ArmA III Campaign is released

Started by JudgeDredd, November 01, 2013, 06:16:29 AM

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JudgeDredd

I have to be honest I never really noticed anything. I've taken down enemy from 100 yards or more away...and I know it was me because my squad mates were DEAD!  ;D
Alba gu' brath
Jarhead - I hate people

undercovergeek

oh theyll die, but they need a lot of holes in them - its a known bug

Silent Disapproval Robot

#17
The armour bug has reportedly been fixed with the release of part two of the campaign.  The CSAT forces still require a few rounds of 5.56mm or 6.5mm to drop them but this was always the developer's intent as they're meant to have better tech and body armour than the NATO forces. 

Here's the blurb from the dev team:
QuoteContinued work upon soldier protection:

Slightly decreased collateral resistance of OPFOR soldiers' extremities
Decreased OPFOR advanced uniform protectiveness of extremities for it was too powerful. Still, it protects comparatively better than other uniforms.
Set up specific protection values for BLUFOR Helipilot and Pilot coveralls. It will not save you much more than the standard uniform, but there is a certain difference.
Set up proper protection values for OPFOR Officer uniform
Range-master belt, bandoleer and chest-rig armor values set to zero (serving as just equipment holders)
Tweaked helmet protection levels
Minor tweaks in ammunition, precise adjusting of minimalHitRange values, damage scaling rounds up, pistol ammunition damage adjustments and grenade tweaks
Adjusted explosives to maintain the protection of grenadier vests against explosives and grenades
Minor changes in soldier equipment due to changes in headgear. Purpose of classes is not affected in any meaningful manner.
Impacts of bullets cause soldiers to ragdoll a bit (flinch) even if they are fully absorbed by armor
Decreased overall helmet protection values to increase significance of head-shots and general lethality of damage to the head
Increased density of soldiers' bodies to improve headshot lethality
Because of the previous change it was also necessary to halve the explosion shielding of head hitpoint in general to maintain helmet protection levels for collateral indirect damage and explosions
Fixed HE grenade from underbarrel GL weapon to match his RGO Frag grenade counterpart
Elevated OPFOR collateral protection for hands and legs for the previous values were not sufficient to create meaningful difference between OPFOR and soldiers of other factions

jomni

#18
Ok.  I played an ARMA 3 scenario and it looks like OPFOR damage tolerance is now acceptable for my standards.

But for the new patch, my GPU keeps crashing.  What's up with that?  I'm updating my drivers as we speak and hope this fixes it.

jomni

Looks like my video card is gone for good.  :'(

JudgeDredd

Alba gu' brath
Jarhead - I hate people

jomni

Quote from: JudgeDredd on January 25, 2014, 03:04:04 AM
Oh dear...sorry to hear that!

Well I guess it is time to upgrade my 6 year setup.

Jarhead0331

The third and final chapter of the campaign, "Win," has been released. This chapter features larger combined arms conventional battles and JETS. Yehaaaaaaw!
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


JudgeDredd

I never got past the first mission of the second chapter :(
Alba gu' brath
Jarhead - I hate people

Jarhead0331

Quote from: JudgeDredd on March 13, 2014, 05:31:06 PM
I never got past the first mission of the second chapter :(

You have to stay out of the city. It took me awhile to find the rendezvous point.
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


JudgeDredd

I'm going up the hill, find the bino's, see the helicopter landing to my right dropping troops off then I head over to the ruins to try and find supplies - and I'm always getting spotted.

I've played it almost two dozen times and I just either don't have the patience to go slow, or I'm unlucky in that I'm looking around and thinking I'm good to go, only to realise some eagle eyed bugger somewhere has spotted me and then they close in...with no weapons (a pistol?) I'm toast before long.

I loved the first chapter and was really looking forward to the second chapter - but repetition killed it for me...at least for a while. I go on, try a few times, come off, leave it a week or two and get the urge again...

I'll try it again I'm sure - but I'm also pretty sure I'll leave it another few weeks after trying again.
Alba gu' brath
Jarhead - I hate people

Grim.Reaper

Quote from: Jarhead0331 on March 13, 2014, 05:10:36 PM
The third and final chapter of the campaign, "Win," has been released. This chapter features larger combined arms conventional battles and JETS. Yehaaaaaaw!

Is this a beta release?  Don't see it as a download and article I saw suggested march 20 release

Jarhead0331

Quote from: Grim.Reaper on March 13, 2014, 06:46:05 PM
Quote from: Jarhead0331 on March 13, 2014, 05:10:36 PM
The third and final chapter of the campaign, "Win," has been released. This chapter features larger combined arms conventional battles and JETS. Yehaaaaaaw!

Is this a beta release?  Don't see it as a download and article I saw suggested march 20 release

Yes. It is for people subscribed to the development branch only.
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


Jarhead0331

Quote from: JudgeDredd on March 13, 2014, 06:42:44 PM
I'm going up the hill, find the bino's, see the helicopter landing to my right dropping troops off then I head over to the ruins to try and find supplies - and I'm always getting spotted.

I've played it almost two dozen times and I just either don't have the patience to go slow, or I'm unlucky in that I'm looking around and thinking I'm good to go, only to realise some eagle eyed bugger somewhere has spotted me and then they close in...with no weapons (a pistol?) I'm toast before long.

I loved the first chapter and was really looking forward to the second chapter - but repetition killed it for me...at least for a while. I go on, try a few times, come off, leave it a week or two and get the urge again...

I'll try it again I'm sure - but I'm also pretty sure I'll leave it another few weeks after trying again.

OK. Close to where the mission began, there is a Strider MRAP with two crew. Its on a road on the far edge of the city on the reverse slope of a hill near the coast. I ambushed the crew with my pistol and was able to grab some light gear, but namely a carbine. I had to beat a hasty retreat because nearby mech forces and a patrol boat responded almost immediately.  Anyway, I managed to get away and the carbine helped me clear a few enemies I ran into when working my way around the flank of the city.

Its a tough mission, but it is totally worth persevering through it.
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


RyanE

Stupid Arma question.  I love Arma 2, but have held off on 3.  I was a little concerned about the future-focus on the weapons.  I was also wondering if you can use the mods from Arma 2.  I have been through the BI forums, but came away more confused.

Thanks to anyone who can enlighten me.