Downloaded for me starting at 23:00 PST. I stayed up far too late to fiddle around with it. Made a quick mission so I could fly around Altis in an AH-9 and shoot up a few vehicles and infantry. Seems good. I get generally good framerates with settings at high and a long view distance. I did get a few slowdowns when I zoomed in the view in built up areas but mostly good.
They shipped it without a single player campaign but said it'll be released "soon".
We'll be starting to play MP ArmA III with the SimHQ crowd starting this weekend. Join up!
So what is the difference between the release and the last development build? In downloading the final release I only got a 157mb file. Does this speak to the quality of the last development build, or should there be disappointment that the actual release is devoid of new content?
Is there any single player play at all? like individual scenarios? or is it just all multiplayer?
Quote from: mikeck on September 12, 2013, 07:18:49 AM
Is there any single player play at all? like individual scenarios? or is it just all multiplayer?
I don't have it but I'm pretty sure it comes with single missions or campaign
Then there's the editor for sandbox fun. And there's also planned assault.
http://www.plannedassault.com/games
Quote from: mikeck on September 12, 2013, 07:18:49 AM
Is there any single player play at all? like individual scenarios? or is it just all multiplayer?
There are a fair number of single missions and "showcases" which act as kind of a hands on tutorial for different game aspects.
Quote from: Jarhead0331 on September 12, 2013, 06:41:55 AM
So what is the difference between the release and the last development build? In downloading the final release I only got a 157mb file. Does this speak to the quality of the last development build, or should there be disappointment that the actual release is devoid of new content?
I haven't been following the blow-by-blow completely on this, but the gist I got from some of the forums I browse is that you should be disappointed that the actual release is devoid of new content.
I think, but I'm not sure, that these guys had to hit a deadline and so didn't put in everything they wanted to put in.
Or, they're awaiting the community modders to pick up the slack.
Overall it's a good game, but probably should have had a lot more "stuff" before an "official" release. No matter to me, I bought it in alpha so I didn't even realize it was "official" now...just another day of ARMA3 for me.
Quote from: Toonces on September 12, 2013, 01:04:23 PM
Quote from: Jarhead0331 on September 12, 2013, 06:41:55 AM
So what is the difference between the release and the last development build? In downloading the final release I only got a 157mb file. Does this speak to the quality of the last development build, or should there be disappointment that the actual release is devoid of new content?
I haven't been following the blow-by-blow completely on this, but the gist I got from some of the forums I browse is that you should be disappointed that the actual release is devoid of new content.
I think, but I'm not sure, that these guys had to hit a deadline and so didn't put in everything they wanted to put in.
Or, they're awaiting the community modders to pick up the slack.
Overall it's a good game, but probably should have had a lot more "stuff" before an "official" release. No matter to me, I bought it in alpha so I didn't even realize it was "official" now...just another day of ARMA3 for me.
Same here. I started noticing that there was something about Mainbattle tanks on the forums, but I didn't see any in the game (there are betabuilds in the beta that you have to manually get Steam to put on so that you get the beta of the beta). I noticed that the official release (hopefully not the beta of the beta of the official release) was coming up so I decided to wait for that since it might just load everything available -- though of course there could be betas of the patches etc.etc. I will look and see sometime soon if there's anything new in the version that gets loaded automatically on steam or if I have to punch a button somewhere to get the latest version.
Or maybe....Since It seems I have to fool with steam in any case...I'll just get Take on Mars!
FWIW, I understand that the infantry combat is much better than ARMA2. I haven't spent much time with ARMA3 yet, and I pretty much suck at the game anyway, so the nuances are lost on me. The SimHQ crowd loves the improvements, though.
Quote from: Toonces on September 12, 2013, 01:04:23 PM
Quote from: Jarhead0331 on September 12, 2013, 06:41:55 AM
So what is the difference between the release and the last development build? In downloading the final release I only got a 157mb file. Does this speak to the quality of the last development build, or should there be disappointment that the actual release is devoid of new content?
I haven't been following the blow-by-blow completely on this, but the gist I got from some of the forums I browse is that you should be disappointed that the actual release is devoid of new content.
I think, but I'm not sure, that these guys had to hit a deadline and so didn't put in everything they wanted to put in.
Or, they're awaiting the community modders to pick up the slack.
