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#41
Gaming News / Re: GPU prices keep surging
Last post by Redwolf - August 28, 2026, 10:08:02 AM
And I'm in the lucky position that I might need a RTX 6000 with 96 GB VRAM soon.

$$$
#42
Gaming News / Re: Squadron 42 delayed (beca...
Last post by Redwolf - August 28, 2026, 10:06:44 AM
Actually I think this is the first good reason they ever brought forward for a further delay :)
#43
Computer Gaming / Re: Star Wars Zero Company
Last post by Jarhead0331 - August 28, 2026, 09:49:54 AM
So far so good. I'm enjoying the experience. They've nailed the Star Wars look, sound and feel. Its very immersive and clearly made by people with attention to detail. I like that you can customize the appearance of your character, the leader of Zero Company. Other games have lost me where the main player avatar can't really be customized into something or someone I can identify with. Here, I've made my guy appropriate to the story, which is a discharged former Captain of a Clone trooper company. Characters that you recruit can also be heavily customized to suit your particular feel and preference. My team is, of course, mostly made up of clones. I have them outfitted in various models of clone armor and the options to paint and customize are impressive without being to crazy. There are some team members who can't be customized. These tend to be ones that are unique in some way or integral to the story. 

Combat is engrossing and action packed. It i very x-com oriented, of course. Each character has 3 points in each turn to move, shoot or take other actions. This can be using a utility item, an explosive, or a special ability or perk. Characters have different classes and specialties...so far, I have scouts, soldiers, heavies, snipers, medics. I suspect there will be more as the story unfolds (ie. Jedis!). Terrain and cover is mostly destructible and the environments to tend to transform as blaster fire and impact grenades take their toll. If there is any issue with the combat, I would say its that the maps have been on the small side so far and you are only allowed to have up to four team members in any given battle. You're usually faced with 4-6 enemies at a time, who are often reinforced as turns progress. I'd like to see bigger maps with more combatants. With respect to the number of troops, I presume this is something that modders will be able to address eventually.

Between missions you go to your little hideout where you can change and modify weapons in the armory, change appearances and outfits, work on droids, and spend points earned in battle to develop and improve your team members. There is a unique team element called bonds, which develop over time bringing your team members either close together or further apart. If bond is increased, you can select activities that increase stats or provide new perks. I'm not sure how a reduction in bond impacts the team but the mechanic is definitely there. In addition to going on missions, you can also go on "operations" which are sort of like little mini-choose your adventure tales. Depending on the path chosen or decisions made, bond can be increased or reduced and certain rewards can be earned (ie. credits, components for weapons, items, influence, etc.).

Missions are selected from a holo map and either branch out from the main story or are activated by completing certain operations. Missions are available on a time limit, so you cannot do all of them. It is important to pick and choose wisely.

In any event, I'm still pretty early in the game, but it definitely feels like it has the making of one of the better Star wars IP games released in quite some time. If you're a SW fan and like x-com style games, this one is a no brainer.   
#44
Wargame Design Studio / Re: Musket & Pike Thread
Last post by Llaird - August 28, 2026, 06:18:48 AM
The Karoliner way of war was more than the famous Swedish cry of gå på—"go at them." It was a battlefield system built around drill, controlled close-range fire, rapid advance, cold steel, and the deliberate breaking of enemy morale.
Our latest essay explores how that system worked, why it produced spectacular victories, and where its limits lay.
Later today, during the U.S. evening, Musket & Pike: Great Northern War becomes available for purchase on Steam. Customers buying directly from the WDS store also receive a Steam key.

https://wargameds.com/blogs/news/ga-pa
#45
Gaming News / Re: Squadron 42 delayed (beca...
Last post by Jarhead0331 - August 28, 2026, 06:15:45 AM
Insane. I've had a subscription to SC for years paying the $10 monthly fee. For the first time ever, I'm seriously considering canceling.
#46
Computer Gaming / Re: Star Wars Zero Company
Last post by Destraex - August 28, 2026, 04:17:47 AM
Quote from: W8taminute on April 26, 2025, 08:34:51 PM
Quote from: Destraex on April 25, 2025, 06:03:02 PMI have fond memories of star wars but cannot bring myself to come back to it after the newer movies and tv series.

Totally agree with you on this.  In fact, the newer movies reek of "WH40K" style HERESY!

Ahem... :outtahere:

Nerd rage aside, this game looks promising.  I like the fact that there are no familiar characters.  All original.

Oh they were heresy for damn sure. I am a little annoyed the new starfighter movie is set so far into the future actually. They really could have fixed some issues by doing a Wedge Antilles xwing movie or TV series based off the old star wars "heresy" non canon books. I read about 10 of those back in the day. Just like reading an Xwing or tie fighter game mission. This is what the "people" that Star Wars was initially for get excited about. Not the social crap they go on about these days where there is nobody with morals worthy of looking up to. Nothing that feels natural anyway. Heroes are villains and villians are heroes for no reason what so ever. Everybody is in the grey zone, star wars was never about that, it was always about the struggle between good and evil. Modern star wars distils things into grey nothingness. No baddies or goodies, just confused people in a confused universe making ya mum jokes to huge warship's captains or ironing board jokes that forget they are not the community but the movie makers (Breaking the fourth wall). It's as clumsy as it is stupid.
#47
Computer Gaming / Re: Star Wars Zero Company
Last post by Destraex - August 28, 2026, 04:10:24 AM
So did we confirm if this is WEGO ?
#48
Computer Gaming / Re: Steel Wolverines?
Last post by Destraex - August 28, 2026, 04:05:06 AM
That actually looks kinda cool. Is it WEGO or pure turn based IGO then UGO?
#49
Gaming News / Squadron 42 delayed (because ...
Last post by Pete Dero - August 28, 2026, 02:39:20 AM
https://robertsspaceindustries.com/en/comm-link/transmission/21301-Letter-From-The-Chairman

At CitizenCon 2024 we announced we would ship in 2026. Our plan was to release in Q4 around IAE. But much like the rest of the industry there is no way I want to launch my spiritual successor to Wing Commander, a game that has had twelve years of blood, sweat and tears invested into it (we started Squadron 42 development in 2014 as 2013 was opening studios, hiring people and getting the Hangar module out for Star Citizen) launching into the attention buzz saw of GTA6. While GTA6 isn't launching on PC this November, pretty much all outlets and most content creators will be all over it, not leaving a lot of room for other coverage.

We have taken a look at the release windows at the start of 2027, and decided that Q2 provides a better time for Squadron 42 to release.



Squadron 42 was announced on October 10th 2012 with an initial release date in 2014 ...
Probably delayed due to the release of GTA5 in 2013.
#50
Computer Gaming / Re: Steel Wolverines?
Last post by JasonPratt - August 27, 2026, 11:22:30 PM
If that title alone isn't money, I don't know what is.