are happy to announce the availability of update 1.30 for X Rebirth, with many new features and fixes:

• New Feature: Steam Workshop support.
• Improved support for joysticks and multiple input devices.
• Improved mining behaviour for all sizes of ships.
• Improved trade ship behaviour to favour profitable, non-empty runs.
• Improved station scan mode which no longer highlights objects that are not relevant.
• Improved attack and evasive maneuvers and AI.
• Improved flight pathing during normal flight, when following other ships, and when docking.
• Improved collector drone flight behaviour near large objects.
• Improved map handling of ship command hierarchies.
• Improved trade menu, including text search, sorting and colours.
• Improved appearance of small ships flying in lanes around stations.
• Enabled comm/info interactions with player property that is more than 10 km away.
• Added missions relating to the upkeep of ships and stations.
• Added new ship types to DeVries.
• Added list of platform NPCs to station menu (only available if you're in the same zone).
• Added more information and command hierarchy to player property menu.
• Added information to encyclopedia about stations/ships that can be built.
• Added option to stop displaying steering mode message.
• Fixed missing manager comm option.
• Fixed wrong mouse-steering mode being entered in some cases incorrectly when leaving a menu.
• Fixed several other incorrect or inconvenient menu behaviours.
• Fixed calculations for gathering certain resources out-of-sector.
• Fixed player being sent to NPCs on ships or on hostile stations when asking for directions.
• Fixed some objects left in construction state after building finished (still at least one rare case remaining).
• Fixed trade missions not completing if the station storage was full, notably the food trade plot mission.
• Fixed trade ships not stopping their current order after clearing their shopping list.
• Fixed trade orders for selling items using ships in player squad.
• Fixed ships blocking docking bays after having docking interrupted.
• Fixed incorrect docking icons under certain circumstances.
• Fixed not being able to unlock skills of defence officers on platforms.
• Fixed displayed total counts of stored units.
• Fixed drones that should have a commander appearing in property owned menu.
• Fixed destroyed drones not being properly removed from drone storage.
• Fixed incorrect ship position after leaving a highway with a menu open.
• Fixed stations creating trade offers with higher value than it can afford.
• Fixed building and production remaining paused after modules having been hacked.
• Fixed ships assigned to stations being incorrectly assigned mining jobs.
• Fixed outdated trade offer information appearing on event monitor.
• Fixed trade ships assigned to player stations sometimes not updating their range.
• Fixed object menu not restoring after closing station trade offers.
• Fixed production menu information not updating correctly.
• Fixed production showing very long production times in certain cases.
• Fixed production stalling due to stations filling up with intermediate wares.
• Fixed several pathfinding problems, which should prevent ships from flying through stations.
• Fixed ships equiping drones or ammo getting stuck in the shipyard.
• Fixed problem that could cause following ships to get stuck when the target changes zones.
• Fixed most cases of dropped containers being stuck inside each other (can still happen occasionally).
• Fixed architect destroying drones in storage without adding them to the station.
• Fixed issue with parking ships when manager (stations) or pilot (construction vessel) are not present.
• Fixed trade ships waiting too long for a free parking location when intended trade is no longer possible.
• Fixed calculation of required funds when trading with other player property.
• Fixed pilot not being placed on ship's platform.
• Fixed ships trying to go to the same coordinates by default.
• Fixed mining for medium size ships.
• Fixed incorrect mining order for ships which can't transport the mining wares.
• Fixed blocked trades involving discounts if there is only enough money for the discounted amount not the full amount.
• Fixed built ships not leaving the shipyard after shipyard construction module has been destroyed and subsequently repaired.
• Fixed several other cases of ships getting stuck, not moving when they should.
• Fixed owner of fuel station in Gemstone Manufacture.
• Fixed incorrect lasers being used by medium ice collector ships.
• Fixed problem with accuracy of time data in savegames with long play time.
• Fixed rotation of construction ships after flying to build location.
• Fixed visual glitch on map when targeting/entering/leaving highways.
• Fixed animation problem with highways in games with long play time.
• Fixed stalls when entering highways in savegames that have been saved/loaded many times.
• Fixed another cause of the game stalling for a short time.
• Fixed crash when loading certain savegames.
• Fixed several causes of apparently random crashes.
• Various optimisations resulting in performance improvements.
• Significant performance improvements on some AMD graphics cards, particularly R9.

