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NWS Rule the Waves

Started by Asid, June 28, 2015, 10:09:54 PM

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Asid

Quote from: RyanE on November 25, 2015, 04:41:43 PM
I guess my real question is...when is it being completed then?

Hi RyanE

S&I is a one man show. However it won't be long. Sorry i know that's not to helpful.

I have them all. Really like the Russo-Jap war.

Regards
War in Pieces

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Nefaro

An update that adds side boob is always welcome.  O0

Asid

RTW Updated to V1.25

Download (4.2MB): http://www.navalwarfare.net/files/SAI/RTW_125_Update.exe

CHANGELOG FOR RULE THE WAVES v1.24:

RtW v 1.24

Changes:
* You will no longer get a warning from intel that your own fleet has many ships in active state.
* Slight change in engine weight calculations to make it harder to build fast ships larger than destroyers early in the game.
* Fast (>20 knot) ships built with low levels of engine development now have a higher risk of breakdown in extended high speed runs.
* Selected ammo now shown in ship details screen.
* Ships under rebuild will not get an offer to complete with the best available fire control.
* Crew quality of ships under rebuild will drop slightly each month.
* Ships under rebuild but halted will cost maintenance as if in reserve fleet.
* Land targets will no longer receive protection from coal bunkers.

Bug Fixes:
* Fixed an intermittent path error with the ship side view generator.
* Line checkbox now updated when auto generating ship designs.
* Disabled the ship picture menu choice for submarines, where it would cause an error.
* Fixed a bug with DD prefix that caused it to use numbered version of the first DD name instead of the prefix.
* Rebuilding a bulged ship will not result in further speed loss.
* Fixed a bug that could cause ships to select long range ammo choice at short range.
* Fixed error message in some cases when surprise attacks are impossible.


CHANGELOG FOR RULE THE WAVES v1.25:

This release is a hotfix for an error in v1.24 where if a nation has no submarines the game will throw an error message.
War in Pieces

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PanzersEast

I have redone the manual... man that thing although well written, the background and graphics make me sea sick.



Reworked Manual: http://linesofcommand.com/files/Rule the Waves.pdf

Cheers,
PE

Asid

RULE THE WAVES v1.26 Beta 02 POSTED

Download here (4.2MB): http://www.navalwarfare.net/files/SAI/RTW_126_Beta02_Update.exe

BUGFIXES:
* Fixed a bug where enemy nations could under some circumstances order ships in your yards when you were at war.
* Fixed a bug that could cause AI nations to build ships with illegal gun quality.
* Fixed a bug where you could occasionally be offered to build another unit of ships under rebuild.
* Fixed a minor bug where ships under construction could be delayed from effects of undeveloped shipbuilding even though the ships were built abroad.
* Fixed a bug where after a first rebuild, the minimum rebuild time for subsequent rebuilds would be the last rebuild time for that ship class.
* Fixed a bug that could mean that hurrying construction saved money in some cases.
* Fixed a calculation error that could occur when opening an old design using the load design button in the ship design screen.
* Fixed an error in the French war missions where a "Fleet battle" had become a cruiser engagement.
* Seized ships being built at your yards will now appear in your build area.


CHANGES:
* Added function to change number of guns per turret when designing ships (right click on turret in list).
* Improved some messages.
* Smoothed out the 900t kink in the engine/weight curve for destroyers.
* Ships scrapped during manual build of legacy fleet are now fully refunded.
* Mitigated tension rises between nations with very unequal fleet sizes. (Should make it less likely to stumble into wars with large nations when playing very small nations, and keep small or weakened AI nations from being as stupidly provocative).
War in Pieces

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Silent Disapproval Robot

Too many games, not enough time!

I'm going to have to get back to my Austria-Hungary campaign one of these days.  I was having a grand time playing it when I got distracted by something shiny and haven't had a chance to go back.

(and I need to spend some time at the gym....all this gaming and eating seems to have shrunk my belt.)



Gusington



слава Україна!

We can't live under the threat of a c*nt because he's threatening nuclear Armageddon.

-JudgeDredd

Asid

RULE THE WAVES v1.31

Download here (4.2MB): http://www.navalwarfare.net/files/SAI/RTW_131_Update.exe

1.31 Changes:

* Fixed the B/CA graphics glitch with too thick/thin ships in the build window.
* Fixed the instant empire exploit.
* Fixed a bug that allowed the AI to build ships with slightly larger displacement than it had docks for.
* Fixed a bug that prevented the AoN indicator in the design window from displaying sometimes.
* Made sure the AI will use its inital funds for building with very large fleets.
* Fixed the unwanted autobuild MS and DD glitch.
War in Pieces

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Asid

RTW Updated to V1.33 (9-27-2016)

Download (4.2MB): http://www.navalwarfare.net/files/SAI/RTW_133Final_Update.exe

CUMULATIVE CHANGES/FIXES FOR v1.33::

Changes:
* Somewhat reduced the numbers of ships in events with requirements to build cruisers etc.
* Added some detail to ROF and to hit calculations and display of same.
* Added development cost discount if a ship design is developed from an existing design.
* Refurbished submarine sinking mechanism, mainly to reduce the steepness of submarine diminishing return.
* Added better q-ship function when AMCs are used for ASW patrol.
* Added View Almanac button to the event screen.
* Slightly increased the cost of doing a blank rebuild.
* Battleships with four single turrets in lozenge configuration will no longer be classed as BB.
* Added an option to vary technologies.
* Coastal batteries built at start of the game will now start in service.
* Added strength bar display mode for world map.
* Areas with an invasion going on will be shown in red in the world map.
* Tightened definition of B ship type (to prevent mini battleships).
* Minor tweaks and fixes.