Overall it's a good game, but probably should have had a lot more "stuff" before an "official" release. No matter to me, I bought it in alpha so I didn't even realize it was "official" now...just another day of ARMA3 for me.
The thing is, they slapped on all release material in the final beta build.
Will there be a non-Steam DVD version of this one? All my ARMA stuff comes in a disc.
There will be a boxed version available but you'll still have to activate it through Steam to play.
Quote from: Silent Disapproval Robot on September 12, 2013, 06:06:29 PM
There will be a boxed version available but you'll still have to activate it through Steam to play.
Then might as well get the Steam version.
Quote from: Toonces on September 12, 2013, 01:50:37 PM
FWIW, I understand that the infantry combat is much better than ARMA2. I haven't spent much time with ARMA3 yet, and I pretty much suck at the game anyway, so the nuances are lost on me. The SimHQ crowd loves the improvements, though.
I've noticed that for me at least it is easier to get grenades to go where you want them to go. I find the assault rifles work somewhat more intuitively or convincingly. The destructible objects seem more destructable. The ocean works much better. The landscapes are more convinving than ever.
Infantry movement is the key factor that has been drastically improved from prior ARMA versions. It makes a tremendous difference.
I haven't even scratched the surface of everything that is in ARMA 3.
Check out these cool pictures this dude on SimHQ posted of a mission he created: Australia vs African rebels...
http://simhq.com/forum/ubbthreads.php/topics/3836358/ARMA_3_ADF_VS_African_Rebels#Post3836358
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fsimhq.com%2Fforum%2Ffiles%2Fusergals%2F2013%2F09%2Ffull-21868-65576-5.jpg&hash=956b95b9e901b166ab36c225160f59456095e034)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fsimhq.com%2Fforum%2Ffiles%2Fusergals%2F2013%2F09%2Ffull-21868-65579-8.jpg&hash=98a0ea932c14fddc3f5d38bbfd80f8b65375d26f)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fsimhq.com%2Fforum%2Ffiles%2Fusergals%2F2013%2F09%2Ffull-21868-65584-13.jpg&hash=accef6aaad5a0e3826ac429be6845906daa24271)
LOL, I feel like I'm the ARMA 3 champion of Grogheads or something this morning!
Check this out:
That's a lot to look forward to! How about the Arma 2 content library? Will there be some form of backwards compatibility?
Originally, we had an idea that was similar to Take On Rearmed. Unfortunately, upgrading the Arma 2 massive content library to Arma 3 standards is beyond what we can do in reasonable time. So instead, what we are going to do will be similar to Arma 1: we are going to release the entire Arma 2 library to the community and allow them create any derivative work within Arma 3. More details will be announced very soon.
WOW!
Ok. So right now there is no SP campaign right?
No SP campaign at release.
Ok, so if I just recently got ARMA II and still suck at it royally...like I die 5 min's in to every fight...do I want to spend the money for ARMA III right now?
GJK,
Only if you're planning on playing it right now. The reason I say that is because it's at full retail $60 vice the $30 it was in beta stage (I told you guys to buy it while it was on sale!). ARMA is one of those games that always goes on sale eventually, so there might be some merit in waiting a month or two until the hype dies down and you can snag it for a discount.
Of course, in my opinion it's worth $60. It's the best at what it does and there is an awful lot you can download off the community hub already.
I'm guessing that people aren't leaving ARMA II in droves (yet), so if I do get brave and want to venture in to MP, there should still plenty of active ARMA II servers around - agree?
Edit: that they are NOT leaving in droves yet...
A lot of it's already been ported over. The SimHQ group has already played around using ArmA II community maps in ArmA III.
Quote from: GJK on September 13, 2013, 04:16:01 PM
Ok, so if I just recently got ARMA II and still suck at it royally...like I die 5 min's in to every fight...do I want to spend the money for ARMA III right now?
Ha!
I have the whole ARMA2 set and still haven't played it yet. Not being a big FPS player these days, it'll probably be a long time before I check out the latest one. Far better than playing COD or Battlefield however.
I must be completely stupid....I know the campaign has been delayed, but where within the game can I play single player missions? I have tried all the menu options and can't seem to find them....the final game did come with missions didn't it?