But I now have the same problem as you JD  :(

I last played the game around version 1.17...
-Men do not quit playing because they grow old. They grow old because they quit playing. -- Oliver Wendell Holmes

JudgeDredd

Bugger. I thought point 2 on that list would mean it was fixed!  :(

I'll have to go with the mouse - but I did enjoy using the joystick and all the extra buttons that came with it.
Alba gu' brath
Jarhead - I hate people

son_of_montfort

So, are you all saying this is ready for me to boot up now?
"Now it is no accident all these conservatives are using time travel to teach our kids. It is the best way to fight back against the liberal version of history, or as it is sometimes known... history."

- Stephen Colbert

"The purpose of religion is to answer the ultimate question, are we in control or is there some greater force pulling the strings? And if the courts rule that corporations have the same religious rights that we humans do, I think we'll have our answer."

- Stephen Colbert

Cougar_DK

Quote from: JudgeDredd on April 15, 2014, 01:28:16 PM
Bugger. I thought point 2 on that list would mean it was fixed!  :(

I'll have to go with the mouse - but I did enjoy using the joystick and all the extra buttons that came with it.

Did you solve it?
-Men do not quit playing because they grow old. They grow old because they quit playing. -- Oliver Wendell Holmes

mikeck

SoM...it's as "ready" as it's gonna get. Minor issues here and there but it is what it is now. The main complaints are design issues. Generally things work the way they are supposed to...generally
"A government large enough to give you everything you want is strong enough to take everything you have."--Thomas Jefferson

JudgeDredd

Quote from: Cougar_DK on April 15, 2014, 03:33:12 PM
Quote from: JudgeDredd on April 15, 2014, 01:28:16 PM
Bugger. I thought point 2 on that list would mean it was fixed!  :(

I'll have to go with the mouse - but I did enjoy using the joystick and all the extra buttons that came with it.

Did you solve it?
No - might be stuck with mouse...which may or may not be bad. It'll be bad initially I guess...as I'm used to using the joystick...but I'll likely get used to it.
Alba gu' brath
Jarhead - I hate people

Cougar_DK

Ok, better find my Xbox controller then  :P
-Men do not quit playing because they grow old. They grow old because they quit playing. -- Oliver Wendell Holmes

SirAndrewD

I was considering this one, but If I can't get my Saitek X-52 Pro, rudder pedals and Track IR going with this, I guess I need not apply. 

I'm really itching to use my setup in a space game.  It's a shame the Space Sim genre is in such a state of disrepair.

"These men do not want a happy ship. They are deeply sick and try to compensate by making me feel miserable. Last week was my birthday. Nobody even said "happy birthday" to me. Someday this tape will be played and then they'll feel sorry."  - Sgt. Pinback

JudgeDredd

Yeah - sorry I can't report anything more positive.

It worked, then not, then did, then not etc, etc....

Currently, I'm using the mouse. I fire it up with the joystick attached in the hope it kicks in...but 99 times out of 100(?) I have to restart and go for mouse.

I did find that you can point at an object with your joystick and press F which brings up a menu - but I have NO IDEA how to select any of the options from the "sub menu". I've looked in the controller options and can't find anything that specifically refers to these sub menu options
Alba gu' brath
Jarhead - I hate people

Nefaro

Really guys.. I'm sure this was tailor-made for the mouse & keyboard. 

I never even considered using my joystick and TIR after first playing it with a mouse.   ;)

mikeck

I never had a problem with the stick and X3. I eventually got it working fine with my Logitech stick. Just takes some time and from what I understand, compatability with joysticks has been improved with patch 1.30. My complaint now is the sectors with fog. I tried the "no fog" mod but everything is still hazy. Slows frame rate and frankly...looks dumb
"A government large enough to give you everything you want is strong enough to take everything you have."--Thomas Jefferson

JudgeDredd

Quote from: Nefaro on April 18, 2014, 07:45:34 PM
Really guys.. I'm sure this was tailor-made for the mouse & keyboard. 

I never even considered using my joystick and TIR after first playing it with a mouse.   ;)
That's fair enough - but I think for a modern day game to omit controller options is - well, not right.

Like I said - I might get used to a mouse and KB - but I didn't buy my X52 Pro to look nice on the desk.  ;)
Alba gu' brath
Jarhead - I hate people

Darkspire

Having read of all the problems with configuring your Joysticks or whatever folk call them these days have you had a look at Xpadder? I use that for any game that does not seem to have a way of configuring a pad or stick, really makes a lot of difference, you just map the keys to the buttons, run it before loading the game you want to use it for, create or load the profile for the game, load the game. Much easier and in my case a 100% success rate.

Darkspire
Trying to prove the existence of God with the Bible is the same thing as trying to prove the existence of Orcs using the Lord of the Rings books.