Bug fixes:
* Fixed a bug that made it free to add tubes to existing mounts in a refit.
* Range circles for AI controlled friendly divisions are now not shown.
* Scuttled raiders now get correct sunk dates.
* Fixed a calculating error with the monthly build cost in the build ship screen.
* Turret arcs in design screen now updated when cross deck fire selected and correct arc shown for V turret.
* Fixed a graphics bug where ship hulls were sometimes displayed the wrong size.
* Fixed a setup organization glitch where a division could have more than one core division following.
* Fixed a calculating error with main guns in casemates having weightless ammo.
* Ships built abroad now get the build time of the building nation and not that of the ordering nation.
* AI nations will now not scrap sunk ships.
* Fixed a design glitch that could give AI designed ships inferior gun quality.
War in Pieces

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Asid

As soon as this version is stable and no bugs reported we will publish the official version 1.33 of RTW, and we will thereafter focus development efforts on RTW2.

See here:
http://nws-online.proboards.com/thread/906/rtw-public-beta-33-posted?page=1&scrollTo=12926
War in Pieces

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Boggit

Quote from: Asid on September 28, 2016, 09:37:49 AM
As soon as this version is stable and no bugs reported we will publish the official version 1.33 of RTW, and we will thereafter focus development efforts on RTW2.

See here:
http://nws-online.proboards.com/thread/906/rtw-public-beta-33-posted?page=1&scrollTo=12926
@Asid :)
Is RTW2 a totally new game or an add on to RTW. I remember when I did my review Fredrik mentioned that he might have been doing an expansion to deal with carriers, naval airpower etc up to the mid 1950's. Does RTW2 cover this?
The most shocking fact about war is that its victims and its instruments are individual human beings, and that these individual beings are condemned by the monstrous conventions of politics to murder or be murdered in quarrels not their own. Aldous Huxley

Foul Temptress! (Mirth replying to Gus) ;)

On a good day, our legislature has the prestige of a drunk urinating on a wall at 4am and getting most of it on his shoe. On a good day  ::) Steelgrave

It's kind of silly to investigate whether or not a Clinton is lying. That's sort of like investigating why the sky is blue. Banzai_Cat

Asid

Hi Boggit

As far as I can remember. There were certain limitations in the current engine so I think it will be a new start. I will try and confirm :)

Regards
War in Pieces

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Boggit

The most shocking fact about war is that its victims and its instruments are individual human beings, and that these individual beings are condemned by the monstrous conventions of politics to murder or be murdered in quarrels not their own. Aldous Huxley

Foul Temptress! (Mirth replying to Gus) ;)

On a good day, our legislature has the prestige of a drunk urinating on a wall at 4am and getting most of it on his shoe. On a good day  ::) Steelgrave

It's kind of silly to investigate whether or not a Clinton is lying. That's sort of like investigating why the sky is blue. Banzai_Cat

DennisS

#223
OK...been awhile on this one.

I just spent about $40 on this one..should get the disc in the mail this next day or two.

I am in the process of watching The Historical Gamer's youtube lets play, covering 44 episodes of about a half hour each.

The gameplay looks excellent. I owned Steam and Iron, back in the day, before my computer blew up..this one adds to it, and much, much more. Many of you will already know that the 25-year limit has been removed, and replaced with a hard 50-year campaign limit, but with no additional research completed after year 25.

The ability to micro fleets, AFTER you have designed them from the ground up sounds perfect, for an old grognard like me.

Boggit

Quote from: DennisS on February 02, 2017, 03:05:35 PM
OK...been awhile on this one.

I just spent about $40 on this one..should get the disc in the mail this next day or two.

I am in the process of watching The Historical Gamer's youtube lets play, covering 44 episodes of about a half hour each.

The gameplay looks excellent. I owned Steam and Iron, back in the day, before my computer blew up..this one adds to it, and much, much more. Many of you will already know that the 25-year limit has been removed, and replaced with a hard 50-year campaign limit, but with no additional research completed after year 25.

The ability to micro fleets, AFTER you have designed them from the ground up sounds perfect, for an old grognard like me.
@DennisS
I doubt you'll be disappointed with it. The strategic layer and tactical layer work so well together. Once you get the hang of it, it is a truly absorbing game. You will really get a good grasp of the naval race at the beginning of the 20th Century. A lot of fun and plenty of replayability.
The most shocking fact about war is that its victims and its instruments are individual human beings, and that these individual beings are condemned by the monstrous conventions of politics to murder or be murdered in quarrels not their own. Aldous Huxley

Foul Temptress! (Mirth replying to Gus) ;)

On a good day, our legislature has the prestige of a drunk urinating on a wall at 4am and getting most of it on his shoe. On a good day  ::) Steelgrave

It's kind of silly to investigate whether or not a Clinton is lying. That's sort of like investigating why the sky is blue. Banzai_Cat