Main Menu

NWS Rule the Waves

Started by Asid, June 28, 2015, 10:09:54 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Sir Slash

I'd be happier if the game was cheaper but I don't feel like I got short-changed. Like some others. I won't say any names but, one would begin with "Storm" and end with, "Studios". And have "Eagle" in the middle.  ::)
"Take a look at that". Sgt. Wilkerson-- CMBN. His last words after spotting a German tank on the other side of a hedgerow.

panzerde

"This damned Bonaparte is going to get us all killed" - Jean Lannes, 1809

Castellan -  La Fraternite des Boutons Carres

Nefaro

#167
I'd be happier with Jutland if a couple things were adjusted or improved:

1) Destroyers weren't quite so easy to hit (and therefore kill) from intermediate and long range, especially with the big guns.

2) A better 2D map with higher clarity and better usability.  In large battles (which are most of them in this game), I find myself using the enlarged 2D map to issue orders most of the time.  But it looks like a blurry low-res image blown up to fit the screen, and it can still be difficult to select the squadron you want, and issue orders, while it's near other squadrons; all represented by tiny ship symbols.


I also have a bit of an issue with how these games use the abnormally high rates of magazine explosions present in Beatty's Battlecruiser squadron at Jutland as a blanket percentage rate for the whole British Navy of the period (notably the dreadnoughts).  When the numbers show that the actual Dreadnought vs Dreadnought magazine explosion rates were much lower, when compared without the Battlecruiser skewed numbers, and basically equal between the Brit and Germans. 

That effect is, fortunately, optional in Jutland and can be turned off.  Which means that the BCs won't explode so much more often as they historicall did, so it still has a downside.  To be fair, Steam & Iron modelled it in a similar fleet-wide way, but I don't think it's an option.

RyanE

I thought in S&I the magazine explosions were an option on the Brit side.  Been a while since I played.

Nefaro

Quote from: RyanE on August 11, 2015, 02:36:09 PM
I thought in S&I the magazine explosions were an option on the Brit side.  Been a while since I played.

If it is, then it was only added in a later patch or add-on.  We had a discussion with the developer on their forum shortly after SAI came out regarding the subject.

panzerde

There's an option to reduce turret flash fires, applied across the entire game.

"This damned Bonaparte is going to get us all killed" - Jean Lannes, 1809

Castellan -  La Fraternite des Boutons Carres

Asid

#171
RTW v1.1 RELEASED

Download here: http://www.navalwarfare.net/files/SAI/RTW_110_Update.exe

RULE THE WAVES V1.1 RELEASE POSTED:

The release version of RtW 1.1 has been posted to the "Information and Downloads" thread of this forum. This is a cumulative update and includes the 1.10v3 Players Manual, along with the following changes/additions:

Changes:
* Slightly increased shell damage.
* Improved the move ship screen for more user friendly interface. Also added drag and drop ship movement on world map.
* Maneuver unlocked after 10 minutes in convoy battles even if no enemy sighted.
* The question to finish ships under construction with the best fire control will only be asked once.
* Ships on ASW patrol will not have to go to the yard to fix maintenance problems (for simplicity, they can be assumed to do that regularly as part of their assignment).
* Reduced effects on unrest level of raider sinkings in none-home areas.
* Casemates and side by side forward guns now not allowed on small DD.
* Bonus tech can now appear somewhat earlier than before.
* Penetra! tion data for own guns can now! be accessed during battles (button in ship status screen, in main guns box).
* Added zoom out button on world map.
* Summary of oil producing areas now available (button on on map tab).
* The grant free passage to revolutionary event will now only happen once per war.
* Increased VP penalty for declining fleet battles.
* Summarized ships scrapped as a result of treaty (to reduce tedious clicking of messages in large games).
* Ship class definitions now added to the manual.
* Sea and land colour preferences now applies to world map as well.
* Added option to continue beyond 1925.
* Blocked cheating by exiting battles before they are finished.
* Blocked out of range speed/displacement values for very large fast ships in the ship editor.
* Lowered the cost of coastal batteries by 20%.
* Tweaked strategic submarine and mine effectiveness and improved player feedback.
* Slight increase of rebuild times.
* You can now open your own (=player nation) ship designs from other saved games in the ship designer. Makes it possible to reuse designs from previous games.
* Range circles will now display at start of a scenario (if selected).
* Blocked TR, AV and LT ty! pes in ship designer (not supposed to be designed by the player anyway).
* Reduced chance of smallest battleship fleet event for small nations.
* Possessions may be invaded during war if one side has a great force preponderance in the area (at least 4 to 1). (This is handled randomly as invasions are decided by the Army).
* Main form interface now adapts to screensizes down to 1024 * 768.
* Centreline turrets other than A or Y not allowed until 3 centreline turrets developed (to stop unusually creative ship designs).
* Added bonus techs to France and Russia.
* Maximum armour increased to 18 inches.
* Added some events (Thanks for suggestions).
* Added sorting to list in build ship dialog.
* Various other minor improvements to user interface.
* When ships get heavy flooding there is a risk that submerged torpedo tubes are destroyed (Torpedo flat is abandoned). This will somewhat reduce the risk of sinking ships delivering a parting shot.
* Capped ship displacement at 52000 and made sure it is working as intended with speed/Hp calculations.
* The AI will now not build destroyers with secondaries in casemates.
* Ships under construction will no longer be mined.
* BC will now take part in fleet battles even if no BB present.
* Prestige loss for finances in the red will not happen until 2 months after a war has ended.
* The scrap value of a ship will now never be negative! .
* Bearings overheated etc are now treated as other important messages, i.e. subject to preferences choice if shown or not.
* Added option for no borders on map.
* Added multi-select scrapping of several submarines.
* Added multi-select rebuild of several ships.
* Fund deduction for base expansion is now shown immediately.
* Treaty time info removed immediately when war starts.
* You can no longer improve bases in other nations possessions.
* Added risk of unexpected battle, where you cannot decline. Risk is roughly 5%, modified by intel and sigint ability.
* Blocked some unrealistic ship designs.
* Updated manual.

