Good or evil? How do you play?

Started by MetalDog, February 21, 2016, 10:36:22 AM

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MetalDog

I got ahead of myself and told them to come up with some background details on their own.  What they crafted doesn't jibe too well with the setting I am creating.  However, nothing is set in stone in the campaign, so I am going to take each of them aside for some fine tuning of their back story.
And the One Song to Rule Them All is Gimme Shelter - Rolling Stones


"If its a Balrog, I don't think you get an option to not consent......." - bob

BanzaiCat

#46
I haven't role-played in a long, long time...then, though, as now, I much prefer 'good' characters over evil ones, and 'chaotic' characters over lawful ones. Chaotic Good is my favorite alignment. I prefer that in my electronic games, too...such as Mass Effect. Ultimately, being the good guy is great.

I have from time to time played Lawful Good, specifically Paladins of course, and a Cavalier that I recall, but rarely would that happen.

I recall my group did play an Orc campaign once, so I had no problem with the evil alignments in that one. In fact it was really good fun. I only remember one specific - when the Orc Shaman in our group said who his god was, I said, "Who that?" It didn't elicit a positive response.

One thing I've always wanted to try is an evil-themed party that ends up having to do good things and thereby become the unwitting (and unwanted) heroes to the land. Never got a chance to try that out.

Bison

I think a campaign like BC describes with a band of orcs is something that would work, but I think that's my point.  Everyone has to be on board with an evil plot and in the end I personally just don't see the appeal of that style of campaign.  I think you are better off exploring a campaign world where the lines between good and evil are blurred.  Star Wars is actually very much like that in the sense that the lines of good/evil are blurred.  The rebels are just as capable of doing morally questionable things as the Empire, but it's not explicit in the sense of laying waste to a group of villagers just because you can.

Bison

I forgot today was Friday.  I was going to start badgering Metaldog for some updates on how his group went today.

MetalDog

My bard and one of the rogues are moving this weekend, so, it won't be until next weekend for sure.  And the next meeting is going to be tightening up backgrounds so they fit the campaign world and running a few examples of combat and role playing to get us started.  The real deal should start the following session.
And the One Song to Rule Them All is Gimme Shelter - Rolling Stones


"If its a Balrog, I don't think you get an option to not consent......." - bob

Bison

Hmm...sounds like someone should be doing some map drawing and conducting mock battles to test out the difficulty levels.  Slacker!  :)

MetalDog

Quote from: Bison on February 27, 2016, 01:31:06 PM
Hmm...sounds like someone should be doing some map drawing and conducting mock battles to test out the difficulty levels.  Slacker!  :)

Both are on the agenda for the weekend.  You wanna come over and playtest with me?
And the One Song to Rule Them All is Gimme Shelter - Rolling Stones


"If its a Balrog, I don't think you get an option to not consent......." - bob

Bison

I totally would if I lived down there or we both had fantasy grounds.

MetalDog

Fantasy Grounds is on my wishlist at Steam.  I'd totally get it if we could get a mega game together.  You, me, LB, Brant, Nef, SoM, DoubleDeuce, and more that I am sure I am missing right now.  That'd be some epic stuff!
And the One Song to Rule Them All is Gimme Shelter - Rolling Stones


"If its a Balrog, I don't think you get an option to not consent......." - bob

bob48

This all sounds like fun. I know that we were looking at Fantasy Grounds last year, and panzerde did buy it. I seem to recall that not everyone in the group needs to buy the full version, only the DM?
'We few, we happy few, we band of brothers'

'Clip those corners'

Recombobulate the discombobulators!

MetalDog

I seem to remember something like that, too.
And the One Song to Rule Them All is Gimme Shelter - Rolling Stones


"If its a Balrog, I don't think you get an option to not consent......." - bob

Bison

I think if you have the ultimate client it allows for demo users to play but I'm not sure the limits.  The regular allows hosting and playing with others who own the client.

Nefaro

Quote from: Bison on February 27, 2016, 04:43:05 PM
I think if you have the ultimate client it allows for demo users to play but I'm not sure the limits.  The regular allows hosting and playing with others who own the client.

I think the full client owner can purchase extra player slots or whatnot, as needed.  But isn't the basic player client rather inexpensive too?  Or am I thinking of something else?

Could be a good time!  :)


What systems does Fantasy Grounds support?  I recall Savage Worlds being one..?

Bison

The ultimate client is $140 and the basic client is $40.   The major difference is that the ultimate can host an unlimited number of players using the demo/free client.  The basic client can host a single demo/free and can play with anyone with the basic client.  There are other differences too, but Double Deuce is the expert on the whole virtual table top clients and he'd be able to answer that better.

The one downside is the free stuff is limited to like 2 ed D&D, Pathfinder, and 3.5 D&D.  And honestly I'm not sure what you get with the free programs if it's just basic rules are more than that other wise if you want to do like D&D 4/5 ed or other system you need to buy the materials which can get expensive too depending on what is needed/wanted for the game.

Nefaro

I forgot you have to buy the specific rules set & such.  Does only one person need it or...?

Sounds like it could turn out to be a large investment.