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Immersive Skyrim

Started by PanzersEast, April 23, 2013, 08:53:00 PM

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Kushan

I've never seen that happen before. The position BOSS puts SMIM into has always worked for me.

Did a quick search on nexus and found only one alternate start mod that sounded like it still works:

Random Alternate Start http://skyrim.nexusmods.com/mods/25404

Random Alternate Start Compatablity Addons: http://skyrim.nexusmods.com/mods/33609/
Gives you some starting equipment from Immersive armors/weapons, and the apocalypse spell package.

Character Creation Overhaul: http://skyrim.nexusmods.com/mods/21587
Not an alternate start mod, but adds classes, permanent birthsigns, etc into Skyrim.

I'll try and give them a go tomorrow and report back the results.
PanzersEast: Have to think to myself.... will I play the first one by the Winter Sale?  Probably not, then I should remove Dragonfall
PanzersEast: but that is thinking too logically.... and Steam Sales are about ignoring Logic

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PanzersEast

Installed and used Duel Wield Parry and it added to the list.

I have had some conflicts with some of the other mods and will post them later.  I also tried the following:

Limbwood Manor
A house in a tree, it has some nice features, however I prefer others.
http://skyrim.nexusmods.com/mods/27250

Woodland Sanctuary
Had to remove the island mod to ge this to work.  Very cool island that is secluded with gate and nice grounds.
http://skyrim.nexusmods.com/mods/20120

Proudspire Manor Refurbished
Have not bought this house yet
http://skyrim.nexusmods.com/mods/14630


Pinewoods Cottage
http://skyrim.nexusmods.com/mods/10370

Grey Ledge Manor
Had to remove one of the other places to get this to work, but I really like it.
http://skyrim.nexusmods.com/mods/18112

Orlongs Hearth
A medium sized compound outside of Riverwood.
http://skyrim.nexusmods.com/mods/8684


Still have not loaded Weapons and Armor Degradation and Repair and I am waiting on the SkyRe version of Apocalypse Spell Package to come out.


Kushan any luck on the alternate start mods?


PE

Kushan

I've been testing Random Alternate Start, Random Alternate Start - Compatibility Addons, and Character Creation Overhaul. I created a number of test characters over the weekend and really like all three. All three work with SkyRe, although the Apocalypse Spell Package required for the Compatibility addons mod has some minor imbalances with Skyrim Redone. Nothing game breaking, just a few spells that do the same thing and cost different magicka amounts.

With CCO, its the first time I've actually cared about what race/birthstone/class combination I want to play, since the perk categories you choose level up faster then the ones you don't by 5% to 20%+. I've restarted my new spellblade/mystical archer/assassin 4 times now trying to get my perks the way I want them.

The only issue I have had is with Random Alternate Start itself, although again its a very minor complaint. It randomly starts you in one of 460+ locations. These locations can be anywhere, the middle of a cave/dungeon, a bandit camp, Dwarven ruins, etc. All really awesome, until you start in the middle of Kargastan (the place outside the blades HQ), or in the middle of a bandit camp and get killed a minute or two after spawning. Luckily the game saves right after character creation, but its still a little annoying. I had one test character I had to restart 4-5 times before I got a place I didn't die automatically.

I would give all three a go if you want something different then the prisoner start.

I did a few tests with the Alternate Start - Live Another Life mod. It doesn't offer any random locations, but does let you start as a new member to a guild. When I started as thief, it gave me a thieves guild armor but no weapons. Overall I didn't feel it offered as many possibilities as the RAC+CA mods.
PanzersEast: Have to think to myself.... will I play the first one by the Winter Sale?  Probably not, then I should remove Dragonfall
PanzersEast: but that is thinking too logically.... and Steam Sales are about ignoring Logic

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PanzersEast

#33
Quote from: Kushan on April 30, 2013, 08:58:59 AM
I've been testing Random Alternate Start, Random Alternate Start - Compatibility Addons, and Character Creation Overhaul. I created a number of test characters over the weekend and really like all three. All three work with SkyRe, although the Apocalypse Spell Package required for the Compatibility addons mod has some minor imbalances with Skyrim Redone. Nothing game breaking, just a few spells that do the same thing and cost different magicka amounts.