Quote from: GJK on September 13, 2013, 04:25:39 PM
I'm guessing that people aren't leaving ARMA II in droves (yet), so if I do get brave and want to venture in to MP, there should still plenty of active ARMA II servers around - agree?
Edit: that they are NOT leaving in droves yet...
ARMA II = Real world equipment
ARMA III = Fictional equipment
I think a lot of people will still play ARMA II especially those clans than go for realism... and of course the DayZ players.
Once the nice MP modes like Wasteland, Life RPG, DayZ, and the real world equipment starts filtering into ARMA3 then it may be time to get it.
So how much has been ported over for those in the know?
Quote from: Grim.Reaper on September 13, 2013, 07:07:49 PM
I must be completely stupid....I know the campaign has been delayed, but where within the game can I play single player missions? I have tried all the menu options and can't seem to find them....the final game did come with missions didn't it?
You make them using the editor. :P
Really....no stock single player missions included?
Click Play, then missions, challenges, or showcases.
Quote from: Silent Disapproval Robot on September 13, 2013, 07:37:22 PM
Click Play, then missions, challenges, or showcases.
Thanks...I tried that, but using showcases as an example, if I choose infantry, seems to only show one mission. Is that all that is included in the base game, one mission per type? I just remember if the older games, seemed like we got more, but maybe I am misremembering.
Quote from: Grim.Reaper on September 13, 2013, 07:39:57 PM
Quote from: Silent Disapproval Robot on September 13, 2013, 07:37:22 PM
Click Play, then missions, challenges, or showcases.
Thanks...I tried that, but using showcases as an example, if I choose infantry, seems to only show one mission. Is that all that is included in the base game, one mission per type? I just remember if the older games, seemed like we got more, but maybe I am misremembering.
Sounds bad. ARMA2 had more. Looks like you need to search around for some user-made missions or make your own.
There is a ton of stuff in the Steam Workshop already. It's just like modding Skyrim, you subscribe and the mission, add-on, whatever gets added to your game.
I only subscribed to one mission so far called Operation Hog Cove, which has a random, dynamically generated mission each time you re-start it. Cool!
There is only one single-player mission in Arma3?! Wow.
I hope it's some huge randomized sandbox-ish kinda map, then. Otherwise that blows.
Smells like DLC in the future? The precedent has surely been inching towards less release features and sell the rest later in these big titles, of late. That would'nt be a big deal but the original games are still being priced top dollar. It's sliding into what all the critics of micro-transactions and smaller-DLC-vice-large-expansions had warned about years ago.
Ok, I checked. It does not come with any missions or campaigns, but it has 15 showcase missions. I haven't tried them yet.
Like I said before, there is a lot of content already in the Steam workshop and of course you can create quick missions using Planned Assault if you are into that.
It's not as big of a deal as you are thinking, seriously.
I don't think this is all part of a nefarious plan to DLC us to death. I think these BI wanted to get ARMA3 out before the next CoD and BF iterations, so although it is sort of incomplete, they will likely add content for free for a while.
Quote from: Toonces on September 13, 2013, 08:40:35 PM
It's not as big of a deal as you are thinking, seriously.
It's not a huge deal to me, I was more just trying to determine if I was looking in the right place for the missions.....I am sure there will be plenty of user created missions created, if not already.
As a long time ARMA user, I never really delve too long into the canned SP missions or campaigns anyway. :)
Quote from: jomni on September 13, 2013, 10:57:57 PM
As a long time ARMA user, I never really delve too long into the canned SP missions or campaigns anyway. :)
So it's all in the multi-player?
I'm asking because, as I said, I've not even fired up ARMA 2 yet. The last time I played one from these guys it was Operation:Flashpoint stuff long ago, in the far far away.
The SP campaign in ArmA II is actually pretty cool but over ambitious. It's a COIN op but it doesn't rely on triggers. It's up to you to explore the map and winkle out baddies but stuff happens whether you're around to see it or not.
Nefaro, I mean I just make my own stuff or download 3rd party missions. There's a also this default random patrol mission that I keep firing up once in a while.
