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Rome II

Started by JudgeDredd, June 10, 2013, 04:28:27 PM

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mikeck

iPhone+fat fingers+2 screaming kids =poor editing
"A government large enough to give you everything you want is strong enough to take everything you have."--Thomas Jefferson

Gusington

I empathize. Just squeezed in a 45 minute session and my economy is clicking now. I need to decide where to point my armies next though...Greece, Germany, Gaul or re-try colonizing Corsica and Sardinia...which would mean going to war with a newly imperial Athens.


слава Україна!

We can't live under the threat of a c*nt because he's threatening nuclear Armageddon.

-JudgeDredd

LongBlade

I'm not sure how helpful this may be, but I've created a brief summary of my Rome II experiences to date and placed them in an article I call a "strat chat."

LMK what you guys think.  http://grogheads.com/?p=2618
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.

Nefaro

Quote from: mikeck on September 22, 2013, 05:22:19 PM
I have to admit...I consistently get ASS KICKED. In naval battles. Big even close. If I use assault biremes, I get chewed up with javelins. If I switch to javelins, my ships get rammed by big assault ships. I thing the AI is really good at naval battles

I still have some issues with getting my ships to Board instead of Ram.  The button and cursor icon seem to be working properly now, unlike the release version, but I'm still seeing some of my ships just sit there and do nothing after giving them a Board order.  I even had one recently row backwards quite a ways and had to stop it myself.   ???

I'm pretty sure the naval battles still aren't finished.  I generally just auto-resolve them because the order system and ship AI is still wonky.

W8taminute

Brilliant article LB.  I really look forward to hearing more.  You seem to have a decent handle on the game and I particularly liked the 'Destroy to Create' section. 
"You and I are of a kind. In a different reality, I could have called you friend."

Romulan Commander to Kirk

mikeck

Quote from: Nefaro on September 23, 2013, 11:26:43 AM
Quote from: mikeck on September 22, 2013, 05:22:19 PM
I have to admit...I consistently get ASS KICKED. In naval battles. Big even close. If I use assault biremes, I get chewed up with javelins. If I switch to javelins, my ships get rammed by big assault ships. I thing the AI is really good at naval battles

I still have some issues with getting my ships to Board instead of Ram.  The button and cursor icon seem to be working properly now, unlike the release version, but I'm still seeing some of my ships just sit there and do nothing after giving them a Board order.  I even had one recently row backwards quite a ways and had to stop it myself.   ???

I'm pretty sure the naval battles still aren't finished.  I generally just auto-resolve them because the order system and ship AI is still wonky.

Mine seems to work ok. My last battle though, as I peppered the enemy ships with javelins, they rammed me full speed and sunk most of my ships. I have big had as much luck ramming theirs and once I begin boarding, my guys get killed by tons of enemy javelins
"A government large enough to give you everything you want is strong enough to take everything you have."--Thomas Jefferson

bayonetbrant

just nuke 'me from orbit
The key to surviving this site is to not say something which ends up as someone's tag line - Steelgrave

"their citizens (all of them counted as such) glorified their mythology of 'rights'...and lost track of their duties. No nation, so constituted, can endure." Robert Heinlein, Starship Troopers

LongBlade

Quote from: W8taminute on September 23, 2013, 12:09:57 PM
Brilliant article LB.  I really look forward to hearing more.  You seem to have a decent handle on the game and I particularly liked the 'Destroy to Create' section.

Glad you found it helpful.

Destroying buildings was something that I hadn't though of for many, many turns. Somewhere along the way I realized that some of those industries were dragging down my public order and if I ever wanted to hold those areas without an occupation, I needed to get rid of stuff that was holding me back. From there it got quite easy to identify when and where I needed to do a home makeover.

In areas that have 100 public order and +20 bonus to order - then I take down a temple and put in whatever I think I can use. There's a balance to it, but so long as I keep order up and food available, the rest of the game is fairly simple.
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.

Nefaro

#1343
LOL!

You guys never trashed the buildings that gave negative Public Order, after capping new cities??  No wonder you were having problems! 

I also usually clear the barracks out. 

Just be sure that you don't clear a space out and then leave it sitting open.  You'll eventually get a random 'Slums' event and you'll have to spend money tearing them down to be able to build something.  Same goes for when your population grows and you can unlock another space.. don't do it until you can afford to start building something there that same turn. 

My first favorite go-to building in regular regions is usually the Temple, and then quickly upgrading it to the one that provides the most Public Order for that faction (usually +4 PO for the first upgrade and +8 for the second).  When the capital of the province gets a little space, I also drop an Market/Inn thing (the yellow one) and upgrade it quickly because some of those provide extra PO too, along with more income.  If I keep an army and Ambassador (or whatever the specialist character is called) there for a few turns, I generally don't even have to turn off that province's taxes.  The Ambassador will help convert culture at a faster pace, and that's usually what provides the most PO penalty after the initial few turns of capture penalty wears off. 

