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Tease.....

Started by Barthheart, March 14, 2013, 10:44:19 AM

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JudgeDredd

^taking the boardgame feel too far there!  ;)
Alba gu' brath
Jarhead - I hate people

Nefaro

#106
Quote from: Philippe on March 26, 2013, 01:35:56 PM


But I don't really see the need for the dots in a computer game.  The program can do the Line of Sight calculation better than a human can (I'm thinking of the LOS button in the Tiller games, don't know how it works here), and the dots are only needed if you're stretching thread or whatever across a flat surface.


I mentioned the unneeded LOS dots detracting from the great artwork long ago, but they wanted to keep them in. *shrug*  Don't really need to hand-place a straight edge yourself, either, but evidentally they wanted that for the tabletop feel (though it was just a chore IMO).

Barthheart

Here's yer chance boyos...

QuoteMark H. Walker's Lock'n Load: Heroes of Stalingrad is looking for a few good Testers for our first wider beta test of both single and multi player gameplay before release.

If you are interested in being one of the few but brave volunteers tell me (karlisr@matrixgames.com) by email why you qualify before April 8, 2013.

http://www.matrixgames.com/forums/tm.asp?m=3294061

Come and (try) to get it!  8)

LongBlade

Quote from: Nefaro on March 26, 2013, 03:12:57 PM
Quote from: Philippe on March 26, 2013, 01:35:56 PM


But I don't really see the need for the dots in a computer game.  The program can do the Line of Sight calculation better than a human can (I'm thinking of the LOS button in the Tiller games, don't know how it works here), and the dots are only needed if you're stretching thread or whatever across a flat surface.


I mentioned the unneeded LOS dots detracting from the great artwork long ago, but they wanted to keep them in. *shrug*  Don't really need to hand-place a straight edge yourself, either, but evidentally they wanted that for the tabletop feel (though it was just a chore IMO).

Not to be a cynic, but it could be they already had the artwork in electronic form and didn't want to pay for it to be revised.
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.

TheCommandTent

Any word on if this would be available on Android tablets?  It would be awesome to be able to carry the game around and play while riding in a car/plane etc.
"No wants, no needs, we weren't meant for that, none of us.  Man stagnates if he has no ambition, no desire to be more than he is."

SgtRock

I maybe I'm just a bit jaded but, when was the last time we saw a successful conversion of a board wargame?  I don't understand this concept of making a computer game look and play just like a board game, I thought this idea died out long a go.  If you want to play a board game then play a board game. Sorry but, shouldn't we expect something more than a cardboard looking hex map and dice in a computer game? Computer wargaming seems to be going backwards, not forwards, when was the last computer RPG with a hex map and dice?




LongBlade

Quote from: SgtRock on March 26, 2013, 07:38:23 PM
I maybe I'm just a bit jaded but, when was the last time we saw a successful conversion of a board wargame? 

Awakening the Bear, also published by Matrix. :)

I know the guys who are working on this. I have high hopes. And I should have my hands on some preview code in a couple more weeks.
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.

Barthheart

Quote from: TheCommandTent on March 26, 2013, 06:35:31 PM
Any word on if this would be available on Android tablets?  It would be awesome to be able to carry the game around and play while riding in a car/plane etc.

Just for the PC for the foresee-able future.....

Bison

I actually like the fact that there are board game systems being converted to computer format with an AI opponent.   However I would love to see a hex and dice RPG game too.

Nefaro

Quote from: SgtRock on March 26, 2013, 07:38:23 PM
I maybe I'm just a bit jaded but, when was the last time we saw a successful conversion of a board wargame?  I don't understand this concept of making a computer game look and play just like a board game, I thought this idea died out long a go.  If you want to play a board game then play a board game. Sorry but, shouldn't we expect something more than a cardboard looking hex map and dice in a computer game? Computer wargaming seems to be going backwards, not forwards, when was the last computer RPG with a hex map and dice?

1) No mess or worries about the board getting messed up in the middle of play.
2) No extra calculations, measurements, and rule clarifications.
3) PBEM/Internet multiplayer.
4) An AI to play against.

There are numerous advantages to having a digital version of a tabletop game.

JudgeDredd

^ All of what Nefaro said

And I wonder if the lack of successful boardgames to computer isn't down to the lack of authenticity.

As I said in another thread (or this one earlier?) a successful boardgame has a "feel" and more often than not a fantastic look. When converting to computer, it loses some of that feel - so why remove more from that successful boardgame by changing other things.

I would suggest, rightly or wrongly, that Conflict of Heroes didn't do as well as it should have on release. I'd alo suggest that it didn't do that well on release because it put alot of the boardgamers off (the boardgame is hugely popular) - and that's one of the reasons why the dev included an authentic mode - a pure boardgame feel. When he did that, I saw quite a few more positive posts than previously.

I actually eventually bought it because it was a computerised conversion of the boardgame - keeping alot of the feel and original rules - and it is a very good conversion.

So for me at least - keeping as much as of the original, successful boardgame in the computer version is essential

Why fix what aint broke?
Alba gu' brath
Jarhead - I hate people

Keunert

i don't know about wargames, but pc boardgames with ai lack the excitement of playing them with friends. the boardgame conversion i bought on ios devices were most of the time disappointing as they felt dry and in the end were more like a training tool to get to know the game mechanics. i still think that some of those games would be great on a pc but they should use the possibilities of the pc. this would need that the game designer enhances the design to meet the possibilities of the computer. like a classic mode and an enhanced one. the enhanced mode should be designed by the original designer.
Consistency is the last refuge of the unimaginative.
Oscar Wilde

Special K has too much class.
Windigo

JudgeDredd

Quote from: Keunert on March 27, 2013, 04:49:50 AM
i don't know about wargames, but pc boardgames with ai lack the excitement of playing them with friends...
I understand that - but for me a boardgame conversion - a good boardgame conversion - is great - especially when that boardgame is not solitaire because I don't play boardgames with other people. In fact I don't play online games with anyone really.

So a multiplayer boardgame being faithfully ported to a PC is a godsend for me.

And it's not like the conversion means the end of the boardgame or groups of people that play them...it just opens up those boardgames that are currently unavailable to people like myself - "loners" if you wish.
Alba gu' brath
Jarhead - I hate people

tgb

None of my current friends are board gamers, let alone war gamers, so games like this scratch an itch that wouldn't be scratched otherwise.

Keunert

^ some of my itches i prefer to scratch myself too
Consistency is the last refuge of the unimaginative.
Oscar Wilde

Special K has too much class.
Windigo