-------------------------------
Guys I just bought it (ARMA3). There are TONS of single player content in Steam Workshop. Maybe that's why the devs didn't bother doing SP stuff. As for MP, I see that there are Wasteland servers so I'm good to go. :)
Wasteland servers are a bit hit and miss right now. A lot of players are reporting huge FPS drops. I think it's due to the ridiculous number of scripts the server is running. The games the SimHQ crowd played earlier tonight were very stable and nobody reported any big FPS drops. There were a few hiccoughs but I'm sure that'll be ironed out in future patches. For co-op MP, the game is superb. Single player stuff isn't there yet though so you may want to hold off for updates and/or a sale.
Quote from: jomni on September 14, 2013, 01:17:35 AM
Nefaro, I mean I just make my own stuff or download 3rd party missions. There's a also this default random patrol mission that I keep firing up once in a while.
-------------------------------
Guys I just bought it (ARMA3). There are TONS of single player content in Steam Workshop. Maybe that's why the devs didn't bother doing SP stuff. As for MP, I see that there are Wasteland servers so I'm good to go. :)
yep, there's always plenty to do in the ARMAverse. Lately I've been mostly making my own missions. All the new gear will make that somewhat more interesting. I usually play the missions from both sides, plus when you get killed you can switch sides.
The new stuff is pretty interesting. The FIA (one of my favorite factions) are back. They aren't independent or opfor but they aren't well-armed either. Actually since Opfor (whoever they are supposed to be) seems to have an edge over NATO/BLUEFOR and the Independents are even less well-armed, the FIA are way, way, way down the gear list. Hence my interest (plus happy memories of some ARMA where the FIA had T-55s).
Is anyone noticing a HUGE slowdown in the game?
When I load a mission, it goes into hyper slow mode - even loading the game, then the graphics are a slide show.
When I first built my system and loaded ArmA III, I set all the graphics settings to high and played a couple of missions - and stared in awe at the graphics.
Then at some point I set my Catalyst Drivers to enforce FSAA (for Rome II)...and since then I've suffered this huge slow down. I have since turned off FSAA in the Catalyst control panel, but the problem has persisted, making me think it may not have been that at all.
Anyone else or just me?
mmm...it actually played OK there.
But whenever I try and load the Drones mission, it goes into super slow.
Confused ???
Quote from: JudgeDredd on September 16, 2013, 02:15:38 PM
Is anyone noticing a HUGE slowdown in the game?
I haven't noticed anything even remotely close to a slow down. I never even noticed any back in the alpha or beta versions.
I played through some of the show case missions over the weekend. While fun, they do seem rather limited on replay ability. Anyone have any mods or scenarios they recommend. I took a quick look last night before I went to bed and it seems like there is a lot of stuff on Steamworks already.
Quote from: jomni on September 14, 2013, 01:17:35 AM
As for MP, I see that there are Wasteland servers so I'm good to go. :)
Whats wasteland?
I never noticed any in the beta or alpha either.
But I've tried the Drone mission and the frame rate is like 1 frame every 10 seconds...same with the Armoured Assault one I just tried. Inside the APC it was fine, went outside to look about and I was getting 1 frame every ten seconds or so. Back inside was ok...then we disembarked and initially it was ok then went down to a frame every ten seconds a few seconds later...totally unplayable.
And yet I had just previously been in the infantry assault mission and it was super quick. No slow downs at all.
It's so slow I have to CTRL-ALT-DEL to get out because pressing keys to get the menu up is too slow!
Quote from: Kushan on September 16, 2013, 02:29:23 PM
Whats wasteland?
Warfare is a multiplayer game mode made by the ARMA community.
You can join two opposing teams (OPFOR, BLUFOR), or an independent faction (can kill anyone).
You start with just pistol then look around for vehicles and weapons (like DayZ).
Then mini missions are assigned every 10-20 minutes.
The side that completes the mini missions is rewarded with a combat vehicle.
I've been playing on a good Australian conquest server. Coop against the AI. The players there are professional and somewhat coordinated with dedicated airlift pilots. Getting to the AO is not a problem when these guys are around. And no silly juvenile team killing at base. They are part of the OCB clan. I tired to join but it seems that I can't submit the online form for some reason.
I'll buy now if we could get a group going here. I play with the Sim group, but hard to meet up on the weekend. Even just 3 or 4 of us.
PE
I also looking for an Arma clan but time zone is the major limiting factor. I am GMT+8. US groups that meet on Sunday night means Monday morning for me. Servers in Europe have bad pings for me. My best bet are Australian groups.
