GrogHeads Forum

Digital Gaming => Computer Gaming => Topic started by: Bison on December 28, 2015, 08:07:36 PM

Title: Tabletop Simulator - Grogheads Gaming Club
Post by: Bison on December 28, 2015, 08:07:36 PM
OK.  I'm going be picking up a copy (maybe the 4 pack to distribute out to a couple of needy gross).  I'm pretty excited to try out the Star Wars LCG with SDR.  If the simulator works well, I'd like to put together a grogheads game night either Friday or Saturday.  A quick perusal of the available games on the workshop showed modules for X-Wing, GMT's Churchill, and several other games that could provide some good entertainment.

Steam is nice because it has the built in voice chat with friends that works really well and can do group conversations.

Anyone up for trying to get a grogheads gaming club going using Tabletop Simulator?  Or are there too many issues with the simulator to make it not a worthwhile endeavor?
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: Silent Disapproval Robot on December 28, 2015, 08:17:00 PM
I'm in.

I've fiddled around with X-Wing and Armada a bit but I found the interface a little too finicky for miniatures placement.  I ended up knocking over pieces while trying to line up the maneuver tool quite often.

The game works fantastically for Puerto Rico and Betrayal at the House on the Hill though.

Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: JasonPratt on December 28, 2015, 08:29:37 PM
I think it's a good idea, and a good buy (especially while on sale). Not at all sure I'll be where I can do things on any given night, but I've got a copy just in case. :)
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: Staggerwing on December 29, 2015, 06:56:17 AM
I've got a copy as well but I don't think I have any of the games that have been converted to Tabletop Sim modules yet. I need to fine a searchable master list of all the modules.
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: Silent Disapproval Robot on December 29, 2015, 08:40:39 AM
Just click the workshop tab for TTS in your steam library.
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: Jarhead0331 on December 29, 2015, 09:41:54 AM
Great idea. I'm in.

Never had much interest in this title until I saw this thread. Heck, I didn't even really know what TTS was, what it did or how it worked. Very cool!
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: Bison on December 29, 2015, 12:27:04 PM
A Texas hold 'em night could provide some fun too.  I saw command and colors ancients and Napoleon which is awesome.  The YouTube videos were cool but it looks like everyone will need to invest a little time learning to move pieces and flip cards without knocking pieces around the board.
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: Grim.Reaper on December 29, 2015, 01:43:29 PM
Hhhmmmm....Texas holdem....might be tempted myself
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: Silent Disapproval Robot on December 29, 2015, 04:54:48 PM
Inadvertent card flipping and knocking stuff over is pretty much a given.  I've tried to move my cards to the hidden area and missed quite a few times.

There's also a table flip button for when you want to rage quit.  I've learned the hard way that whoever is hosting needs to either disable it or password protect the game or risk having some asshat do a drive-by table flip on you.
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: Bardolph on December 29, 2015, 05:12:36 PM
The amount of reviews and Youtube videos that made a big deal of table flipping when this came out are a great part of why I didn't buy it then. What a weird thing to waste time programming, and even promoting, when they could have been working on useful features. That said, thanks in part to this thread, and the sale I just picked up a copy. Will see what I can come up with.
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: Jarhead0331 on December 29, 2015, 07:58:57 PM
Can you play anything solitaire?
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: JasonPratt on December 29, 2015, 08:10:36 PM
Solitaire, yes.

::)

Also any game modules created by fans which sim solitaire games. If someone has scanned in the cards for the Space Hulk card game, for example, you could play that solitaire. (Although presumably it would help if some coding were also done for setting up how various decks should be shuffled.)

As to whether various multi-games can be played against an AI, I'd be surprised if that's true.
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: Bison on December 29, 2015, 08:17:40 PM
There is no AI for the modules.
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: Silent Disapproval Robot on December 29, 2015, 08:42:54 PM
No AI and no rules provided.  They just provide the playing pieces for the game so someone in the group needs to know the rules and it sometimes helps to have a physical copy of the game on hand for reference as well.

Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: Nefaro on December 30, 2015, 12:09:43 AM
Quote from: Jarhead0331 on December 29, 2015, 07:58:57 PM
Can you play anything solitaire?

There have been some modules created for co-operative tabletop games in TTS.  The game rules provide an opponent for you.  So, yes, some solitaire stuff available.   :)  Up-to-date board game rules are available in pdf format from the publishers.

I recall a couple popular ones such as Darkest Night, Zombicide, Arkham Horror, and Eldritch Horror having modules, for example.   

I often wonder how buggy or incomplete some of the user-created game modules are, however.  Some get updated to fix issues, but it varies.


.....


As for a GH game night, I'd be interested in some of them.   Even if we had to use something like Vassal due to module availability or pieces being too fidgety in TTS.

I always thought something like Chaos In The Old World could be pretty good multi-player in TTS.  Not a huge amount of pieces & cards on the board for an area control strategy game IIRC and doesn't take all night long ... plus it's Warhammer.   Plenty to choose from as long as their modules work well enough.  Betrayal at the House on the Hill also sounds gtg.
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: panzerde on December 30, 2015, 05:42:52 PM
I have a copy but haven't done much with it. If we pull a group together I would be interested.


I'd still like to get an RPG group together using Fantasy Grounds, too.
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: MetalDog on December 30, 2015, 06:43:08 PM
I'd be in for a Fantasy Grounds RPG.
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: Bison on December 30, 2015, 06:44:24 PM
I could be interested in a fantasy grounds, but it'd really depend on what RPG is going to be played.
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: panzerde on December 30, 2015, 06:58:28 PM
When I was first thinking about using Fantasy Grounds I was considering Savage Worlds, but I'm open to about anything.

Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: MetalDog on December 30, 2015, 07:03:59 PM
As long as I only have to participate, I'm a good party member.
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: Bardolph on December 30, 2015, 09:42:21 PM
Found some pretty surprising things in the Workshop. Prestags?!  A few other oldie but goodies in there as well. Only took an hour or so to go through all 183 pages of mods lol. I am intrigued by the possibilities presented. A fair amount of 3d toy soldier style models already in there and some are available for use in other mods freely. Looks like I might be able to do some miniatures gaming via this thing which would be cool. Table size is the only real concern, not sure why they made the max size so limited. Also could use a better measuring device, preferably one you can change the "units" to suit your map and figure size like VASSAL has. They have said they are looking into improvements on that front a while back, not sure of the progress.
Will be poking into the mod making process to see what I can come up with. Better than I expected so far.
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: Silent Disapproval Robot on January 16, 2016, 03:32:35 PM
I'm laid up at home and bored.  Anyone up for giving TTS a whirl this evening?

Some Betrayal and House on the Hill or Puerto Rico would be good for up to 5 players. 
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: BanzaiCat on January 16, 2016, 06:08:35 PM
Whoa, what?

Hell yeah I'd be in, if timing is right for scheduling games.

What the heck is Tabletop Simulator? Like VASSAL but for other boardgames other than wargames?

I have X-Wing Minis (oh God do I ever have X-Wing Minis), as well as Betrayal at House on the Hill and several others.
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: Bardolph on February 27, 2016, 10:16:43 PM
So. I've been poking round this thing a bit. My main interest is using it for playing miniatures type wargames with friends too far away to meet across a real table but I've been looking at the boardgame stuff too. There are a few old school wargames already on there. Having messed around with modding a bit I can say it will take an act of dedication to make anything with a bunch of different counters due to the way adding assets is handled.

