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X-COM Preorders

Started by Jarhead0331, September 07, 2012, 06:15:24 AM

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CptHowdy

"If you know how one can select specific team members for away drops I would appreciate the insights"

when you get the view of your team, you have two choices, edit unit and clear unit. obviously you have clicked edit unit since you know about the loadouts. clicking clear unit opens that spot and lets you add a different unit

JudgeDredd

I agree a little bit with airboy in that I think some of the things he points out suggest it pretty shallow i.e. not deep.

It's fine in so much as it's just about enough for me...a few little things I would like to have changed already mentioned...but from a "game" perspective, it's fun and pretty challenging - if mostly because of the enforced lack of tactical depth.

I didn't have the original to compare this to - nor did I do much reading about it outside the RPS insight and video along with what I read here...I'm not disappointed - I just don't like some of the enforced gameplay decisions.

I just took out the Alien base. That's a pretty big map - lost my super sniper.

I have to say the game is a huge challenge on Easy. I mean, my squads aren't dropping like flies, but they are more often than not ALL coming back wounded if not having one or 2 killed. Easy is challenge enough for me whilst keeping the fun there. I don't think I'll be rushing back to normal anytime soon.

The grenade chucking crazy mouse cursor is driving me nuts. I have found it's easier to aim if you zoom out - but that doesn't work well on multi level arenas.

I've got lots of hours on this so most definitely couldn't complain about the price or the gameplay...just a few niggles and they are just imo really.
Alba gu' brath
Jarhead - I hate people

airboy

Quote from: CptHowdy on October 15, 2012, 01:37:14 PM
"If you know how one can select specific team members for away drops I would appreciate the insights"

when you get the view of your team, you have two choices, edit unit and clear unit. obviously you have clicked edit unit since you know about the loadouts. clicking clear unit opens that spot and lets you add a different unit

Thanks - I for some reason thought that "clear" meant "erase."  I'm also used to checking off or selecting people from a drop-down menu.  Just one of those "duh " moments.

LongBlade

Quote from: airboy on October 15, 2012, 03:59:09 PM
Quote from: CptHowdy on October 15, 2012, 01:37:14 PM
"If you know how one can select specific team members for away drops I would appreciate the insights"

when you get the view of your team, you have two choices, edit unit and clear unit. obviously you have clicked edit unit since you know about the loadouts. clicking clear unit opens that spot and lets you add a different unit

Thanks - I for some reason thought that "clear" meant "erase."  I'm also used to checking off or selecting people from a drop-down menu.  Just one of those "duh " moments.

"Clear" is not the best choice of word.
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.

Bison

Quote from: LongBlade on October 15, 2012, 04:14:55 PM
Quote from: airboy on October 15, 2012, 03:59:09 PM
Quote from: CptHowdy on October 15, 2012, 01:37:14 PM
"If you know how one can select specific team members for away drops I would appreciate the insights"

when you get the view of your team, you have two choices, edit unit and clear unit. obviously you have clicked edit unit since you know about the loadouts. clicking clear unit opens that spot and lets you add a different unit

Thanks - I for some reason thought that "clear" meant "erase."  I'm also used to checking off or selecting people from a drop-down menu.  Just one of those "duh " moments.

"Clear" is not the best choice of word.

Swap or Switch Soldier would have been better for sure.  I also thought some of the loadout amounts changed with class advancements.  This is at least the case with support units and medical packs.

CptHowdy

Quote from: airboy on October 15, 2012, 03:59:09 PM
Quote from: CptHowdy on October 15, 2012, 01:37:14 PM
"If you know how one can select specific team members for away drops I would appreciate the insights"

when you get the view of your team, you have two choices, edit unit and clear unit. obviously you have clicked edit unit since you know about the loadouts. clicking clear unit opens that spot and lets you add a different unit

Thanks - I for some reason thought that "clear" meant "erase."  I'm also used to checking off or selecting people from a drop-down menu.  Just one of those "duh " moments.

hehe yeah i was leery to click on that at first as well. thought it meant get rid of unit for good! as others stated swap or switch would have been a better word.  just got an upgrade for my rocket launcher!! love how it curves now.

Con

Was going to pull the trigger on this game but I wanted the elite soldier pack dlc. Since this only exists in the physical copy and wanting to get an Xcode fix right away I went and got the demo.

Now after playing the demo I don't feel as jazzed about the game as I was reading the reviews. I can't quite put my finger on it but might be due to lack of individual tactical options crouch hide etc for the individual troops.

So my question is does the demo do the game justice or if you were unsatisfied with the demo does that feeling still persist in the full game

Thanks
Con

Bison

I guess it depends on what your expectations are to be honest.  If you don't like the combat decisions in the demo, I'm not sure your mind would be changed with the complete game.  Sure as your units develop you get more tactical options, but the basic controls remain the same: move, shoot, reload, overwatch and hunker down.  Personally it's hit a nice sweet spot for me so far, but I wasn't looking for an overly deep tactical game either.