Bug fixes:
* Fixed cosmetic display glitch in the opening screen (only shows on some resolutions/machines).
* Fixed a bug with displaying data for coastal batteries from the main screen.
* Fixed a bug where the "Exit without saving" query not always worked.
* Fixed a bug where oil firing was not allowed after 1920 as it should have been.
* The all the worlds fighting ships button now brings up the naval almanac (which is of course in the bookshelf on the admirals bridge).
* Fi! xed a bug that could cause the ultimate research areas to be ignored.
* Fixed a bug with AI ship construction under treaty restrictions.
* Fixed a bug where ships exceeding treaty displacement could not be rebuilt.
* Fixed a bug where turret change from 12 to 15 in didn't work in rebuilds.
* Fixed a bug that could lead to "cold war" after a send force to colony event.
* Fixed erroneous text in training screen.
* Fixed a bug where an AI nation would say they cancelled an alliance but didn't.
* Stopped possibility to "take command" of friendly AI controlled forces.
* Fixed a bug when sorting on year in main ship table.
* Fixed missing message in designer about number of tubes in non-centreline torpedo mounts.
* Fixed bug when all merchants in a convoy were sunk.
* Made sure coastal installations never sink from flooding (could happen in some rare instances).
* Fixed some errors when continuing games to 1940s.

Map and battle data fixes (will mostly only take effect in new games):
* Moved a couple of bombardment objectives so that they can be bombarded from beyond the defensive minefields.
* Fixed some bases on the wrong side in a couple of scenarios.
* Fixed convoy objectives that were not in the correct location.
* Fixed a map error that made it impossible to move directly from West Africa to East South America.
* Fixed an error with the war data Russia vs France.
* Cleaned up and added map detail in the Adriatic and Yellow Sea.

Games in progress can continue under the new version with some caveats:
* Due to some changes in map data you should not patch if a game in progress is saved in the middle of a battle.
* Due to map changes some errors may occur in surprise attacks on Russia if continuing ongoing games as Japan.


RTW v1.11 RELEASED

Download here: http://www.navalwarfare.net/files/SAI/RTW_111_Update.exe

Click HERE for "Rule the Waves" Player Manual (V1.1.11): http://www.navalwarfare.net/files/SAI/RtW_MANUAL_111.pdf

This is a cumulative update and includes the 1.11 Players Manual, along with the following changes/additions:

CHANGELOG FOR RULE THE WAVES v1.11:

List of changes/fixes from 1.10:

Changes:

* Prevented some silly AI ship designs and too early double turrets for CL.
* Added summary screen at end of game (thanks 'CWemyss' for suggestion).
* The player can now also study enemy ships with real values after the game, but to prevent cheating this means resigning is now irreversible.
* Added risk of flash fire explosions when heavy secondary gun batteries receive penetrating hits.
* Adjusted AI shipbuilding so that AI nations are more prone to build more than one ship of the same cruiser class.
* Ultimate destination now shown after destination in ship list.
* Improved AI escort tactics.
* Bases of allied nations count as half their capacity when determining internment, maintenance effects etc.

Bug fixes:

* Made sure the AI will not design illegal ships. (Seems they could occasionally squeeze through).
* Fixed error when rebuilding ships with tertiary guns 6 inch or heavier.
* Fixed a bug that caused messages about ally combats and ship losses not to show.
* Fixed a bug which could make AI nations overreact and disarm on 0 tension.
* Fixed a bug where the move ship list could be empty after drag and drop if the ships under construction tab was selected.
* Fixed a bug with excessive prestige loss on player nation submarines sinking a liner.

Custom nations editor

Here are instructions for creating custom nations and the custom nations warinfo file editor.


These are provided as is for those who want to create their own custom nations. The documentation covers the essentials but may be a little sparse in places, but I will rather post it now than wait for the documentation to get perfect. Users are encouraged to add to the documentation file and post updated versions, it is a rtf file for simplicity.

Just download and unzip in the RTW directory. Read the info and run BCWarEditor.exe to edit warinfo data for the custom nation.

Thanks to GalagaGalaxian for helping test the editor.