I rigged up a working mod for a fun little auto racing game we used to play, and I've got the beginnings of an Up Front module in progress.
Got sidetracked trying to remember my meager 3d modelling skills from a decade ago to make some models to try some miniatures stuff. There is some stuff already available, like the Axis and Allies mod and a couple others but whoever made those used models that are insanely detailed for the purpose. The Axis and Allies mod lags hard for me, probably due to the fact that all the little ship models appear to have every antennae modeled etc. The WWI mod I looked at the machine gun models had the chain to the water cap modeled on them, each little link. Totally unnecessary. So I'm working on making some passable low poly stuff but I am no modeler.

TTS needs some work in places.TTS has things that work "sort of". Like they got a request to add a feature so they did but didn't have any understanding of how the thing would be used.
The measuring line is a good example. It isn't persistent for one thing. Let go the mouse button and it disappears. Makes it nearly useless for moving pieces/miniatures. It shows a number as you draw it out, but it only measures the game's set "unit of measurement". So no adapting it to your needs. And the number is not visible to other players, so they will have to take your word that the line they briefly saw you draw was as long as you said it is, and that you moved where it ended, if you managed to remember. VASSAL on the other hand has a measuring line that is persistent until you remove it, and adjustable units of measure. Far more useful.

Handling of pieces can be somewhat clumsy, and they are prone to explode all over the place if you accidentally stack too many on top of each other. The entire physics engine is a bit wonky, which is sad because that's mostly what this thing is, a physics engine. It just isn't  a very good one.
Collisions are odd, some objects won't stack on other objects etc.
Custom dice still show standard numerical output in the pop-up you get when you hover the cursor over the die. The actual texture for the faces is there, but the pop-up text is not changeable to match custom faces. So on my D3 the 2 still says 4 when you mouse over it.
Apparently can only rotate objects on two axes, which made the block game I tried annoying.
Arbitrary and rather tiny table size limitations that limit the possibilities for miniatures.
Arbitrary grid size limitations on those tables. Grids limited to 4 units in size for no apparent reason, but what if I wanted a bigger grid square?
The flick tool also shows a number when you use it, which would allow for a rather inhuman precision, except the physics are wonky enough you sometimes get odd results anyway so it almost balances out. (I was playing Crokinole, a sort of shuffleboard boardgame and was worried you could just apply the same power every time due to the number but some weird, glitchy interactions between the pieces and the board made it possible to still miss lol)
Netcode seems very problematic. I've had success playing with one other person at a time, but the times I've tried 4+players have crashed every time so far. I'm sure my boondocks DSL is partly to blame but even so this limits things.

There is more, but...

The thing that makes it worth putting up with all that, the thing that makes me want to play this, where VASSAL often left me cold, is the ability to "step back" quickly and seamlessly, in first person view, to see the whole table just like in real life. VASSAL always made me claustrophobic, so do most top down computer wargames where you can only see a small part of the board at any given time. This thing is like sitting at an actual table. You move around easily, using standard WASD and mouse control. Simply far and away better than looking at a tiny part of a 2d map and scrolling around trying to get the big picture. This alone is enough to sell me. And hey, you can always flip the table... (or not, thankfully they added in a way to prevent that.)

Off to go make some stone walls in Blender...
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: Silent Disapproval Robot on May 05, 2016, 08:29:32 PM
I had a look at the new TTS version of Star Wars: Rebellion.  It's very well done.  Anyone want a game?
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: Silent Disapproval Robot on July 22, 2016, 03:16:29 PM
TTS is on sale at GMG today for $7.99 or $23.99 for a 4-pack.

Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: acctingman on July 22, 2016, 03:27:59 PM
TTS is a neat little program. Tried playing Heroclix using it, but with ZERO 3d modeling experience I gave up
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: Boggit on July 22, 2016, 04:49:55 PM
Is it a 3d version of HPS' Aide-de-Camp?
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: Bardolph on July 22, 2016, 10:28:12 PM
Sort of? It is a virtual boardgame space in 3d, which is a nice idea. But I'm not sure the devs are actually boardgamers. The emphasis on flipping the table in their ads and a lot of the reviews, and some rather odd design decisions make me wonder. Netcode is also pretty rough, have to have a good connection to host or it lags out pretty hard in my experience.

That said, its one of the few 3d game simulators out there, and I found it much easier to get along with than things like VASSAL and ADC2, in great part due to the 3d nature and the fact that you are "in" the virtual space and can step back and scan the board like in real life as opposed to zooming in and out on a 2d top down view like VASSAL et al.

There are some wargames on there now, and a few attempts at miniatures though most are using the same handful of models. I managed to get some fun games in, mostly racing stuff but some others as well. The big draws on there are Secret Hitler, and Magic the Gathering and Munchkin. Not my thing.
It's worth a look though, especially on sale. I made a few mods for it and I'm no coder though I can fight my way out of a wet graphics program occasionally.
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: acctingman on July 22, 2016, 10:33:55 PM
There is this one too on Steam. Similar to TTS.

http://store.steampowered.com/app/387090
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: Silent Disapproval Robot on July 22, 2016, 11:59:24 PM
Works very well for card games.  I play Legendary Encounters: Alien and Star Wars LCG on it. 
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: BanzaiCat on July 23, 2016, 09:20:14 AM
Damn, I loved LE: Alien the one time I played it.

I'd buy TS now if we weren't so tight budget-wise.
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: Nefaro on June 26, 2017, 08:49:20 AM
The Warfighter v3 Rules & Keyword List PDFs are on this page link, for those who've been looking:


http://www.mcssl.com/store/danverssengames/catalog/category/6229328/warfighter-modern-core-game
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: Nefaro on June 30, 2017, 09:22:01 PM
Oh, damn! 

I noticed someone made a Federation Commander: Klingon Border module.    :nerd:   :)   

And a derivative SFB one, although I don't plan on revisiting that one now that the newer, more streamlined, FC exists.



Some other prime candidates for multi-player (and less rules-heavy in most cases too):


Kingmaker   Multi-player classic!  War of the Roses; gain titles/troops/powah(!) and make a grab for the throne.   

1775: Rebellion  2-4 (2 teams); Area Control, card driven orders, fairly simple. Fighty!

Down In Flames: Aces High  Air Combat Card Game. 

Zombicide / Zombozoide 2.0  Co-operative.  Scenario-based zompocalypse loot/kill-fest.  Quite simple, "beer + pretzels".

Shogun/Samurai Swords/Ikusa Area Control.  Many are probably familiar with this oldie.  My favorite of the whole MB series of it's time.

Smash Up Trick Taking card game.  Pick two faction decks (e.g. Ninja Vampires, Steampunk Aliens, etc) and play their unique FU/combos.

Legendary Encounters: Alien Co-op deck builder.  Would like to see if this is similarly fun in multi.

Ashes: Rise of the Phoenixborn head-to-head LCG with some dice-based resource management.

Polis: Fight For the Hegemony Area & Resource control.  1v1.  Peloponnesian War.

Defenders of the Realm Co-operative area control - tower defense style.  Character based, unique powers.



