Order of Battle: Pacific has now an official release date

Started by Boggit, April 12, 2015, 09:37:59 AM

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Apocalypse 31

Quote from: Cyrano on May 01, 2015, 09:36:31 AM
Apoc...I am incredulous:  Are you in earnest when you say terrain plays no part in combat?  In a WWII game?  In the PTO?  :uglystupid2:

I am going to stealth into the Slitherine base in the middle of the night and delete all the PG code from their servers.  An intervention is needed...

Best,

Jim
"Cyrano"
:/7)

Strategy-Lite

FlickJax

oh dear was about to buy, now i might have to hold off

Adherbal

Apocalypse needs to get his facts straight. We appreciate critics but let's not lower ourselves to a hate campaign.

Terrain plays an important part in combat:
Each terrain type has a "cover" percentage (0 - 100). For example open terrain has 0% cover, villages 50% cover and cities 100% cover. Many units have 2 values for their ground based attack stats. For example when a tank with [6 - 2] anti-infantry attack engages an enemy infantry unit on open terrain, the combat calculation uses 6 (0% cover), if it attacks in a city it uses 2 (100%) and if the terrain is a village is uses 4 (50%, in the middle of the two values).

In addition each terrain type has a combat modifier for attacker and defender. This for example gives the defender advantages in jungle terrain and slows down combat in general on mountains.

We've heard more complaints about the game being way too hard than too easy, forcing us to lower the default difficulty level from III to II. Apocalypse is either a very good player or hasn't been playing past the tutorial and first campaign scenarios.

More extensive modding support is on our list as well, but was not a day-one priority for our first game.

Apocalypse 31

#78
Quote from: Adherbal on May 01, 2015, 10:00:12 AM
Apocalypse needs to get his facts straight. We appreciate critics but let's not lower ourselves to a hate campaign.

Or we could be honest with players before we release a game. TWO cooperative multiplayer scenarios? Thats just insulting, especially when you claim your game has a feature. Maybe if you understand how much of a sham it is, you'd understand why I'm so frustrated that I lost $40.

Quote from: Adherbal on May 01, 2015, 10:00:12 AM
Apocalypse is either a very good player or hasn't been playing past the tutorial and first campaign scenarios.

I'm 4 scenarios into the Allied Campaign, and up until now I could've won each mission without doing anything. I literally could've pressed the 'next turn' button enough times and won.


Adherbal

The amount of MP maps the game contains right now is certainly not overabundant, but we are planning to release more gradually in upcoming patches. Turning singleplayer scenarios into cooperative MP games is quite easy, certainly compared to the creation of completely new head-to-head maps.

In adition the in-game editor allows users to create their own scenarios. Erik on the Matrix forum has already his first go at it with the Java scenario.

Pete Dero


Apocalypse 31

Quote from: Adherbal on May 01, 2015, 10:22:57 AM
The amount of MP maps the game contains right now is certainly not overabundant, but we are planning to release more gradually in upcoming patches. Turning singleplayer scenarios into cooperative MP games is quite easy, certainly compared to the creation of completely new head-to-head maps.

In adition the in-game editor allows users to create their own scenarios. Erik on the Matrix forum has already his first go at it with the Java scenario.

But there's  no way to distribute scenarios, so unless the person has your scenario, you're out of luck.

Also, asking players to fill voids left by the developer is very weak

Boggit

Quote from: Adherbal on May 01, 2015, 06:55:49 AM
The AI does a ton of simulations in the background to find out what its best options are. I talked to the AI programmer and he thinks the unit must've determined that your next turn's attacks would kill it no matter what. The best remaining move it could find is to try and cut supply or run away. Of course from a human POV that still isn't an obvious decision, as sitting still and hoping the opponent doesn't attack (for whatever reason) makes more sense.
That actually does make sense.
The most shocking fact about war is that its victims and its instruments are individual human beings, and that these individual beings are condemned by the monstrous conventions of politics to murder or be murdered in quarrels not their own. Aldous Huxley

Foul Temptress! (Mirth replying to Gus) ;)

On a good day, our legislature has the prestige of a drunk urinating on a wall at 4am and getting most of it on his shoe. On a good day  ::) Steelgrave

It's kind of silly to investigate whether or not a Clinton is lying. That's sort of like investigating why the sky is blue. Banzai_Cat

Zulu1966

Don't normally like these "Lite" games - but this one is holding my attention.
"you are the rule maker, the dictator, the mini- Stalin, Mao, Hitler, the emperor, generalissimo, the MAN. You may talk the talk and appear to be quite easy going to foster popularity, but to the MAN I say F*CK YOU." And Steve G is F******g rude ? Just another day on the BF forum ... one demented idiots reaction to BF disagreeing about the thickness of the armour on a Tiger II turret mantlet.

amandachen

I'm into this sort of B&B (Bier und Brezel) game, but it's a bit pricey. Maybe I can pay in Indonesian rupiahs.

Apocalypse 31

#85
I anticipate the developers will release a paid DLC to the fill the huge void in MP content.

This is typical Slitherine and their nieche marketing.

Swatter

Take it easy Apoc, lets dial down the belligerence a notch. Game developers are people too! O0

Boggit

Quote from: Swatter on May 02, 2015, 02:50:47 PM
Take it easy Apoc, lets dial down the belligerence a notch. Game developers are people too! O0
+1.

Adherbal said they are going to release more MP maps in upcoming patches. Frankly, I'm not worried as I will mostly play this game SP - maybe a few MP matches later, but I'd rather have a solid set of SP maps in preference to MP. As Adherbal said - "converting SP maps to MP is quite easy." With that in mind I don't see why you are getting so upset Apoc - as Adherbal is addressing what you are concerned about.
The most shocking fact about war is that its victims and its instruments are individual human beings, and that these individual beings are condemned by the monstrous conventions of politics to murder or be murdered in quarrels not their own. Aldous Huxley

Foul Temptress! (Mirth replying to Gus) ;)

On a good day, our legislature has the prestige of a drunk urinating on a wall at 4am and getting most of it on his shoe. On a good day  ::) Steelgrave

It's kind of silly to investigate whether or not a Clinton is lying. That's sort of like investigating why the sky is blue. Banzai_Cat

Steelgrave

Quote from: Swatter on May 02, 2015, 02:50:47 PM
Take it easy Apoc, lets dial down the belligerence a notch. Game developers are people too! O0

Ditto. Some of us are actually enjoying the game.

Adherbal

A first patch is scheduled for some time next week. Among some bug fixes we're also adding a couple of new features and content. Among this the ability to filter the force list by category and at least 2 new cooperative MP maps. Admittedly these are direct conversions of SP scenarios but more original content will follow when things have calmed down a bit. Responding to all the feedback and forums is a full time job at the moment  :)