Download here CustomNations.zip (588.61 KB): http://nws-online.proboards.com/attachment/download/1062


Original post: http://nws-online.proboards.com/thread/515/custom-nations-editor

The manual is attached:
http://dogsofwarvu.com/forum/index.php?action=dlattach;topic=691.0;attach=157
War in Pieces

Sign up for the Dogs Of War Vu newsletter @ www.dogsofwarvu.com 
I stand against Racism, Bigotry and Bullying

RyanE

Some of these are related to the battles.  Will those come out as patches for SAI or RJW?  Does anyone know?

Asid

Quote from: RyanE on September 02, 2015, 06:34:25 AM
Some of these are related to the battles.  Will those come out as patches for SAI or RJW?  Does anyone know?

Hi RyanE

As far as I know some of the changes will make it into the other sims. This will be when time allows.

Regards
War in Pieces

Sign up for the Dogs Of War Vu newsletter @ www.dogsofwarvu.com 
I stand against Racism, Bigotry and Bullying

Asid

RULE THE WAVES V1.2 RELEASED

The release version of RtW 1.2 has been posted to the "Information and Downloads" thread of this forum.
Download here (3.9MB) : http://www.navalwarfare.net/files/SAI/RTW_120_Update.exe

List of changes/fixes from 1.11:

Changes:
* Added some artwork.
* Improved late game AI ship designs re secondary turrets, fire control and TPS.
* Auto design more predictable. If you order a CA, you'll get a CA.
* Interventions only allowed in areas adjacent to areas where you have some possessions (prevents expansion in totally illogical places).
* Added some risk of corruption to Italy.
* Corruption now shows in nation overview.
* Coastal artillery now reduces the risk of a possession being invaded.
* Custom nations can now be opponents to custom nations.
* Limited ship designs with ridiculously many turrets.
* Slight adjustment of build times.
* Changed design checks so that heavy destroyers can have historical number of gun mounts.
* Added 10% ROF penalty for heavy guns in casemates.
* Made the AI much less likely to build ships with heavy secondary guns in casemates.
* A submarine may now sometimes take part in surprise attacks, lurking near the enemy base.

Bug fixes:
* Fixed a minor bug with invasions that only affected some custom nations.
* Fixed a bug with 20% ROF penalty remaining for secondary turrets even though the tech was developed.
* Fixed a bug with double and triple turrets for CL not being limited as intended.
* Fixed a calculation error with firing torpedoes at stationary ships.


Custom nations can now be opponents to custom nations.
In 1.2 custom nations can fight each other, as requested by players. There are two additional custom "nations" included in 1.2, or more correctly, variants of nations: Spain2, which has the CSA as an enemy, and CSA2 which has Spain as an enemy.

The instructions for creating custom nations have been updated accordingly.

Update install:
YOU MUST ENTER YOUR RtW SERIAL NUMBER TO INSTALL THE UPDATE !

(Selecting and copying your serial number to the clipboard works well, the installer will then read it from the clipboard and insert it automatically)

When the update installer gets to the "Directory" screen make sure to browse to/select the folder in which you have installed the RtW game to.


War in Pieces

Sign up for the Dogs Of War Vu newsletter @ www.dogsofwarvu.com 
I stand against Racism, Bigotry and Bullying

Asid



Above is the new Launch Scree. New images have been added to V1.2
War in Pieces

Sign up for the Dogs Of War Vu newsletter @ www.dogsofwarvu.com 
I stand against Racism, Bigotry and Bullying

Nefaro


Sir Slash

That's the sight my under-gunned navy usually sees just before.....
"Take a look at that". Sgt. Wilkerson-- CMBN. His last words after spotting a German tank on the other side of a hedgerow.

steve58

#178
I really would love to pick up RTW, but funds don't currently allow for it.   :(

Quote from: Nefaro on September 06, 2015, 09:08:27 AM
Nice artwork.  O0

Artwork is by agathosdaimon, a forum member on that 'other site'.  His post #3 shows an unfinished version of the image from July 21 and post #16 shows the finished version.

Government is not the solution to our problem—government is the problem.   Ronald Reagan
The democracy will cease to exist when you take away from those who are willing to work and give to those who would not.   Thomas Jefferson
During times of universal deceit, telling the truth becomes a revolutionary act.   George Orwell  The truth is quiet...It's the lies that are loud.   Jesus Revolution
If you ever find yourself in need of a safe space then you're probably going to have to stop calling yourself a social justice warrior. You cannot be a warrior and a pansy at the same time   Mike Adams (RIP Mike)

Asid

Quote from: steve58 on September 06, 2015, 02:14:52 PM
I really would love to pick up RTW, but funds don't currently allow for it.   :(

I have all of the SAI sims and think they are excellent. That is if that genre Floats Your Boat  :2funny:

Free Demo SAI (6.7MB) . It is outdated but will give people an idea. Also this is the battle system in RTW.

http://www.navalwarfare.net/files/SAI/NWS_SAI_DEMO.zip

Regards
War in Pieces

Sign up for the Dogs Of War Vu newsletter @ www.dogsofwarvu.com 
I stand against Racism, Bigotry and Bullying