W8taminute

When you think about it destroying buildings in newly conquered provinces that don't contribute to order and happiness is realistic.  Realistic in the sense that the occupying power must take care of the populations chief concerns for creature comfort under their new master.  Later when the province is stable it will become possible to invest in some sort of industry, military or economic. 

That's why I was intrigued by that part of the Strategy Discussion on the front page.  I gotta get this game and that article pushed me one step towards the 'I can't wait for a sale get it now' phase of my purchasing decision.   ;D
"You and I are of a kind. In a different reality, I could have called you friend."

Romulan Commander to Kirk

LongBlade

Quote from: Nefaro on September 23, 2013, 01:20:40 PM
LOL!

You guys never trashed the buildings that gave negative Public Order, after capping new cities??  No wonder you were having problems! 

Can't say I had too many problems, but expansion went faster when I started tearing down blacksmiths.


QuoteJust be sure that you don't clear a space out and then leave it sitting open.  You'll eventually get a random 'Slums' event and you'll have to spend money tearing them down to be able to build something.  Same goes for when your population grows and you can unlock another space.. don't do it until you can afford to start building something there that same turn. 

Interesting note on the slums. I've not seen that.

All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.

Gusington

Weird I have gotten slums with some regularity. Now that I have a handle on how these things work that should happen less.


слава Україна!

We can't live under the threat of a c*nt because he's threatening nuclear Armageddon.

-JudgeDredd

Boggit

Quote from: LongBlade on September 23, 2013, 11:13:01 AM
I'm not sure how helpful this may be, but I've created a brief summary of my Rome II experiences to date and placed them in an article I call a "strat chat."

LMK what you guys think.  http://grogheads.com/?p=2618
I thought it pretty good. I was playing some R2 earlier this evening, and found the chat relevant.
The most shocking fact about war is that its victims and its instruments are individual human beings, and that these individual beings are condemned by the monstrous conventions of politics to murder or be murdered in quarrels not their own. Aldous Huxley

Foul Temptress! (Mirth replying to Gus) ;)

On a good day, our legislature has the prestige of a drunk urinating on a wall at 4am and getting most of it on his shoe. On a good day  ::) Steelgrave

It's kind of silly to investigate whether or not a Clinton is lying. That's sort of like investigating why the sky is blue. Banzai_Cat

MengJiao

Quote from: Nefaro on September 23, 2013, 11:26:43 AM
Quote from: mikeck on September 22, 2013, 05:22:19 PM
I have to admit...I consistently get ASS KICKED. In naval battles. Big even close. If I use assault biremes, I get chewed up with javelins. If I switch to javelins, my ships get rammed by big assault ships. I thing the AI is really good at naval battles

I still have some issues with getting my ships to Board instead of Ram.  The button and cursor icon seem to be working properly now, unlike the release version, but I'm still seeing some of my ships just sit there and do nothing after giving them a Board order.  I even had one recently row backwards quite a ways and had to stop it myself.   ???

I'm pretty sure the naval battles still aren't finished.  I generally just auto-resolve them because the order system and ship AI is still wonky.

  I think they work okay.  If you give a ship a ram target and put on ramming speed, they will do some spectacular ramming.

Nefaro

#1349
Quote from: MengJiao on September 23, 2013, 06:10:33 PM
Quote from: Nefaro on September 23, 2013, 11:26:43 AM
Quote from: mikeck on September 22, 2013, 05:22:19 PM
I have to admit...I consistently get ASS KICKED. In naval battles. Big even close. If I use assault biremes, I get chewed up with javelins. If I switch to javelins, my ships get rammed by big assault ships. I thing the AI is really good at naval battles

I still have some issues with getting my ships to Board instead of Ram.  The button and cursor icon seem to be working properly now, unlike the release version, but I'm still seeing some of my ships just sit there and do nothing after giving them a Board order.  I even had one recently row backwards quite a ways and had to stop it myself.   ???

I'm pretty sure the naval battles still aren't finished.  I generally just auto-resolve them because the order system and ship AI is still wonky.

  I think they work okay.  If you give a ship a ram target and put on ramming speed, they will do some spectacular ramming.

The ramming works fine. 

It's when you switch them over to Boarding and try to use that order after a ram.  It only seems to work if my ship is contacting the other one nose-to-nose.  If I just rammed one in the side, and give a Board order, it'll just sit there.   Sometimes it'll reverse backwards until I stop it. 

I don't think the tactical AI can execute the Board order very well.