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CMBN 2.0 patch is here

Started by Sir Slash, December 11, 2012, 11:49:02 AM

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Boggit

#30
Quote from: Bison on December 12, 2012, 07:54:25 PM
One of the features I'd like to see is a shorter turn.  Maybe a 30 second option in addition to the 60 second turn.
I'd like that too. One of the downsides of the 60s turn is that when moving troops under artillery fire tend to run to their destination point rather than hit the deck. This is more annoying if they then run into an artillery barrage going on in front of them rather than avoid it. I can't see people doing that in reality. I wouldn't.

With a 30s turn you have more chance to stop. That said if you go realtime it's not a problem. I like realtime, but I find it harder to keep tabs on stuff in a bigger scenario.
The most shocking fact about war is that its victims and its instruments are individual human beings, and that these individual beings are condemned by the monstrous conventions of politics to murder or be murdered in quarrels not their own. Aldous Huxley

Foul Temptress! (Mirth replying to Gus) ;)

On a good day, our legislature has the prestige of a drunk urinating on a wall at 4am and getting most of it on his shoe. On a good day  ::) Steelgrave

It's kind of silly to investigate whether or not a Clinton is lying. That's sort of like investigating why the sky is blue. Banzai_Cat

Bison

I'll play real time once in awhile, but I prefer turned based moves.  Mostly because it gives you a chance to review the action, plan moves, and enjoy the battle from multiple angles.

Boggit

Quote from: Bison on December 12, 2012, 08:10:02 PM
I'll play real time once in awhile, but I prefer turned based moves.  Mostly because it gives you a chance to review the action, plan moves, and enjoy the battle from multiple angles.
I'm take exactly the same view. I think your 30s move option is a good idea though. In some ways the "briefly target" feature in update 2 addresses part of the problem, but I still prefer your idea.
The most shocking fact about war is that its victims and its instruments are individual human beings, and that these individual beings are condemned by the monstrous conventions of politics to murder or be murdered in quarrels not their own. Aldous Huxley

Foul Temptress! (Mirth replying to Gus) ;)

On a good day, our legislature has the prestige of a drunk urinating on a wall at 4am and getting most of it on his shoe. On a good day  ::) Steelgrave

It's kind of silly to investigate whether or not a Clinton is lying. That's sort of like investigating why the sky is blue. Banzai_Cat

SgtRock

Have you tried playing real-time using pause? I find it, to be the best of both (turn/RT), just pause anytime you need to look  things over and adjust your orders.  It felt like I was too late to react in turned based mode.

JudgeDredd

Quote from: SgtRock on December 12, 2012, 11:32:31 PM
Have you tried playing real-time using pause? I find it, to be the best of both (turn/RT), just pause anytime you need to look  things over and adjust your orders.  It felt like I was too late to react in turned based mode.
That is my view. Alot of people wanted turn based put back in as per the old game and they got it - and rightly so - if they preferred it that way, then the game was essentially lost to them.

But I took to the real time mode very quickly and prefer it that way.
Alba gu' brath
Jarhead - I hate people

JudgeDredd

#35
So revisiting this - and an old problem I've always seen and not understood...so here (sorry for the pics - I had the LOS showing but that was dropped in the process)





Can I ask why my tank has no LOS to any of these targets? I have went down to ground level and zoomed to "see" what your unit sees (as described in the Armchair General How To videos), and apparently my unit can't see what I see.

From "my" perspective, there's no reason why my unit cannot see any of these structures - and yet the game decides it can't.

Any ideas?
Alba gu' brath
Jarhead - I hate people

Yskonyn

Is it nighttime? Is the weather foggy?
These do not really show well on the map visually but they do affect range of LOS.
"Pilots do not get paid for what they do daily, but they get paid for what they are capable of doing.
However, if pilots would need to do daily what they are capable of doing, nobody would dare to fly anymore."

JudgeDredd

#37
Day and just wet. (I think it was day - I'll have to check when I get home but I'm sure it's about 3 or 4 in the afternoon

And sorry about the pics...not everything I was seeing in game showed on the screen dump (like LoS) and where it stopped.