Greybriar

Quote from: eyebiter on October 15, 2012, 05:46:57 AM
If you want to disable the various logos when Xcom starts

http://forums.2kgames.com/showthread.php?150666-Here-is-how-to-disable-intro-movies-for-Xcom

Thanks for the link!

I am nowhere near the end of my first game, but one thing I am concerned about is that even though a wounded soldier recovers, his/her will is permanently reduced. I am just now getting into missions with aliens using mind control and I shudder to think that my most experienced troopers will be more vulnerable to this form of attack due to having been wounded.

XCOM: Enemy Unknown isn't perfect, but I feel it is well worth the money I paid for it. Had I to do it over again, I would still buy this game.
Regardless of how good a PC game may be it will always have its detractors and no matter how bad a PC game may be it will always have its fans.

tgb

Quote from: Greybriar on October 15, 2012, 08:43:11 PM
Quote from: eyebiter on October 15, 2012, 05:46:57 AM
If you want to disable the various logos when Xcom starts

http://forums.2kgames.com/showthread.php?150666-Here-is-how-to-disable-intro-movies-for-Xcom

Thanks for the link!

I am nowhere near the end of my first game, but one thing I am concerned about is that even though a wounded soldier recovers, his/her will is permanently reduced. I am just now getting into missions with aliens using mind control and I shudder to think that my most experienced troopers will be more vulnerable to this form of attack due to having been wounded.

XCOM: Enemy Unknown isn't perfect, but I feel it is well worth the money I paid for it. Had I to do it over again, I would still buy this game.

I like that wounded units have their will reduced.  Battle fatigue. It give you more incentive to keep them from getting wounded.

I lost my second game again, in another death spiral resulting from losing a couple of squads.  I'm starting to think iron man isn't for me.

Arctic Blast

So, I ended up abandoning my game. Terror mission ended in 5 man squad wipe. By the time I found the Chryssalids, there were 3 of them and 2 zombies. Then they killed my best soldier and turned him. It went downhill from there. The end of the month saw me BARELY manage to stay in business, but 4 countries had bailed by then and 4 others were already in the red for next month. That's a downward spiral there's no recovering from.

So I start anew. This time, I've lost one guy total (sent a Sniper to the roof not expecting a Sectoid to be up there). Unlocked 5 man squads and Wet Work (25% XP bonus for kills) from the Officer Training School. When the Terror Mission rolled around this time, my Heavy was 4th rank, the high end Sniper I'd earned as a reward for an Abduction mission was bad ass enough to drop Chryssalids with one shot, and the other 3 were packing laser rifles. Finished it clean, and with 15/18 civvies rescued. I've now got everyone in Carapace armor, 6 people have earned high enough rank to get a Nickname, everyone has laser rifles, and laser sniper rifles and heavy weapons are on the way.

XCom taketh and XCom giveth.

And I'm terrified, because I see doom around every goddamn corner.  ;D

Silent Disapproval Robot

#296
Victory!  (Although I had to change difficulty to fix the stupid bug I was having.  And I had to reload about 20 times before the event trigger worked properly.  Lost a guy over and over and over again trying to find the invisible alien stuck on the roof which is why I have 7 deaths listed on one screen and 5 soldiers lost on the other.)





Grim.Reaper

The whole xcom release and the reactions have intrigued me.  Wherever you go it seems people are comparing to the old version which I understand.  But to the level people are digging in and saying they won't buy it because it isn't as close to the original makes me scratch my head, especially for a game that was released so long ago.  What if there never was an original xcom?  How would these same folks think of this game without comparing it to the past?  I am guessing more than not would have rushed out and bought it.  But instead seems more are concerned about what it is not versus comparing on its own merits of what it truly is.  Maybe the only mistake the developer might have made was referencing the original in its marketing, but personally I don't see that as a big deal.  Now I am a person that never played the original so maybe tougher for me to understand.  But I would like to think I wouldn't be stuck in comparing two products that were released 20 years apart to different generations of gamers.

Enjoy or dont enjoy it based on what it is today!!

Greybriar

Quote from: tgb on October 15, 2012, 09:44:52 PM
I like that wounded units have their will reduced.  Battle fatigue. It give you more incentive to keep them from getting wounded....

I would prefer that over time a unit would recover most or all of his or her will instead of losing it permanently, thus making him or her seriously vulnerable to aliens attempting mind control. The reason I feel this way is that it is virtually impossible on a normal gameplay setting to prevent the wounding of a player's green soldiers early on, before adequate armor and weaponry are available. This aspect of the game makes me feel like making kamikazes out of all my weak-willed soldiers.
Regardless of how good a PC game may be it will always have its detractors and no matter how bad a PC game may be it will always have its fans.

JasonPratt

Quote from: Greybriar on October 16, 2012, 06:50:07 AMThis aspect of the game makes me feel like making kamikazes out of all my weak-willed soldiers.

So, it's like real life in that regard, then!

;D
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