With CCO, its the first time I've actually cared about what race/birthstone/class combination I want to play, since the perk categories you choose level up faster then the ones you don't by 5% to 20%+. I've restarted my new spellblade/mystical archer/assassin 4 times now trying to get my perks the way I want them.

The only issue I have had is with Random Alternate Start itself, although again its a very minor complaint. It randomly starts you in one of 460+ locations. These locations can be anywhere, the middle of a cave/dungeon, a bandit camp, Dwarven ruins, etc. All really awesome, until you start in the middle of Kargastan (the place outside the blades HQ), or in the middle of a bandit camp and get killed a minute or two after spawning. Luckily the game saves right after character creation, but its still a little annoying. I had one test character I had to restart 4-5 times before I got a place I didn't die automatically.

I would give all three a go if you want something different then the prisoner start.

I did a few tests with the Alternate Start - Live Another Life mod. It doesn't offer any random locations, but does let you start as a new member to a guild. When I started as thief, it gave me a thieves guild armor but no weapons. Overall I didn't feel it offered as many possibilities as the RAC+CA mods.

Thanks for the feedback I will have to give them a go as I may start over.  I have been tweaking locations and places in Skyrim that I have it just about right although one location steps on another (there is a magical door by itself).

Added Alternate starts to the main page.

I had to scale back the Realistic Needs & Diseases as I believe it ask for too much food, water and sleep as basic needs (I sleep for 24hrs and was still kind of tired).... or my character must be glutinous and lazy.


PE

PanzersEast


Going to give this one a try.... looks very interesting.

Forgotten Magic Redone
Forgotten Magic Redone adds 20 new spells to your game, each with 10 possible improvements to the spell, 200 improvements in total. The level of the spells is capped at 5.
http://skyrim.nexusmods.com/mods/35339


PE

PanzersEast

Here are some I am testing right now:

Forgotten Magic Redone  - http://skyrim.nexusmods.com/mods/35339

Tame the Beast of Skyrim  - http://skyrim.nexusmods.com/mods/28944

Caranthir Tower  - http://skyrim.nexusmods.com/mods/33674

Dynamic Difficulty  - http://skyrim.nexusmods.com/mods/30505

Corners of Skyrim  * May conflict with other homes - http://skyrim.nexusmods.com/mods/29824

Gypsy Eyes Caravan - http://skyrim.nexusmods.com/mods/33219

Slave Pack Riekling Porter - http://skyrim.nexusmods.com/mods/31533

Weapons and Armor Degradation and Repair with MCM Menu Options- http://www.skyrim.nexusmods.com/mods/32057/


PanzersEast

One mod I forgot to mention if you are using Frostfall or Needs Mod is HunterBorn -  http://skyrim.nexusmods.com/mods/33201

Takes Hunting in Skyrim to a new level.


PE

panzerde

Quote from: PanzersEast on April 30, 2013, 10:19:19 AM

I had to scale back the Realistic Needs & Diseases as I believe it ask for too much food, water and sleep as basic needs (I sleep for 24hrs and was still kind of tired).... or my character must be glutinous and lazy.

Hmmm...I've been using that mod for awhile and never had that issue.  Hopefully there isn't some new bug in the latest version or something.

Do you use Dynamic Time Scale (http://skyrim.nexusmods.com/mods/10594)?  It seems to help with Realistic Needs not being so intrusive when you're in dungeons and the like.
"This damned Bonaparte is going to get us all killed" - Jean Lannes, 1809

Castellan -  La Fraternite des Boutons Carres

Kushan

I normally scale realistic needs to half the default values. Even with changing timescale the timescale, I think it asks for too much food, water, and sleep.