The more difficult, or much longer ones:


Space Empires 4x As it sounds.  This one could take quite awhile to play!

Mage Wars: Arena OR Academy  LCG monster game.  Not for faint-hearted.

Chaos In The Old World  Area Control.  Each player is one of the Chaos Gods in Warhammer Fantasy Old World.  Unique powers for each.

Sword Of Rome  Area control wargame.  Early Roman Republic period.  Unique factions, card driven.

Merchants & Marauders Caribbean pirate/merchant sandbox.  May as well be called, "Sid Meier's Pirates! The Board Game".

Eldritch Horror When you want to co-operate in your own Lovecraftian devolution into injuries & insanity, for hours, because you're a masochist gamer.






Assets for current Sekigahara GMT block/card-driven game are incomplete.  But I hear scuttlebutt that a new replacement will be on TTS before long.  Love that one for 1v1, and the rules are pretty easy to boot.  O0
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: JasonPratt on July 01, 2017, 02:15:19 PM
1775 looks interesting. I also have the TTS module for the GMT COIN American Revolution game (which is certainly more complex).

Plus I have a curious TTS module called Supply Lines of the American Revolution: the Northern Theater; which, as you might guess from the title, focuses on logistics as the key element of winning or losing the revolution. (In the Northern Theater, per the title again. ;) )
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: bbmike on July 01, 2017, 02:35:51 PM
Quote from: JasonPratt on July 01, 2017, 02:15:19 PM
1775 looks interesting. I also have the TTS module for the GMT COIN American Revolution game (which is certainly more complex).

Plus I have a curious TTS module called Supply Lines of the American Revolution: the Northern Theater; which, as you might guess from the title, focuses on logistics as the key element of winning or losing the revolution. (In the Northern Theater, per the title again. ;) )

You do know that 1775 is on Steam. It can be played with or without AI.  :)
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: JasonPratt on July 01, 2017, 02:37:23 PM
I had totally forgotten; it's even on my wishlist!

Edited to add: now on my sale-buy epilogue list.  :coolsmiley:
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: JudgeDredd on July 01, 2017, 02:39:51 PM
BC - how come we aren't "pals" on Steam??

I won't be able to play anything tonight. I'm too tired from last night  >:D
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: BanzaiCat on July 01, 2017, 03:14:46 PM
Quote from: JudgeDredd on July 01, 2017, 02:39:51 PM
BC - how come we aren't "pals" on Steam??

I won't be able to play anything tonight. I'm too tired from last night  >:D

We are pals...I changed my name on there a while back. I put it right just now.

I probably won't be able to get into anything until on or after July 10, but I'd love to play you (and SDR) at a game of SW: R. :)
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: JudgeDredd on July 01, 2017, 03:16:23 PM
Why did you change from Banzai_Cat?
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: BanzaiCat on July 01, 2017, 03:30:28 PM
No biggie...it's back to normal.  O0
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: W8taminute on July 04, 2017, 01:19:13 PM
I have TTS.  I like to play:

1. SW Rebellion
2. Twilight Imperium 3rd edition
3. War of the Ring
4. Forbidden Stars


If anyone is interested in playing these games let's make arrangements for a session or two.

Peace
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: Silent Disapproval Robot on July 04, 2017, 03:30:18 PM
I'm up for SW: Rebellion.
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: W8taminute on July 04, 2017, 04:18:06 PM
Quote from: Silent Disapproval Robot on July 04, 2017, 03:30:18 PM
I'm up for SW: Rebellion.

Cool.  I know you're on the west coast and I'm on the east.  I usually am free from 9pm to 10:30pm my time during the week.  Weekends are a bit more flexible. 
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: BanzaiCat on July 04, 2017, 04:54:43 PM
Quote from: Silent Disapproval Robot on July 04, 2017, 03:30:18 PM
I'm up for SW: Rebellion.

SDR: let's get to this the weekend after next. Want to try? Finally? ;)
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: Silent Disapproval Robot on July 04, 2017, 07:15:14 PM
Can't.  I'm working that weekend.
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: JasonPratt on July 04, 2017, 07:47:24 PM
Quote from: W8taminute on July 04, 2017, 01:19:13 PM
I have TTS.  I like to play:

1. SW Rebellion
2. Twilight Imperium 3rd edition
3. War of the Ring
4. Forbidden Stars


If anyone is interested in playing these games let's make arrangements for a session or two.

Peace

I don't have SW, but I've got the other three. Haven't played them yet.
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: W8taminute on July 04, 2017, 07:52:03 PM
^They're all good games and fairly easy to get into.   :)
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: JasonPratt on July 04, 2017, 09:48:50 PM
I know, I'm hard-pressed to pick one!

War of the Ring might be better for two players?
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: BanzaiCat on July 04, 2017, 10:21:53 PM
I'm ready to try SW:R with someone, perhaps next weekend...might want to get an article out of it if anyone is interested in writing up their thoughts afterwards.
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: W8taminute on July 05, 2017, 09:39:53 AM
Quote from: JasonPratt on July 04, 2017, 09:48:50 PM
I know, I'm hard-pressed to pick one!

War of the Ring might be better for two players?

Most definitely.  If one were playing the actual physical board game you can have 3 or 4 players.  But in the simulator I suspect that some of the players would be bored and it would be slightly cumbersome to keep switching colors to have everyone play their part.

I feel your pain Jason.  We all have gaming crossroads that must be crossed at some point and it's all the more difficult when faced with multiple gaming goodness options.
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: W8taminute on July 05, 2017, 09:40:58 AM
Quote from: BanzaiCat on July 04, 2017, 10:21:53 PM
I'm ready to try SW:R with someone, perhaps next weekend...might want to get an article out of it if anyone is interested in writing up their thoughts afterwards.

I'll play with you but put me down for the following weekend.  I'm going to be on the road this coming weekend.
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: BanzaiCat on July 05, 2017, 10:56:30 AM
Fair enough, W8. Thanks!
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: Nefaro on July 05, 2017, 12:41:45 PM
Quote from: JasonPratt on July 04, 2017, 09:48:50 PM
I know, I'm hard-pressed to pick one!

War of the Ring might be better for two players?


Yes, War of the Ring is best for 2.  Although you can play with two teams of two if absolutely needed.  IIRC, SW:Rebellion is only 2-player.



For more than two players, I'd like to do some Forbidden Stars (among others).  Although I've never owned or played it, so someone would have to take the lead.  Wanted to pick it up the tabletop version after it came out, but I didn't have readily available opponents willing to do it.

The biggest issue would be scheduling.  Getting multiple people together for long and/or multiple sessions can be difficult, and it may never get finished if follow-on sessions don't happen fairly quickly.



Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: JasonPratt on July 05, 2017, 02:33:49 PM
Quote from: Nefaro on July 05, 2017, 12:41:45 PM
The biggest issue would be scheduling.  Getting multiple people together for long and/or multiple sessions can be difficult, and it may never get finished if follow-on sessions don't happen fairly quickly.