I did look at the tank to the tower - and checked top down and LoS seemed to stop half way across the field - but there was no rise in that field...at no time did the line "break" to show LoS was blocked by any other terrain...it just seemed to lose LoS half way to the target

It could be a distance thing...bit bizarre I'd have though though - it my be 700m away (which I think was the distance) but I thought a tank would be able to engage a visible target at that distance.
Alba gu' brath
Jarhead - I hate people

undercovergeek

IIRC and i always seem to run into the same issue - you have to be able to see the base of the building, or at least some part of the base based on the action point in the square - obviously if there was a target on top of the tower youd be ok

JudgeDredd

ah - so in order to target a building, you need to be able to see the base - but if a target is in the top of the building I could target the target.

That's kind of weird - and ever so slightly not accurately modelled. I guess it's no big deal now I know - why waste ammo on a building? I was just doing what one of the Armchair General videos suggested - it was some time ago I watched the one I'm speaking of but iirc it was suppression of possible infantry locations. I thought that nice big building was a nice place to put a spotter or sniper and so I wanted to "suppress" anything in there.

The same with the other two buildings. I thought they may be places containing enemy ambush troops...oh well.

Back to the discussion of "reality" and commanders abilities/restraints back in the day - this doesn't help enforce that argument really.  :P

Still love the games.

I've posted at Battlefront and I'll let you know if there's an official answer - and thanks to you both
Alba gu' brath
Jarhead - I hate people

JudgeDredd

It seems you may be right UGC. Someone posted something very similar at BF forums (wasn't you was it :-P )

I would like to see that changed - but I expect as it must have been in all iterations of the CMx2 engine then if it's not "fixed" by now then it's likely too difficult a job and therefore not likely to be addressed.
Alba gu' brath
Jarhead - I hate people

undercovergeek

Quote from: JudgeDredd on December 13, 2012, 06:36:58 AM
It seems you may be right UGC. Someone posted something very similar at BF forums (wasn't you was it :-P )

I would like to see that changed - but I expect as it must have been in all iterations of the CMx2 engine then if it's not "fixed" by now then it's likely too difficult a job and therefore not likely to be addressed.

lol, no not me, but im glad to see i was right - wouldnt want to give duff info - it has caused some big arguements as you can imagine, a tank in a street cant blow the last building because it cant see the base or all of it until the enemy reveal themselves and thats usually with a bazooka!! still, enforces the RL tactic of leading with infantry supported by tanks, but yes its a pain in the arse

JudgeDredd

Quite a heated thread over there about the cost of the upgrade.

Whilst Steve is right in my opinion and has a point - he doesn't half put it across in a rather derogatory manner...though I haven't read the posts about the price so perhaps it's the straw that broke the camels back.

But it's that kind of thread and the "fanboy" attitude over there that reminded me I don't really like hanging out over there or posting (though I should mention that the people who replied to my post were more than helpful). Reminds me a wee bit of the Derek Smart days (only slightly though - his sight was on a whole other level!)

Aaaaaanyway - thanks UCK and Yskonyn for your help...it seems to be a feature of the game.
Alba gu' brath
Jarhead - I hate people

Nefaro

#43
Quote from: JudgeDredd on December 13, 2012, 05:40:14 AM
ah - so in order to target a building, you need to be able to see the base - but if a target is in the top of the building I could target the target.


That has been my experience.  Doesn't work out well for indirect fire into higher stories.

I noticed a bit of the bug with the shadows in your first screenshot, on the backside of the tank turret and hull.   It's not as easy to see from that angle/distance but it's there:



See how the banded shadow lines are displayed across it?  I've had that issue since CMSF.  Those lines will also move, as a whole,  too even just sitting there.  Have you not noticed that weirdness before?  I often end up turning shadows off because of the "shadow grill" effect that gets displayed over tank textures.  I wonder if they fixed that in CMI?  It's most pronounced when you have multiple vehicles near each other, with a bunch of the shadow bands moving across their surface, then stopping, rinse/repeat.

JudgeDredd

I had noticed it - as you from CMSF - but I put it down to video card/drivers/game - I'm not sure I ever messed about trying to get rid of it by tinkering as it's pretty much the only game I have that kind of graphical issue with.

It was VERY pronounced when I went to zoom to look at the buildings in the distance - looked very ugly.

Someone at BF noticed there were no trees and asked if I had turned trees off. I doubt I did - but it's possible. I'll check when I get home. I will be embarrassed if I did!
Alba gu' brath
Jarhead - I hate people