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Wargame: AirLand Battle

Started by Jarhead0331, April 24, 2013, 08:24:27 PM

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Apocalypse 31

Quote from: GDS_Starfury on December 13, 2013, 11:53:45 PM
I havent realy had much of a problem with fuel.  arty and helo's on the other hand expend ammo by the job lots.

Hate to burst your bubble, but the ammo load outs are actually accurate.

Jarhead0331

Quote from: Apocalypse 31 on December 14, 2013, 09:50:12 AM
Unofficial mod tools have been out for a while.

Even the official forums have a sub section for modding.

That doesn't answer the question...are you trying to be obtuse on purpose?
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Semper Grog
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Apocalypse 31

#422
Quote from: Jarhead0331 on December 14, 2013, 12:07:58 PM
Quote from: Apocalypse 31 on December 14, 2013, 09:50:12 AM
Unofficial mod tools have been out for a while.

Even the official forums have a sub section for modding.

That doesn't answer the question...are you trying to be obtuse on purpose?

Obtuse? All I did was read the modding forum and learn how to do it.

Edit - some folks with 10lb brains figured out how to mod the games .ndf file through hex editing. They then created a program that will call specific lines of hex, so players can modify values.

It's not pretty or easy but it works.

The guy who cracked the egg has since ceased development on the tool.

GDS_Starfury

Quote from: Apocalypse 31 on December 14, 2013, 09:51:47 AM
Quote from: GDS_Starfury on December 13, 2013, 11:53:45 PM
I havent realy had much of a problem with fuel.  arty and helo's on the other hand expend ammo by the job lots.

Hate to burst your bubble, but the ammo load outs are actually accurate.

my problem isnt with the load outs, its with how they drain the FOBs.  8 SPGs can fire all game and get 2 FOBs down to 1/3 supply.  4 Apaches will completely drain them after 3 or 4 attacks.
Jarhead - Yeah. You're probably right.

Gus - I use sweatpants with flannel shorts to soak up my crotch sweat.

Banzai Cat - There is no "partial credit" in grammar. Like anal sex. It's either in, or it's not.

Mirth - We learned long ago that they key isn't to outrun Star, it's to outrun Gus.

Martok - I don't know if it's possible to have an "anti-boner"...but I now have one.

Gus - Celery is vile and has no reason to exist. Like underwear on Star.


Apocalypse 31

Quote from: GDS_Starfury on December 14, 2013, 12:24:14 PM
Quote from: Apocalypse 31 on December 14, 2013, 09:51:47 AM
Quote from: GDS_Starfury on December 13, 2013, 11:53:45 PM
I havent realy had much of a problem with fuel.  arty and helo's on the other hand expend ammo by the job lots.

Hate to burst your bubble, but the ammo load outs are actually accurate.

my problem isnt with the load outs, its with how they drain the FOBs.  8 SPGs can fire all game and get 2 FOBs down to 1/3 supply.  4 Apaches will completely drain them after 3 or 4 attacks.

Ah yes. Completely agree. Fortunately the mod tools let you adjust how much it 'costs' to resupply a unit. I gave fobs a 10x increase in supplies to do some testing but it was complete spam. To make something fun but not spammy will require lots of tweaking.

The 10x boost gave fobs 100,000 supply points, which allowed the enemy to fire nonstop rockets at me.

Apocalypse 31

My 3x fuel mod has removed the constant need to micromanage sustainment assets, but still keeps them relevant - after all , logistics is an important aspect of combat.

Just imagine how much more effective the A10 is with 3x more fuel. It actually has time to loiter and provide CAS instead of just firing off a missile then RTB'ing. Same goes for fighters. F-16 can actually provide CAP for my ground forces.

Next on my list is the tank engagements. I want to accurately portray the soviet auto loader that takes 9 seconds to reload versus the US crewman standard of 6 seconds.


Nefaro

Quote from: GDS_Starfury on December 13, 2013, 11:53:45 PM
I havent realy had much of a problem with fuel.  arty and helo's on the other hand expend ammo by the job lots.