TELL ME ABOUT THIS NEFARO!  :knuppel2:
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: JasonPratt on July 05, 2017, 02:40:45 PM
This, by the way, is why I thought the forum could use TTS to play GMT's COIN series games, with a gamemaster showing screenshots: there is no secret information, and opponents rarely need to make choices during the same turn as each other (except during scoring turns). So a player gets emailed that it's his turn (or just follows the thread with some regularity), then makes his choices and finds out the result, then the next player goes. The only person who has to work the board is the gamemaster-player (though he has to take the duty of creating screenshots and reporting some information).
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: Nefaro on July 05, 2017, 03:47:32 PM
Quote from: JasonPratt on July 05, 2017, 02:33:49 PM
Quote from: Nefaro on July 05, 2017, 12:41:45 PM
The biggest issue would be scheduling.  Getting multiple people together for long and/or multiple sessions can be difficult, and it may never get finished if follow-on sessions don't happen fairly quickly.

TELL ME ABOUT THIS NEFARO!  :knuppel2:



:hide:
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: PanzersEast on July 06, 2017, 09:03:08 AM
I'm down for whatever...... maybe we can have a scheduled game night and game rotation?
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: PanzersEast on July 07, 2017, 08:16:06 AM
Here are a few:

Scythe
Xia: Legends of a Drift System
Fire in the Lake
Eldritch Horror
Arkham Horror
Forbidden Stars
Star Wars Rebellion
Falling Sky: The Gallic Revolt Against Caesar
Andean Abyss
War of the Ring
Axis and Allies
Twilight Imperium 3rd Edition
Terraforming Mars
Dawn of the Zeds 3rd Edition
Imperial Assault
Warfighter WWII/Modern
In the Name of Odin
Cry Havoc




Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: Nefaro on July 07, 2017, 09:02:35 AM
Quote from: PanzersEast on July 07, 2017, 08:16:06 AM
Here are a few:

Scythe
Xia: Legends of a Drift System
Fire in the Lake
Eldritch Horror
Arkham Horror
Forbidden Stars
Star Wars Rebellion
Falling Sky: The Gallic Revolt Against Caesar
Andean Abyss
War of the Ring
Axis and Allies
Twilight Imperium 3rd Edition
Terraforming Mars
Dawn of the Zeds 3rd Edition
Imperial Assault
Warfighter WWII/Modern
In the Name of Odin
Cry Havoc


If we expect to do something with 3+ players, your picks that are high on my list:


Are any of you familiar with the Forbidden Stars rules?  It looked pretty cool, when I watched part of a demo quite awhile back.  But I'm almost completely in the dark about how it works right now..


I wouldn't mind doing some Eldritch Horror for some Lovecraftian co-op.  Been getting a craving to solo it on my table, again, lately.

The difficulty can be pretty brutal when running less than four characters, though.  Hell, you tend to get appendages broken, beat up by eldritch nasties, and go crazy fairly often anyway.  Which is a heavy part of the theme, of course.  I say Eldritch Horror, instead of Arkham Horror, because EH has streamlined rules and is easier to keep moving at a good pace.  Which is good because with four players, or two playing a pair of characters, it will still take awhile to finish.  Plus I still have much of EH's rules memorized.



Some of us were thinking of doing Fire In The Lake sometime.  Or Falling Sky.  Although it may be a bit confusing for the novice, so that hasn't been planned yet.  Was hoping to first ease into this TTS thing with some of the easier ones containing more apparent strategies.


I have the Xia DLC.  Also the fancy physical game.  Basically space pirates/merchants sandbox.  It's very similar to Merchants & Marauders (i.e. Sid Meier's Pirates in cardboard).  But the rules are a bit less heavy compared to M&M - which also has a big module btw!  While Xia lets you choose the VP target to win, I don't think you get the full experience of buying & upgrading new ships unless you aim for the higher (longer) end.  The Xia module looks impressive, but keep in mind that everyone kinda does their own things.  Puttering around the map, only occasionally getting in a PvP scuffle (which often comes off rather undecided anyway).  So player interaction can be hit & miss.



JP, Tuna, and I have an ongoing Warfighter game we need to finish.  Maybe next week since one of us will be traveling this weekend.
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: W8taminute on July 07, 2017, 11:49:10 AM
Quote from: Nefaro on July 07, 2017, 09:02:35 AM
Quote from: PanzersEast on July 07, 2017, 08:16:06 AM
Here are a few:

Scythe
Xia: Legends of a Drift System
Fire in the Lake
Eldritch Horror
Arkham Horror
Forbidden Stars
Star Wars Rebellion
Falling Sky: The Gallic Revolt Against Caesar
Andean Abyss
War of the Ring
Axis and Allies
Twilight Imperium 3rd Edition
Terraforming Mars
Dawn of the Zeds 3rd Edition
Imperial Assault
Warfighter WWII/Modern
In the Name of Odin
Cry Havoc


If we expect to do something with 3+ players, your picks that are high on my list:


Are any of you familiar with the Forbidden Stars rules?  It looked pretty cool, when I watched part of a demo quite awhile back.  But I'm almost completely in the dark about how it works right now..



I am familiar with the rules.  I've only played one game and that was against myself so I would need to brush up but Forbidden Starts is not a highly complex game that can't be picked up easily.  Maybe we could schedule a short training session in which a few of us gather to play a round or two with the goal of becoming familiar with the rules. 
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: JasonPratt on July 07, 2017, 12:01:23 PM
I've been wanting to learn Forbidden Stars too, for a while.

Are you the one traveling, Nef, or Tuna?

I own Scythe, too.

I can help power through the COIN series rules with Fire in the Lake; it's probably better to just have an experienced player guiding new players through turns. My overview lecture a few weeks ago was too fragmented, I think (basically whatever I was staring at, at the moment! -- but we weren't trying to play it, and that gives a lot of topical structure.)
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: Nefaro on July 08, 2017, 01:55:58 PM
Quote from: W8taminute on July 07, 2017, 11:49:10 AM

I am familiar with the rules.  I've only played one game and that was against myself so I would need to brush up but Forbidden Starts is not a highly complex game that can't be picked up easily.  Maybe we could schedule a short training session in which a few of us gather to play a round or two with the goal of becoming familiar with the rules.



If you're up for teaching it sometime, I'd be up.   O0



Quote from: JasonPratt on July 07, 2017, 12:01:23 PM

Are you the one traveling, Nef, or Tuna?




Tuna is. 

I ended up getting some more Warships time for the weekend since he's gonna be absent the rest of it.


Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: W8taminute on July 08, 2017, 05:54:55 PM
Quote from: Nefaro on July 08, 2017, 01:55:58 PM
Quote from: W8taminute on July 07, 2017, 11:49:10 AM

I am familiar with the rules.  I've only played one game and that was against myself so I would need to brush up but Forbidden Starts is not a highly complex game that can't be picked up easily.  Maybe we could schedule a short training session in which a few of us gather to play a round or two with the goal of becoming familiar with the rules.


If you're up for teaching it sometime, I'd be up.   O0




Excellent.  Give me a week and I'll be happy to teach you.   Friend me on Steam; W8taminute
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: BanzaiCat on July 08, 2017, 06:43:05 PM
I'm not seeing Forbidden Stars in the Steam store. I searched for both that exact name and by adding "Tabletop Simulator" before it as well... ???
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: Tuna on July 08, 2017, 06:53:33 PM
Maybe they got it from the Workshop, a freebie.
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: PanzersEast on July 08, 2017, 07:27:37 PM
Quote from: BanzaiCat on July 08, 2017, 06:43:05 PM
I'm not seeing Forbidden Stars in the Steam store. I searched for both that exact name and by adding "Tabletop Simulator" before it as well... ???


https://steamcommunity.com/sharedfiles/filedetails/?id=721126012&searchtext=forbidden+stars
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: JasonPratt on July 08, 2017, 09:01:55 PM
Yep, it's a workshop mod; there's a version that includes all 8 factions (including ad hoc fan expansions) and a 6 player map. Also a version with the official 6 player map expansion plus the 2 expansion factions.

