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X Rebirth First Trailer

Started by Darkspire, August 08, 2013, 11:08:33 AM

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mikeck

I am walking into a meeting... When I get out, I will get you the links to some mods that help out a lot. In your main rebirth folder, create a new folder called "extensions". This is where mods go and they are activated in game by opening "extensions" in the main menu
"A government large enough to give you everything you want is strong enough to take everything you have."--Thomas Jefferson

mikeck

#346
You know, the more I read on the forums, it's possible that I didn't repair my captured ship but only my skunk. Either way, I was still able to sell the ship at a shipyard in another sector...who knows. House rules...I never used captured ships...is like driving to work everyday in a stolen car, so doesnt effect me. I suppose it's possible the shit never moved from the original sector but the shipyard still purchased it even though it wasn't in the shipyard sector.... I had just assumed it followed me there because I was able to sell it.

Just throwing it out there as there is a thread on egosoft about the inability or complexity of repairing engines on captured ships
"A government large enough to give you everything you want is strong enough to take everything you have."--Thomas Jefferson

republic

I use the Realistic Hiway mod that gets rid of the fake traffic, the manual commands mod, and the ignore jump fuel mod.

mikeck

Ok, great mod to deal with post boarding repairs on captured ships:

http://forum.egosoft.com/viewtopic.php?t=353254&postdays=0&postorder=asc&start=0

Basically, repairs work if you put an engineer on a ship that also had construction drones. Unfortunately, during boarding, we are often told to "destroy the drone pad". If you do, your engineer won't have access to the drones and repairs won't happen. (Which is why some have not been able to repair captured ships)

This mod allows you to buy construction/repair drones for your skunk. Then you land your skunk onto the captured ship containing and engineer. Basically, the engined uses the skunk's drones instead of the native ship drones and repairs commence (although it takes a lot of time...maybe 20 minutes)

The alternative is make sure you are attacking a ship that has construction/repair drones and don't destroy the drone pad when that bimbo tells you to...your marines will still take the ship.
"A government large enough to give you everything you want is strong enough to take everything you have."--Thomas Jefferson

republic

The pathfinding is a little annoying.  I just had a freighter fly to a station then fly 35km away from where it needed to go, come within 5k, then go back out 20k, only to eventually pass through the entire station and park at the transfer point...

The game is so close to being absolutely amazing, and then it does weird crap like that.

MikeGER

...i love my free game so far in version 1.18   ...and still exploringthe possibilities

question: on boarding Ops
are the Marines for boarding (not the officer) get all a one-stunt contract, and are gone after a successful, or not successful boarding operation, .... or do they return to the Skunk and you can build up a little private army ...and are there casualties that may need replacements to buy after an assault on a ship?
   

republic

My marines went away after the boarding action, but the officer stayed on board the ship I captured.

mikeck

No you still have your Marines. Go talk to the Marine captain and ask him about his skills there you'll see the number of Marines you still have.
"A government large enough to give you everything you want is strong enough to take everything you have."--Thomas Jefferson

mikeck

Quote from: MikeGER on December 05, 2013, 04:17:08 AM
...i love my free game so far in version 1.18   ...and still exploringthe possibilities

question: on boarding Ops
are the Marines for boarding (not the officer) get all a one-stunt contract, and are gone after a successful, or not successful boarding operation, .... or do they return to the Skunk and you can build up a little private army ...and are there casualties that may need replacements to buy after an assault on a ship?
   

After you board the ship go find your Marine captain on the ship you just took you can dock with the freighter... Your Marine captain will be standing around somewhere in the ship or freighter you just took find him and tell him to come back on board The skunk. He will automatically bring his Marines with him. To verify how many Marines you have left alive ask the Marine officer about his skills in there you will see a list of veteran, recruit and elite Marines he has
"A government large enough to give you everything you want is strong enough to take everything you have."--Thomas Jefferson

republic

Quote from: mikeck on December 05, 2013, 08:17:30 AM
After you board the ship go find your Marine captain on the ship you just took you can dock with the freighter... Your Marine captain will be standing around somewhere in the ship or freighter you just took find him and tell him to come back on board The skunk. He will automatically bring his Marines with him. To verify how many Marines you have left alive ask the Marine officer about his skills in there you will see a list of veteran, recruit and elite Marines he has

Your absolutely right, I had no idea.

MikeGER

#355
Excellent! ...that is build into  the game the way i was hoping for :)

i don't feel strong enuf to already piss off a now friendly fraction... i will explore more of the universe before i start a war, but already have a Marine officer on my ship ( i hope i can board a vessel of the existing enemies)
  ...and a single Fedhelm to mine for resources/credits so far... and don't even have started leaving the system through a jump-gate       

mikeck

Just remember when boarding that once the pods are launched and on the way, you don't really have to keep blowing stuff up on the ship. Obviously you want to keep the jump drive disabled but don't destroy the drone platform and the engines (that are repaired) as your co pilot instructs. Your marines will take the ship anyway as long as you have 20-25 of them
"A government large enough to give you everything you want is strong enough to take everything you have."--Thomas Jefferson

republic

Do any of you remember the mod that shows what your trade ships are doing on the monitor?  I'm having trouble with my ships getting stuck and I don't' find out until it's sat there for hours.  I've found a mod to 'fix' that but...its not a mod yet and I don't feel comfortable messing with the game files.

skeptical.platypus

Gotta admit, this thread has me thinking hard about trying out xbirth after all. I've paid $50 for less impressive experiences than mikeck's exploding ship taking out part of a starbase. That sounds awesome!
The Law of Unintended Consequences, Seattle Pride Variant: The only city on the planet that can guarantee your purchase of recreational marijuana is from a stoner making $15/hr.

Grim.Reaper

Quote from: skeptical.platypus on December 05, 2013, 06:14:37 PM
Gotta admit, this thread has me thinking hard about trying out xbirth after all. I've paid $50 for less impressive experiences than mikeck's exploding ship taking out part of a starbase. That sounds awesome!

I am probably going to hold out until xmas sales, but you can get here for about $39.  Its a place for steam keys.  I have used them for some games in the past and had zero issues.

http://www.kinguin.us/catalogsearch/result/?q=rebirth