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Star Citizen

Started by Jarhead0331, June 04, 2014, 10:07:29 PM

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Destraex

skoop are those screenshots on the highest settings? I am playing on high rather than the top setting.
"They only asked the Light Brigade to do it once"

Skoop

Quote from: Destraex on December 05, 2019, 04:41:16 PM
skoop are those screenshots on the highest settings? I am playing on high rather than the top setting.

Yep maxed everything out except maybe one notch down on shadows and aa.

Destraex

Not the next patch 3.8, but hopefully 3.9, Star Citizen will have a game mode separate to the open world that is meant for balance purposes. This mode is supposed to be like a battlefield style game eg battlefieldV or 2. Its basically infantry and vehicles rushing at each other and holding points. Perhaps this will attract a new crowd of people. I have to admit, I do not always enjoy the travel time in the verse, which is why I am looking forward to the squadron42 style campaign. Which will add structure and military carrier operations to the mix. Without the player having to worry about every economic and organisational detail. This video explains the new mode:
"They only asked the Light Brigade to do it once"

Jarhead0331

My understanding is that the new mode will be objective based with varied mission types. It won't just be rushing capture and hold points.
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


Destraex

Even better than battlefield then. Looking forward to it actually. Although I have friends that are upset becuase it seems to them to be another tangent.
"They only asked the Light Brigade to do it once"

Skoop

The game mode might have push some features back but the yield is far greater, a whole new game mode, and one with some actual meat to it.  I think it'll be fun for a multitude of reasons, but mainly for being able to use vehicles I haven't used yet or to use them in a way that matters.

The development for the verse looks like it's humming along, SOCS and a new planet being the big 3.8 features.  We may get 3.8 before Christmas.

Destraex

Yep. I am pretty happy right now. Originally when I thought persistence was going to be permanent persistence I was not confident that it was the right move. But now that I have heard their intentions for persistence are more along the lines of 3 monthly wipes I am very happy to have persistence. Because their is no disadvantage to those waiting for release before hooking into the game.
"They only asked the Light Brigade to do it once"

Jarhead0331

^so then is it fair to say that you no longer feel that Star Citizen is "unplayable"
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


Destraex

#503
Jarhead see my original quote below. In context I qualify "not playable" with "if". Sometimes the game is still not playable. That is when people will start losing persistent credits or stop playing. As you can see from my further commenting back a page, it is more stable than before but I still hit crashes and still hit server instances that are not playable, that the whole server is complaining about on chat. Additionally in future we do not know what newer build with newer features and tech will introduce in terms of bugs and performance. Additionally I do not know what experience people with lesser machines than I are experiencing. Some people would also qualify playable to mean that they can play the complete game with all features in a coherent manner. To this end it's still a little leaning towards a very advanced tech demo. Some of the things that are supposed to be playable are not in game yet or still being worked on. The facial system when you dock is a good example, or the AI, the campaign etc.
I am enjoying the game and it is playable from a performance perspective most of the time for me. Of course it is still not performing smoothly in a lot of instances for me, when explosions happen it pauses, locking with missiles seems jerky, running around on some planets presents issues etc, but playable it is for the most part.

What I was trying to say is that permanent persistence at this time would be unfair to those who are going to wait until release to play the complete and 100% playable game. All I ask for is a release wipe. Which looks like happening from what they are saying.

"I can see that. But if it is not playable and thr universe is only one system still. Add to that people crashing and possibly losing their starting pledge ingame credits. I think they are playing with fire."
"They only asked the Light Brigade to do it once"

Destraex

Just tried to do my first cargo mission. Got a connie and it was supposed to be on D10. Nothing their. No ship. Was at the pad within 20 seconds of getting the connie. Ship console shows it as active but will not track it. Only 10 minutes left before work now. :(
"They only asked the Light Brigade to do it once"