Essentially, players can be anyone except the Sisters of Battle: Marines, ImpyGuard, Eldar, Chaos, Orks, Tyrs, Necs, and/or Tau.
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: BanzaiCat on July 08, 2017, 09:09:37 PM
Ah, okay, I gotcha...thanks, gents. I'd been wanting to learn this too so if a game comes up where you need another player, let me know please.

Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: BanzaiCat on July 08, 2017, 10:15:31 PM
Wow, someone did Star Wars: The Queen's Gambit for TTS:

https://steamcommunity.com/sharedfiles/filedetails/?id=712966643&searchtext=

https://www.hasbro.com/common/instruct/StarWars,TheQueen%27sGambit.PDF

I don't have $800 to spare to buy a copy of this game. Any of you know how to play? I figure it's easy to learn. Maybe one of youse would be interested in a game sometime.
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: PanzersEast on July 09, 2017, 11:27:18 AM
Guys, it looks like Republic of Rome has a module.... that would be pretty interesting to play with the right amount of people!

https://steamcommunity.com/sharedfiles/filedetails/?id=969951406&searchtext=


Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: JasonPratt on July 09, 2017, 12:41:46 PM
I'd be up for that, yep! -- although the host should create a new version with the labels and descriptions of all pieces back to English. ;) EDITED TO ADD: oh, hey, someone did do that already! Giggity!

RepRome is a political strategy game where the players (up to 6) attempt to keep the Republic alive long enough (because all players might lose together) for one of their factions to produce an Emperor (or the Consul for life equivalent rather, "Imperator" being a military title at first.)

It can be combined, somewhat (for up to 12 players in two co-ompitive teams!), with the spiritual prequel Republic of Carthage; which has a print and play, but not a TTS module yet. A really nice box version has been recently released, too (as PanzE knows), links to which can be found here at Grogheads: http://grogheads.com/forums/index.php?topic=11648.0 There's a less expensive "green" module, too.
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: Nefaro on July 09, 2017, 05:19:14 PM
Quote from: BanzaiCat on July 08, 2017, 10:15:31 PM
Wow, someone did Star Wars: The Queen's Gambit for TTS:

https://steamcommunity.com/sharedfiles/filedetails/?id=712966643&searchtext=

https://www.hasbro.com/common/instruct/StarWars,TheQueen%27sGambit.PDF

I don't have $800 to spare to buy a copy of this game. Any of you know how to play? I figure it's easy to learn. Maybe one of youse would be interested in a game sometime.


I actually bought that game, way back when it came out in the early 2ks.

Played it a few times, and enjoyed.  But my copy went AWOL many years ago.  Haven't played in so long, I don't recall the rules.  :-\



Quote from: W8taminute on July 08, 2017, 05:54:55 PM


Excellent.  Give me a week and I'll be happy to teach you.   Friend me on Steam; W8taminute


Will do! 

If we expect to do some Forbidden Stars on TTS sometime, it would be a good idea to gather the potential players for such a session.  Possibly get one started while we're there & save rest for later when people need to go for the evening.




Quote from: PanzersEast on July 09, 2017, 11:27:18 AM
Guys, it looks like Republic of Rome has a module.... that would be pretty interesting to play with the right amount of people!

https://steamcommunity.com/sharedfiles/filedetails/?id=969951406&searchtext=





Republic of Rome looks like it'd be some great political power scheming, as Roman families, but I think we'd all be entering new territory in playing it. 

I fully read the rules, once, but I'd have to do so again, and probably refer back to them much more than usual.  Not your typical style of game rules, and there are many various parts, emulating Roman politics, which can be rather dense or situational.  I'd expect the first game to be rather clumsy for awhile due to that.

It's basically a cooperative game (protect Rome from enemies & difficulty) but each person plays a powerful Roman family also attempting to gain popularity, power, and fortune with their patrician characters while doing so.  To become more powerful than the other families, of course.  >:D  Mostly card-based game with a board for keeping track of various events & values.
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: W8taminute on July 09, 2017, 09:37:50 PM
Quote from: Nefaro on July 09, 2017, 05:19:14 PM

...

Quote from: W8taminute on July 08, 2017, 05:54:55 PM


Excellent.  Give me a week and I'll be happy to teach you.   Friend me on Steam; W8taminute


Will do! 

If we expect to do some Forbidden Stars on TTS sometime, it would be a good idea to gather the potential players for such a session.  Possibly get one started while we're there & save rest for later when people need to go for the evening.

...


Very good idea!  Ok I'll start refreshing my memory on the rules and then I'll post an invite thread in the seeking opponents area soon. 
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: Nefaro on July 10, 2017, 02:02:21 PM
Quote from: W8taminute on July 09, 2017, 09:37:50 PM
Quote from: Nefaro on July 09, 2017, 05:19:14 PM

...

Quote from: W8taminute on July 08, 2017, 05:54:55 PM


Excellent.  Give me a week and I'll be happy to teach you.   Friend me on Steam; W8taminute


Will do! 

If we expect to do some Forbidden Stars on TTS sometime, it would be a good idea to gather the potential players for such a session.  Possibly get one started while we're there & save rest for later when people need to go for the evening.

...


Very good idea!  Ok I'll start refreshing my memory on the rules and then I'll post an invite thread in the seeking opponents area soon.


Better to explain once than many separate times.  :)
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: JasonPratt on July 10, 2017, 08:29:18 PM
Indeed.

I've been puttering around a little with the rule summaries for Forbidden Stars since the rules themselves don't seem very available online. Also Republic of Rome (which does have available rules plus some good commentaries on them here and there).
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: JasonPratt on July 10, 2017, 08:41:38 PM
Meanwhile: who was it playing the Warfighter game with us on TTS, Nef? I hope I'm misremembering and it wasn't Jarhead, because based on his comments in the VASSAL discussion thread (specifically about Warfighter being disorienting to play on TTS), that might prove a stumbling block to ever finishing it!  :o


Other meanwhile, I recall some people wanting to get into A Distant Plain, the COIN series version of modern Afghanistan
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: Nefaro on July 10, 2017, 08:58:17 PM
Quote from: JasonPratt on July 10, 2017, 08:41:38 PM
Meanwhile: who was it playing the Warfighter game with us on TTS, Nef? I hope I'm misremembering and it wasn't Jarhead, because based on his comments in the VASSAL discussion thread (specifically about Warfighter being disorienting to play on TTS), that might prove a stumbling block to ever finishing it!  :o


Other meanwhile, I recall some people wanting to get into A Distant Plain, the COIN series version of modern Afghanistan


Ummm...