There were a few light armored vehicles I had fuel problems with.  Especially a couple of the scout types.  But usually it comes down to needing an ammo resupply before fuel.

A fuel mod would be welcome, but I dunno if it has been such an issue that I would want to mess with switching the mod in & out for playing multiplayer. 


I thought the aircraft loiter times were more for balance than anything.  Air power is pretty nasty when you got enough.

RedArgo

In case you have been following this thread, but haven't pulled the trigger, Steam has the game for $10 right now.  I just got it and I'm looking forward to trying it out.

GDS_Starfury

Quote from: Tinkershuffle on December 18, 2013, 03:52:54 PM
This is how you own in W:ALB.

http://www.youtube.com/watch?v=sHvXMFfWS_s

not bad.  somewhere theres a video of a air assault thats probaby the quickest and most brutal approach Ive seen.
Jarhead - Yeah. You're probably right.

Gus - I use sweatpants with flannel shorts to soak up my crotch sweat.

Banzai Cat - There is no "partial credit" in grammar. Like anal sex. It's either in, or it's not.

Mirth - We learned long ago that they key isn't to outrun Star, it's to outrun Gus.

Martok - I don't know if it's possible to have an "anti-boner"...but I now have one.

Gus - Celery is vile and has no reason to exist. Like underwear on Star.


CptHowdy

Quote from: RedArgo on December 26, 2013, 01:35:53 PM
In case you have been following this thread, but haven't pulled the trigger, Steam has the game for $10 right now.  I just got it and I'm looking forward to trying it out.

yeah been waiting for this one to go on sale. I picked it up and have done a few of the tutorials so far. not great at these games though, to much stuff for me to process all at once! would like to do a MP where each person is assigned air, ground etc...

mikeck

I think-for me- this will be like "Endless Space". A game I don't like at all but that other do. One day, I will play it and it will "click"

Seems polished and well done.
"A government large enough to give you everything you want is strong enough to take everything you have."--Thomas Jefferson

GDS_Starfury

the biggest help to avoiding the click fest is pre battle selection and deployment.  the better your plan and set up at the beginning the easier the battles will be.
Jarhead - Yeah. You're probably right.

Gus - I use sweatpants with flannel shorts to soak up my crotch sweat.

Banzai Cat - There is no "partial credit" in grammar. Like anal sex. It's either in, or it's not.

Mirth - We learned long ago that they key isn't to outrun Star, it's to outrun Gus.

Martok - I don't know if it's possible to have an "anti-boner"...but I now have one.

Gus - Celery is vile and has no reason to exist. Like underwear on Star.


Father Ted

Quote from: GDS_Starfury on December 27, 2013, 05:08:34 PM
the biggest help to avoiding the click fest is pre battle selection and deployment.  the better your plan and set up at the beginning the easier the battles will be.

After my first few goes at this (Skirmish v AI), I'd certainly endorse that view.  By deploying "battlegroups" initially to assault/reinforce objectives I now feel a bit more in control.

Michael Dorosh

Quote from: mikeck on December 27, 2013, 04:41:21 PM
I think-for me- this will be like "Endless Space". A game I don't like at all but that other do. One day, I will play it and it will "click"

Seems polished and well done.

By coincidence I was doing a YouTube search on the weekend for something unrelated and came upon a "deck building" video showing a force creation for Canadian forces. I actually served at a time when most of the vehicles being described were still in use and have ridden in some of the vehicles (M113, Grizzly AVGP) so it was interesting to see a video describing their relative merits.

However, after trying to find a gameplay video to learn more about the game itself, I was left kind of cold. The camera didn't seem to move much, and it looked like all you had to do was sit up on high and give your orders as quickly as possible. I'm sure there is more to it than that, but seeing some of the comments here about fuel, etc., I'm guessing this is one of those "war-flavoured" games rather than a nuts-and-bolts simulation.

They seem enormously popular (World of Tanks anyone?) but like you, they are not of much interest to me either. More power to those that do, but if my initial perceptions are accurate, I think I'll pass. A shame, given the amount of research that seems to have gone into it.