Quote from: PanzersEast on April 30, 2013, 03:11:42 PM
One mod I forgot to mention if you are using Frostfall or Needs Mod is HunterBorn -  http://skyrim.nexusmods.com/mods/33201

Takes Hunting in Skyrim to a new level.

I really want to try it. i have it downloaded but haven't activated it yet. I find you get enough food from looting that unless your role playing a ranger, hunter, etc. that you don't need to hunt all that often, unless you make a concerted effort to do it. My next character is going to be a shaman/barbarian and I was planning on playing him a survival type character. No running to the closest town when Frostfall tried to kill me or anything like that, so Hunterborn will definitely get installed for that.

Does Hunterborn work with SkyTest or any of the other wildlife AI mods?
PanzersEast: Have to think to myself.... will I play the first one by the Winter Sale?  Probably not, then I should remove Dragonfall
PanzersEast: but that is thinking too logically.... and Steam Sales are about ignoring Logic

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Toonces

#39
I thought this was pretty cool (found it on SimHQ):



You know, it shouldn't be this hard to embed a freaking video!

https://www.youtube.com/watch?v=6rfPgBexQxs

"If you had a chance, right now, to go back in time and stop Hitler, wouldn't you do it?  I mean, I personally wouldn't stop him because I think he's awesome." - Eric Cartman

"Does a watch list mean you are being watched or is it a come on to Toonces?" - Biggs

Staggerwing

Toonces, follow these steps:





The use the youtube tags button in the posting window (which you did, I think) and you get this:

Vituð ér enn - eða hvat?  -Voluspa

Nothing really rocks and nothing really rolls and nothing's ever worth the cost...

"Don't you look at me that way..." -the Abyss
 
'When searching for a meaningful embrace, sometimes my self respect took second place' -Iggy Pop, Cry for Love

... this will go down on your permanent record... -the Violent Femmes, 'Kiss Off'-

"I'm not just anyone, I'm not just anyone-
I got my time machine, got my 'electronic dream!"
-Sonic Reducer, -Dead Boys

PanzersEast

#41
Tried these out with some thoughts:


Sneak Tools
This mod puts functionality back to SkyRe that was removed, however it does step on a couple of things.  If you are wanting to sneak around or scale the side of a wall with a rope attached to an arrow or put out lights with water arrows ala Thief, this mod has worked as advertised thus far. *Recommended
http://skyrim.nexusmods.com/mods/19447


HunterBorn
This integrates perfectly with Winterfrost and Realistic Needs and Diseases.  It has MCM functionality and allows you to have several options that are mod specific to WF and RND. You can clean the animal for the pelt, also meat etc... a lot of options *Recommended
http://skyrim.nexusmods.com/mods/33201

Forgotten Magic Redone
This integrates well with Skyrim and feels like something that has always been there.  The menu system is easy to get to and use the upgrades. Everything is accessible through the MCM*Recommended
http://skyrim.nexusmods.com/mods/35339

Tame the Beast of Skyrim
I installed and used with no issues, however it is very cumbersome to use as you have to cast spells to interact with your animal.  Not sure if I will use this one, but walking down Whiterun with a Saber Cat makes you feel tough.
http://skyrim.nexusmods.com/mods/28944

Caranthir Tower
Have not gained access to this location yet, but no issues or clipping.
http://skyrim.nexusmods.com/mods/33674

Corners of Skyrim
There is a Minus 1 version that is compatible with the homes and city expansions I have installed.  Adds some good atmosphere and it appears to blend in well with Skyrim. Helps when you are out in the cold and Frostfall is bearing down on you. *Recommended
http://skyrim.nexusmods.com/mods/29824


Weapons and Armor Degradation and Repair with MCM Menu Options
Plan to test this one tonight.
http://www.skyrim.nexusmods.com/mods/32057/


@ Kushan -  It appears it should be as this is from the creator.