Are you implying that it's been so long since we've done our Warfighter mission that you don't remember?    :))

I'm gonna blame it on Tuna.  Yeah.   :cowboy:
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: Tuna on July 10, 2017, 08:59:24 PM
Quote from: Nefaro on July 10, 2017, 08:58:17 PM
Quote from: JasonPratt on July 10, 2017, 08:41:38 PM
Meanwhile: who was it playing the Warfighter game with us on TTS, Nef? I hope I'm misremembering and it wasn't Jarhead, because based on his comments in the VASSAL discussion thread (specifically about Warfighter being disorienting to play on TTS), that might prove a stumbling block to ever finishing it!  :o


Other meanwhile, I recall some people wanting to get into A Distant Plain, the COIN series version of modern Afghanistan


Ummm...


Are you implying that it's been so long since we've done our Warfighter mission that you don't remember?    :))

I'm gonna blame it on Tuna.  Yeah.   :cowboy:

That wasn't me, that was JD!
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: PanzersEast on July 10, 2017, 09:35:52 PM
Quote from: JasonPratt on July 10, 2017, 08:41:38 PM
Meanwhile: who was it playing the Warfighter game with us on TTS, Nef? I hope I'm misremembering and it wasn't Jarhead, because based on his comments in the VASSAL discussion thread (specifically about Warfighter being disorienting to play on TTS), that might prove a stumbling block to ever finishing it!  :o


Other meanwhile, I recall some people wanting to get into A Distant Plain, the COIN series version of modern Afghanistan

I've played both Warfighter games on TTS.  The WW2 is also done well, however unofficial.  I've played RoR solo..... not great that way.



Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: Nefaro on July 11, 2017, 12:08:36 AM
Quote from: PanzersEast on July 10, 2017, 09:35:52 PM


I've played both Warfighter games on TTS.  The WW2 is also done well, however unofficial.  I've played RoR solo..... not great that way.




I watched that "teaching" video on RoR a few years ago.

It doesn't really teach the rules.  Just an overview of game flow IIRC.  :-\  Good for getting an general summary of it, but definitely not a replacement for reading.
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: JudgeDredd on July 11, 2017, 01:06:18 AM
Quote from: JasonPratt on July 10, 2017, 08:41:38 PM
Meanwhile: who was it playing the Warfighter game with us on TTS, Nef? I hope I'm misremembering and it wasn't Jarhead, because based on his comments in the VASSAL discussion thread (specifically about Warfighter being disorienting to play on TTS), that might prove a stumbling block to ever finishing it!  :o


Other meanwhile, I recall some people wanting to get into A Distant Plain, the COIN series version of modern Afghanistan
I wasn't playing Warfighter with you both on TTS - I don't know who that was but it was I who was talking of the difficulties of boardgaming on a digital format in the Vassal thread.

I would like to point out though if I did commit to playing on TTS then I would continue through. Also I haven't given TTS much time at all so it's entirely possible I warm to the format.

Unfortunately, I have DVGs IAF Leader now on the table, I have Advanced Platoon Leader waiting in the wings (which I spent ages making because it was PnP) and I want to get that on the go and I also have the very excellent Star Wars:Rebellion which my daughter loves playing to get back to - so TTS for me might be a ways off.

Having said that, we'd normally play late at night (GMT) and so it's possible I could squeeze some time in here and there but given the times available across the pond and back I would only be looking at perhaps a couple of hours max before it's my bed time  L:-)
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: Tuna on July 11, 2017, 05:27:46 AM
Quote from: JudgeDredd on July 11, 2017, 01:06:18 AM
Quote from: JasonPratt on July 10, 2017, 08:41:38 PM
Meanwhile: who was it playing the Warfighter game with us on TTS, Nef? I hope I'm misremembering and it wasn't Jarhead, because based on his comments in the VASSAL discussion thread (specifically about Warfighter being disorienting to play on TTS), that might prove a stumbling block to ever finishing it!  :o


Other meanwhile, I recall some people wanting to get into A Distant Plain, the COIN series version of modern Afghanistan
I wasn't playing Warfighter with you both on TTS - I don't know who that was but it was I who was talking of the difficulties of boardgaming on a digital format in the Vassal thread.

I would like to point out though if I did commit to playing on TTS then I would continue through. Also I haven't given TTS much time at all so it's entirely possible I warm to the format.

Unfortunately, I have DVGs IAF Leader now on the table, I have Advanced Platoon Leader waiting in the wings (which I spent ages making because it was PnP) and I want to get that on the go and I also have the very excellent Star Wars:Rebellion which my daughter loves playing to get back to - so TTS for me might be a ways off.

Having said that, we'd normally play late at night (GMT) and so it's possible I could squeeze some time in here and there but given the times available across the pond and back I would only be looking at perhaps a couple of hours max before it's my bed time  L:-)

It was you JD, JP confirmed it!!!.. Although it was so long ago, that maybe his memory is foggy!

Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: JasonPratt on July 11, 2017, 08:34:35 AM
THANK GOD MY MEMORY WAS TERRIBLE!  :bd: :hide:

At least we have some hope of finishing that mission now sometime...  ::)
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: JudgeDredd on July 11, 2017, 09:22:28 AM
I'm confused...  :idiot2: ...you know it wasn't me that played Warfighter, right? Was it Tuna and he's just slacking?
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: JasonPratt on July 11, 2017, 11:51:26 AM
No, it was Jarhead and we're doomed.  :hide:
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: Nefaro on July 11, 2017, 01:10:59 PM
  :DD

:nerd:


When we gonna continue that, anyway?
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: Tuna on July 11, 2017, 01:15:49 PM
Tuna is SLACKING!!!? You mean Nef got back into Wow, which doesn't "bother" me. But would like to continue that game at some point.
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: Nefaro on July 11, 2017, 02:21:47 PM
Quote from: Tuna on July 11, 2017, 01:15:49 PM
Tuna is SLACKING!!!? You mean Nef got back into Wow, which doesn't "bother" me. But would like to continue that game at some point.


I'm the one with the Saved Game.  Just gotta say when.  <:-)


JP was our decked-out killer Medic anyway.  We're just following his lead in the game, anyhow.  :))
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: JasonPratt on July 11, 2017, 02:29:21 PM
"Man, this thing is heavy!" (someone picking up a metal cross full of guns)
"That's because it's so full of mercy!"  O:-)
-- a great scene in the last story of the anime Trigun
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: Nefaro on July 11, 2017, 03:01:03 PM
Quote from: JasonPratt on July 11, 2017, 02:29:21 PM
"Man, this thing is heavy!" (someone picking up a metal cross full of guns)
"That's because it's so full of mercy!"  O:-)
-- a great scene in the last story of the anime Trigun


.

"JasonPratt stars as..... RAMBO MEDIC!"