Quote from: jomni on September 16, 2013, 07:47:03 PM
I also looking for an Arma clan but time zone is the major limiting factor. I am GMT+8. US groups that meet on Sunday night means Monday morning for me. Servers in Europe have bad pings for me. My best bet are Australian groups.
Maybe we could stagger sessions...... I am GMT-6.
PE
You should try SimHQ military mondays. 5pm EST.
Holy crap, you're 6 hours west of me even! Where are you, Asia? Singapore?
Yup. Singapore. Love your banner.
Quote from: Silent Disapproval Robot on September 16, 2013, 09:55:56 PM
You should try SimHQ military mondays. 5pm EST.
5pm Monday? Sheeesh....don't you people work?
Bugger.
Seems it's my system. What I don't get is why the infantry mission is solid and yet the other two I've tried slowdown to a crawl!
Oh well. Maybe I'll do a reinstall.
Quote from: Jarhead0331 on September 17, 2013, 05:42:21 AM
Quote from: Silent Disapproval Robot on September 16, 2013, 09:55:56 PM
You should try SimHQ military mondays. 5pm EST.
5pm Monday? Sheeesh....don't you people work?
Crap! My mistake. It's 8pm EST (5pm PST. Everyone knows us tree huggers on the west coast don't work.)
Please, pretty please, can someone load the Drones Showcase mission in the game and report back here that's it's working alright...my system is acting like a 386 when I try and load the mission...and I've uninstalled and reinstalled!
Works just fine on my system. The only time I see a real drop in framerates in SP or MP is when a big explosion occurs and there are a lot of particle effects on screen at once.
Strangely enough, it's fine now.
I'm talking it was proper "1 frame every 10 seconds" slow!
I reset the graphics options to high and played some missions and they were fine. I then went back to the details and upped them (let it choose and (thankfully) it choose ultra) and everything is fine.
Go figure.
Thanks anyway...don't know what that was.
.
Nice to see that AI driving is still as atrocious as it was in ArmA 2. Used the editor to set up a simple single tank platoon patrol mission this morning. Didn't even have any AI opposition, was just trying to set up end mission triggers. On one attempt, I saw two of the AI tanks drive right into each other and the tank that got hit went flying through air. On the second try, 2 of the AI tank did a half way decent job of getting up a hill via road. One tank was able to continue on, the other got stuck in some trees.....The third tank somehow flipped over and the whole crew disembarked. Never even made it close to the objective on any of the attempts.....
Then just now was doing the tank assault showcase, was going well, until I accidentally bumped the command tank at 10 kph and it backed flipped through the air for 50 feet and became disabled.
Guess the conclusion is to stick with infantry only style missions....*sigh*
Quote from: Kushan on September 21, 2013, 03:51:16 PM
Nice to see that AI driving is still as atrocious as it was in ArmA 2. Used the editor to set up a simple single tank platoon patrol mission this morning. Didn't even have any AI opposition, was just trying to set up end mission triggers. On one attempt, I saw two of the AI tanks drive right into each other and the tank that got hit went flying through air. On the second try, 2 of the AI tank did a half way decent job of getting up a hill via road. One tank was able to continue on, the other got stuck in some trees.....The third tank somehow flipped over and the whole crew disembarked. Never even made it close to the objective on any of the attempts.....
Then just now was doing the tank assault showcase, was going well, until I accidentally bumped the command tank at 10 kph and it backed flipped through the air for 50 feet and became disabled.
Guess the conclusion is to stick with infantry only style missions....*sigh*
Or multiplayer. Have you tried how vehicles perform with PlannedAssualt missions? I haven't done so yet.
Had a wonderful session tonight. Joined an Aussie clan server (OCB) and they took the time to give a lecture to the visitors (non-members) like me. Having like minded people makes a big difference. And the ACRE radio mod make Teamspeak use more organized.
Had another great session tonight.
First objective was to take an enemy base. We were dropped by helicopter and we split into two teams. Pretty well coordinated.
Next objective was to take a town and we took a tank and an APC. I drove the tank taking commands from the commander.
The APC was destroyed by AT infantry and we supported the dismounts and cleared the town without even taking hit.
All the while a a helo was hovering above to give us some intel.
Used the ACRE radio mod (modeling range, channels, and 3d sound) which added to the realism and immersion.