Jarhead0331

Quote from: Destraex on December 09, 2019, 05:34:34 PM
Jarhead see my original quote below. In context I qualify "not playable" with "if". Sometimes the game is still not playable. That is when people will start losing persistent credits or stop playing. As you can see from my further commenting back a page, it is more stable than before but I still hit crashes and still hit server instances that are not playable, that the whole server is complaining about on chat. Additionally in future we do not know what newer build with newer features and tech will introduce in terms of bugs and performance. Additionally I do not know what experience people with lesser machines than I are experiencing. Some people would also qualify playable to mean that they can play the complete game with all features in a coherent manner. To this end it's still a little leaning towards a very advanced tech demo. Some of the things that are supposed to be playable are not in game yet or still being worked on. The facial system when you dock is a good example, or the AI, the campaign etc.
I am enjoying the game and it is playable from a performance perspective most of the time for me. Of course it is still not performing smoothly in a lot of instances for me, when explosions happen it pauses, locking with missiles seems jerky, running around on some planets presents issues etc, but playable it is for the most part.

What I was trying to say is that permanent persistence at this time would be unfair to those who are going to wait until release to play the complete and 100% playable game. All I ask for is a release wipe. Which looks like happening from what they are saying.

"I can see that. But if it is not playable and thr universe is only one system still. Add to that people crashing and possibly losing their starting pledge ingame credits. I think they are playing with fire."

Sounds like a lot of explaining and double speak to me. Either it is playable, or it isn't. It is an alpha. Of course it is going to have missing features and technical limitations, which is all you are describing. I stand by my original point, that SC has come a very long way from its pre 3.x days and using the word "unplayable" to describe it is sloppy or inaccurate at best, and disingenous at worst, and I of course know that was and is not your intention, as you generally seem to be enjoying it very much.
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


Destraex

#506
Jarhead I have explained the best I can the original context of my statement "if it is unplayable", to mean that the game is sometimes not playable. Whether it be because of bugs or any other reason is irrelevant. The point rather than the technicality that seems to be the particular hangup in this case, is that I was arguing against permanent persistence. For all the reasons above. Call it double speak if you want, as you say you know I did not mean to sound that way. It is sometimes unplayable and sometimes is playable. It is not consistent enough to say it is or is not. That is my opinion. Additionally the game will not be considered playable I would guess, for many backers or others, until all the features they were promised can be "played".

I have been both an alpha and beta tester on many games, most people do not enjoy doing that kind of work, but I do for a fair few games. The game was unplayable enough before that even as an alpha tester I could not enjoy it snd had to stop playing it. Now it is stable enough that lately I have loaded it every night and will likely continue to do so until I get my controller the way I like it and have tried most of the alpha features in their current iterations.

P.s. If Roberts needs a lawyer, I hope it is you :)
Would you say your statement about sloppy and innacurate or disingenuous is an "expert" opinion of yours or so far beyond proven as a fact that you do not have to state it is your opinion? In court I guess it is routine to state things as fact to maximise effect while debating for a client?

Like you said. I know you don't mean it anymore than I do. We are both passionate and are pretty much debating a technicality. Both fans and both enjoing the current build.
"They only asked the Light Brigade to do it once"

Skoop

I see were you both are coming from.  I've had a crash were my caterpillar was filled with 200,000 worth of goods on a trade run and crash...all gone.  Then I'll go a week with no crashes and rack up a million doing the same traded run...go figure.

My only complaint about star citizen is I want more.  What's in place right now is pretty fun, but the possibilities and potential are amazing, I just want more right now.

Destraex

#508
Where I was coming from is pretty redundant now that we are pretty sure that persistence is not going to be of the permanence I originally thought was a possibility. I think Jarhead was just worried I was giving people here the impression that the game has not improved to the point that it is not enjoyable to play, rather than what I was trying to convey, which was that if we had perma persistence people might get upset when they were permanently losing money because of bugs, which still are not uncommon, especially if a server instance is making the game unplayable which still happens at least in my region. When a server plays up, everything starts to slowly degrade and become strange, everybody starts complaining about strange things before we all realise that the instance itself seems to be causing the issues, probably because of slowdown. When I originally made the statement this was a frequent problem for me (and others in the servers here), but since I have only encountered it rarely. That is not to say that future releases with new features will not reverse this situation, thus permanent persistence would have been a bad move in my humble opinion.

Right now I am enjoying it immensely.
"They only asked the Light Brigade to do it once"

Skoop

3.8 update is live with a ton of new stuff.  New planet, new mining ship, melee combat, weather system and more.