(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fnew1.fjcdn.com%2Fcomments%2F4471731%2B_19a47a8a3d1036844cf79c89e8a27811.jpg&hash=1974802d739f48a6f611d41c3c5e0fd2748a5873)
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: JasonPratt on July 11, 2017, 03:12:43 PM
Since that guy is evidently Spetznaz, I believe the photo to be accurate as to facts.  8)
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: JasonPratt on July 11, 2017, 03:13:42 PM
In my defense, one of the sniper or shooter cards features a real-life medic in the photo.  :coolsmiley:
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: JasonPratt on July 11, 2017, 08:15:04 PM
Meanwhile, in accordance with the prophecy: I have finished the final turn of CHURCHILL and the ending was just as insane (and possibly illegal, not sure) as I was expecting.  >:D
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: W8taminute on July 11, 2017, 08:30:11 PM
Ok I have reviewed the manual to Forbidden Stars and am ready to host an educational game for anyone interested.  I'll create an invite thread over at the opponents wanted section. 
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: JasonPratt on July 11, 2017, 09:06:45 PM
W8's sign-up thread is here, btw! (http://grogheads.com/forums/index.php?topic=19997.msg538111#msg538111)
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: Tuna on July 12, 2017, 05:39:56 AM
Quote from: JasonPratt on July 11, 2017, 09:06:45 PM
W8's sign-up thread is here, btw! (http://grogheads.com/forums/index.php?topic=19997.msg538111#msg538111)

Is this like that infamous front page?
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: JasonPratt on July 12, 2017, 08:09:38 AM
Yes, but with fewer heretics.
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: Tuna on July 12, 2017, 09:10:08 AM
The separate forum is a good idea in concept. But like the front page, most people don't go there (due to the Heritics).
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: W8taminute on July 12, 2017, 10:30:26 AM
Quote from: Tuna on July 12, 2017, 09:10:08 AM
The separate forum is a good idea in concept. But like the front page, most people don't go there (due to the Heritics).

"Purge the heretics!" 

"The Emperor Protects!"
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: JasonPratt on July 12, 2017, 11:49:56 AM
Quote from: Tuna on July 12, 2017, 09:10:08 AM
The separate forum is a good idea in concept. But like the front page, most people don't go there (due to the Heritics).

The real question is whether you're signing up! I think PanzEast has already called the Ultrasmurfs, so you may have to be the Imperial Redshirts if you want to pew pew the heretics.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2F1.bp.blogspot.com%2F-maNTIfSZA5o%2FT_hxGdg5EaI%2FAAAAAAAACOU%2Fl8cZ-1RDJDs%2Fs1600%2FImperialGuardSacrifice-1.jpg&hash=87361bec7ed911efee2e88c9f406339c24741bdb)
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: JasonPratt on July 12, 2017, 11:55:36 AM
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.gobiel.com%2Fsonsofruss%2Fmotiv%2Fimages%2F40k%2520Imperial%2520Guard%252002.jpg&hash=e7e9870a0a01764a735f1fc454ccbb9d46229191)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fcreativetwilight.com%2Fwp-content%2Fuploads%2F2013%2F03%2FImperial-Guard.jpg&hash=e9176b27fcab5384a87f5df9b44342b30192d2c2)
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: W8taminute on July 12, 2017, 12:25:20 PM
^Those are awesome Jason!

I found the workshop content that adds 4 more factions to the base game.  Should be good to go now.
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: Tuna on July 12, 2017, 01:27:36 PM
when is it?
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: Tpek on July 12, 2017, 02:41:46 PM
I really can't be bothered to read the whole thread, but my interest has been recently rekindled in TTS...
So any good and worthwhile modules out there?
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: JasonPratt on July 12, 2017, 02:48:34 PM
Quote from: Tuna on July 12, 2017, 01:27:36 PM
when is it?

Don't know yet. The thread is for gathering such things.
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: JasonPratt on July 12, 2017, 02:53:29 PM
Quote from: Tpek on July 12, 2017, 02:41:46 PM
I really can't be bothered to read the whole thread, but my interest has been recently rekindled in TTS...
So any good and worthwhile modules out there?

Yes. ...of what kind are you thinking? Vassal modules convert over rather nicely, so there's a ton of SPI and GMT and wargames like that. Most are free (and probably illegal tbh). The modern Warfighter series from DVG, with all expansions, is a big recent paid edition, hugely cost-effective for the content. Scythe is another big licensed boardgame.
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: PanzersEast on July 16, 2017, 08:21:37 PM
Scythe and Warfighter are probably two of the best done TTS modules.  I have played a lot of Scythe solo and it really makes it easy to copy the Automa deck for other factions.   

I'm up for some Scythe or just about anything.  I hope we can setup a regular game night to play and keep a rotating schedule of games with maybe some learning sessions in between.  TTS is very well done and I highly recommend... even playing solo as I do is great, however with a group would be an optimal experience.


Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: PanzersEast on July 18, 2017, 07:49:44 AM
If anyone wants a learning session on Scythe I will be glad to setup and show... will have to do a short review, but have played it quite a bit.... all be it solo.


PE
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: JasonPratt on July 18, 2017, 12:27:33 PM
I'll ping you on that someday, PzE.  O0
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: Silent Disapproval Robot on July 18, 2017, 12:30:19 PM
Anyone up for Terraforming Mars, Legendary Encounters: Alien, or Great Western Trail?

I can teach any of them.
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: JasonPratt on July 18, 2017, 02:10:02 PM
Legendary Encounters is a game system that should be ported to pay, stat. Not sure if rights issues would get in the way, but combining fan-favorite film properties into one combat-deck system...  :smitten:
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: Nefaro on July 18, 2017, 05:20:03 PM
I'd like to do some Legendary Encounters.  Lotsa theme.   :bd:

Been a long time since I played it.  But it's not too hard. 



Thinking the Aliens movie, specifically, would be a good way to start.    :cowboy: 

We're all gonna die, man. 


(https://qph.ec.quoracdn.net/main-qimg-cb0ce334426ac6ece3b17987c270de5a)
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: JasonPratt on July 19, 2017, 07:29:18 AM
TOOOO SOOOON!  :'(
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: BanzaiCat on July 19, 2017, 02:35:31 PM
I've played Legendary Encounters: Alien and would be up for a game.
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: Silent Disapproval Robot on July 22, 2017, 12:05:52 AM
Two of us are playing Aliens right now if anyone wants to join.
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: Silent Disapproval Robot on July 22, 2017, 01:57:27 AM
We played Alien 3 twice.  Died horribly the first time but managed to eke out a win on the 2nd run through. 
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: JasonPratt on July 22, 2017, 11:39:20 AM
I am jealous. But I got into a 3v3 multiplayer Scourge of Waterloo battle for 2-1/2 hours last night, so I was busy.  :))
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: PanzersEast on August 11, 2017, 03:06:36 PM
I see Blitz! World in Conflict has been released on TTS from Compass Games... anyone have experience with this one?

https://steamcommunity.com/sharedfiles/filedetails/?id=1106909901&searchtext=

(https://steamuserimages-a.akamaihd.net/ugc/862856504891025339/CBB9C03186CB303875AB0F2F909AD86C177AAB11/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside%7C637:358&composite-to%3D%2A%2C%2A%7C637%3A358&background-color=black)
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: JasonPratt on August 11, 2017, 07:07:06 PM
No, but I notice it was made with the permission (though not strictly the endorsement) of both the designer and the publisher, so that's great!
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: JasonPratt on August 26, 2017, 08:46:48 PM
Necro-thread arise!



....no particular reason, just didn't want it to cycle off the active topic page.  O:-)
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: Bardolph on August 26, 2017, 11:30:16 PM
It's been awhile since I've actually played anything on TTS but I do run it every now and again and check the Workshop for interesting mods.
There's been some interesting wargamey stuff on there.