There are patches for RND and Frostfall under optional files, and also a patch for Dawnguard (for the Vale deer and sabre cats). If you have Hearthfire, Hunterborn will detect it and automatically provide goat horns and mudcrab legs, no patch needed. If you have SkyRe, Hunterborn will detect it and give you an option to use the Gatherer perk instead of Hunterborn's own system for pelts.

And what about conflicts? Hunterborn doesn't have any "hard" conflicts, it changes absolutely no game resources, and has been verified clean in Tes5Edit. However, because Hunterborn does change *how* you access animal loot, it is ideologically incompatible with other mods that change animal loot; though you should still be able to make use of those mods if you "manual loot" a carcass. (It should work fine with Hunting in Skyrim, for example.)

@ Toonces  - That was very nicely done!

@ panzerde - I have not tried that yet.... I may need to look into it.


PE

Kushan

Quote from: PanzersEast on May 01, 2013, 09:06:21 AM

Sneak Tools
This mod puts functionality back to SkyRe that was removed, however it does step on a couple of things.  If you are wanting to sneak around or scale the side of a wall with a rope attached to an arrow or put out lights with water arrows ala Thief, this mod has worked as advertised thus far. *Recommended
http://skyrim.nexusmods.com/mods/19447


How bad are the conflicts with SkyRe? IIRC SkyRe already includes Sneak Tools into the sneak/pickpocket perk trees.

Quote from: PanzersEast on May 01, 2013, 09:06:21 AM

(It should work fine with Hunting in Skyrim, for example.)



Hunting in Skyrim, another really good hunting mod for the game. Had it installed when I tried doing a ranger playthrough. From what I was able to play of it before my game got corrupted, it was really good. The mod at the time didn't include half of what it does now. They had the beginnings of the guild hall, and maybe a few quests. Definitely a mod to try with Hunterborn or by itself.
PanzersEast: Have to think to myself.... will I play the first one by the Winter Sale?  Probably not, then I should remove Dragonfall
PanzersEast: but that is thinking too logically.... and Steam Sales are about ignoring Logic

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PanzersEast

Quote from: Kushan on May 01, 2013, 01:58:30 PM
How bad are the conflicts with SkyRe? IIRC SkyRe already includes Sneak Tools into the sneak/pickpocket perk trees

Only thing I could tell were the perks maybe a little confusing  as SkyRe makes you earn them and Sneak Tools adds them automatically.  I need to play through it some more, but with the addition of the rope arrow etc.... playing a character who uses stealth I see this mod as a must.  I am playing a Ranger character who I prefer to sneak when possible.

Q: I am using SkyRe, how will this interact with Sneak Tools?
A: In the past, Sneak Tools was fully merged into SkyRe and then changed a bit inside SkyRe, to add new features through perks instead of adding them automatically for example. In later versions, the author of SkyRe no longer fully merged all new features in new Sneak Tools versions, but only those he liked personally. BOSS may tell you that Sneak Tools is fully included in SkyRe, but that's false.

This means that in order to get the full functionality from Sneak Tools, you should still also download and install Sneak Tools. Some features may be in your game twice in slightly different ways (for example, there may be SkyRe perks which add features you already have access too because Sneak Tools gives them to you for free), so in that way some things might be confusing, but other than that everything should work fine.

It is advised to load the plugin(s) from Sneak Tools AFTER the plugins from SkyRe.



PE

Kushan

Thanks PE. I'll download it tonight. The one thing I don't like about it being in SkyRe is that perk requirements are really high and unless you power level sneak you won't get them until late game, after you have probably already done the two quest lines where they would be useful.
PanzersEast: Have to think to myself.... will I play the first one by the Winter Sale?  Probably not, then I should remove Dragonfall
PanzersEast: but that is thinking too logically.... and Steam Sales are about ignoring Logic

---
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Twitter - @KushanGaming
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Command Northern Inferno Let's Play