I keep meaning to finish the mods I started and start a couple more... but then I start up Rocket League and its 3am again.
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: JasonPratt on August 29, 2017, 07:42:49 AM
I'm currently using it to film a batch of tutorials (rather than one long ep) as introductions to Fire in the Lake, for reasons that I hope come to pass in the near future. ;)

Also, I've been pre-planning a tutorial on The Castles of Burgundy Card Game, for my nieces -- would have done it already but came to realize the current mod uses too small a table. But since I only need two players for demonstration, I realized last night I should be able to just unlock and delete the other two player slots and rearrange things. (I spent a lot of time looking for a nice table extension, but they're meant to fit the largest stock table and I could just go with that -- except I need a good 'surface' texture, which I don't have yet and don't quite know how to get. Being lazy, I'll probably just remove extra players. ;) )
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: Blucher on September 21, 2017, 01:10:28 PM
How does multiplayer work in this? I have several friends who live in different countries and time zones and we started looking into this. Can we save the game and then have the next player take their turn?
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: jamus34 on September 21, 2017, 01:21:50 PM
Does anyone play D&D or various other rpg systems on this? Been looking to get back into rpgs but with my time commitments I figure a virtual group would be my best bet.
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: Nefaro on September 21, 2017, 02:38:00 PM
Quote from: Blucher on September 21, 2017, 01:10:28 PM
How does multiplayer work in this? I have several friends who live in different countries and time zones and we started looking into this. Can we save the game and then have the next player take their turn?

The only MP I'm familiar with, for TTS, is simultaneous.  Not a PBEM(+) style that I know of, but maybe I just didn't see such an option.

Whomever is hosting the MP game can save the game.  Later loading it and having the players join the session where it left off.  :bd:



Quote from: jamus34 on September 21, 2017, 01:21:50 PM
Does anyone play D&D or various other rpg systems on this? Been looking to get back into rpgs but with my time commitments I figure a virtual group would be my best bet.


I've not witnessed an RPG session in it myself, but it definitely has user-created modules to support it.  Lots of dice, miniatures, some maps/tiles, and even a few title specific modules.

I recall seeing some for the Star Wars, The One Ring, and Conan rpgs.  Although they're mostly just in-game character sheets, dice, and maybe some reference cards.  Which is still damn handy if one of them uses custom dice (such as Star Wars).  I seriously doubt they'd have the actual manuals included, as that would be an actionable offense if the specific book wasn't a freebie.

I'm pretty sure TTS also has built-in voice, which I assume also runs through the host's connection.  I don't know how good it is since we used Teamspeak when playing a game in TTS.


edit:  From what I've gathered, some of the other online RPG programs make it easier for GMs to load up their 2D content (pics, maps, handouts, etc).  Whereas something like TTS, with a 3D space and physics included, takes more time & effort doing so.
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: jamus34 on September 21, 2017, 02:42:59 PM
So what, something like Vassel is more suited?

Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: JasonPratt on September 21, 2017, 03:25:43 PM
Vassal is more suited than TTS for Asynch games, right now, where someone plays a turn then saves and the next person picks it up later. Unless everyone is playing on the same computer; then hotseat Asynch is entirely doable.

I don't recommend using TTS's inherent voice connection yet. It notoriously kills the framerate even when it isn't activated, and there's a good chance any user will have to hack the Steam shortcut to add a -novoicechat (or something) command. I did! I seem to recall that this was a problem earlier in the year, too, and they promptly took voice chat right the hell out.

Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: Barthheart on September 21, 2017, 08:08:56 PM
Just to be clear, VASSAL can be used to play live games across the next not just asynchronous.

However, VASSAL is really not what you want to use to play a D&D style RPG. It's more suited to board and card games.
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: jamus34 on September 21, 2017, 08:49:38 PM
Quote from: Barthheart on September 21, 2017, 08:08:56 PM
Just to be clear, VASSAL can be used to play live games across the next not just asynchronous.

However, VASSAL is really not what you want to use to play a D&D style RPG. It's more suited to board and card games.

Thanks for the clarification of the two. Looks like I'm back to square one.
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: Nefaro on September 22, 2017, 05:53:13 AM
Quote from: jamus34 on September 21, 2017, 08:49:38 PM


Thanks for the clarification of the two. Looks like I'm back to square one.


There are a few programs made specifically for running RPGs over the internet.  AKA "virtual tabletop" RP'ing.


Fantasy Grounds costs money, but has a buttload of game-specific official modules you can buy as DLC for it.  IIRC, you can buy a deluxe version which allows you to run it without anyone else needing to own it.  Reportedly most visually appealing regarding the 3D dice & such, but is costly compared to others. Saw this one in the Steam store.

Roll20 seems to be a pretty popular one that runs in a web browser.  Pretty sure it's basics are free.


Not sure how old it is, but there's a list of them here:

http://rpgvirtualtabletop.wikidot.com/choosing-a-vt

Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: Blucher on September 22, 2017, 01:08:46 PM
Thanks guys for the insight into how tabletop simulator works. We have decided to go with Vassal. We are going to start with command and colors Napoleonic's to see how it goes.
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: Barthheart on September 22, 2017, 03:14:47 PM
That should work well on VASSAL. Have fun and report back.  O0
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: JasonPratt on February 05, 2018, 04:18:45 PM
Some enterprising soul recently uploaded something to TTS that I had only vaguely wondered about existing:

a Legends of the Galactic Heroes galactic strategy game.

It comes in two parts, the tactical battle map pack being here: http://steamcommunity.com/sharedfiles/filedetails/?id=1284112494

And the strategic map pack being here: http://steamcommunity.com/sharedfiles/filedetails/?id=1284107282
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: PanzersEast on February 06, 2018, 08:45:04 AM
Anyone up for some Grog - Multiplayer?  I've been itching to try this with more...
Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: PanzersEast on February 06, 2018, 08:47:24 AM
Quote from: JasonPratt on February 05, 2018, 04:18:45 PM
Some enterprising soul recently uploaded something to TTS that I had only vaguely wondered about existing:

a Legends of the Galactic Heroes galactic strategy game.

It comes in two parts, the tactical battle map pack being here: http://steamcommunity.com/sharedfiles/filedetails/?id=1284112494

And the strategic map pack being here: http://steamcommunity.com/sharedfiles/filedetails/?id=1284107282

Twilight Imperium IV has been uploaded as well.  There is also a scripted version of Eldritch Horror that is awesome.... the setup is so simply now that you just apply the expansions you want and depending on your prelude card drawn, a expansion board is added or stays hidden.

Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: spelk on February 07, 2018, 06:50:32 AM
Ah Nef already beat me to it (http://grogheads.com/forums/index.php?topic=15743.msg555018#msg555018).. apologies for enthusiatic posting as I read down a thread... :)

Quote from: jamus34 on September 21, 2017, 08:49:38 PM
Quote from: Barthheart on September 21, 2017, 08:08:56 PM
Just to be clear, VASSAL can be used to play live games across the next not just asynchronous.

However, VASSAL is really not what you want to use to play a D&D style RPG. It's more suited to board and card games.

Thanks for the clarification of the two. Looks like I'm back to square one.

If you want "proper" D&D in a virtual tabletop, you should check out Fantasy Grounds.

https://fantasygrounds.com

Watch the "sizzle reel"

Title: Re: Tabletop Simulator - Grogheads Gaming Club
Post by: Silent Disapproval Robot on February 26, 2018, 10:44:58 AM
Lock 'n Load Tactical starter set is now available on TTS.