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Warlock Released

Started by LongBlade, May 08, 2012, 02:12:00 PM

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undercovergeek

i think he might have meant hot seat - some kind of set up where everyone needs to be on at the same time

TheCommandTent

#316
Quote from: undercovergeek on July 14, 2012, 02:10:15 PM
i think he might have meant hot seat - some kind of set up where everyone needs to be on at the same time

Yeah thats what I mean, not real time.  I just had a major brain fart.


*edit* actual what I really meant was TCP/IP multiplayer.  Not a lan game but where we all have to be connected at the same time to play the game.  The way that Civ V multiplayer works I believe.
"No wants, no needs, we weren't meant for that, none of us.  Man stagnates if he has no ambition, no desire to be more than he is."

bob48

I'd quite like a bash at that. Wonder how many players it will support?
'We few, we happy few, we band of brothers'

'Clip those corners'

Recombobulate the discombobulators!

Nefaro

#318
New Update is out!




Patch Notes:


QuotePatch Notes 1.2

Multiplayer and Diplomacy
• Players can now play Multiplayer games! (Steam is required).
• New Diplomacy system in Multiplayer and Single play: Now when a player sends a proposal to rival Mage it will be delivered on the beginning of his/her turn. You will receive an answer on your subsequent turn. The Diplomacy Screen was modified accordingly. Also a player will never know for sure if his\her proposal would or would not be accepted - there will be seen only a prediction of it before the message is sent.
• Changed diplomacy effect of relations with gods
• Behavior of AI Mages improved with personalities and new factors

"Lords and Artifacts"
• Mighty Lords come to your service! They can learn faster than normal units and receive many powerful abilities as they progress through level-ups. You can hire these heroes as they come occasionally searching for job, find them in monster layers or even receive them as quest reward.
• Lords can use powerful Artifacts which could be found in monster dens, received as quests rewards, gained and lost during battles, bought from Trader of Artifacts or smelted to mana.

Bug Fixes and Improvements
• A player may turn on/off Victory Conditions on the Game Start.
• Player can now destroy his buildings from city interface
• Mages, Veterans and Halberdies got new skills. Mages can learn to cast fireballs and Veterans now have ZoneOfControl perk.
• New actions for Galleons units of humans and mosters
• Implemented a News message when you successfully research a new spell.
• Implemented a News message when any of the Great Mages controls a certain percentage of Holy Grounds.
• The Unity Spell cannot be counterspelled anymore, but its casting time was made longer. Also starting to cast a Unity spell worsens relations with all Great Mages.
• A Message "A Great Mage is Defeated" now looks better.
• AI now uses Dispels smarter and more aggressively.
• Teleportation spells casting interface logic is more intuitive:
now you can select a spell, then a target unit, and then a hex to move.
• Fixed an issue: an enchantment cast on a unit in transport ship is now shown properly on unit when it disembarks.
• Game loading has become faster.
• Great Mages now think 10-15% faster.
• Settlers do not receive experience points any more.
• Fixed an issue when a player could remove a "self-destruct" perk from units summoned by other units.
• Fixed a crash on clicking on a News message about a new unit if the city was destroyed.
• Fixed an issue with the unit's experience when a unit is upgraded twice the same turn.
• Fixed an issue with game camera position at the game start.
• Fixed an issue when unit movement points and "cooldown" timers could be higher than their current maximum.
• Fixed some issues with duplicating perks.
• Fixed a rare crash when a player disbands his unit.
• Fixed bug with flying units teleportation on water hexes

Known issues
• Sometimes you cannot enter text - fixes with restarting game from menu
• Disconnect not always works well

Gusington



слава Україна!

We can't live under the threat of a c*nt because he's threatening nuclear Armageddon.

-JudgeDredd

bob48

Just finished downloading it now :))
'We few, we happy few, we band of brothers'

'Clip those corners'

Recombobulate the discombobulators!

undercovergeek


undercovergeek

#322
Ooops double post .... Too excited

Gusington

Having come off my first glorious victory in Civ, I am starting to develop a hankering to dive into Warlock again. I just noticed that my first campaign in Warlock lasted only eight hours...there was a lot of goodness packed into those eight hours. I'm curious to see how long an MP campaign will last.


слава Україна!

We can't live under the threat of a c*nt because he's threatening nuclear Armageddon.

-JudgeDredd

Capn Darwin

SWEEEET!!! Now I just need some free time to play it...sigh  :'(

Too many other fires burning right now.
Rocket Scientist by day, Game Designer by night.

LongBlade

Quote from: undercovergeek on July 16, 2012, 01:59:23 PM
Ooops double post .... Too excited

Between you and Gus this place is outta control.
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.

LongBlade

OK, I've created a separate thread for multiplayer games. We may make it a sticky if we get enough activity going on it.

Thread is here: http://grogheads.com/forums/index.php?topic=2176.0
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.

Nefaro

Quote from: LongBlade on July 16, 2012, 05:01:33 PM
OK, I've created a separate thread for multiplayer games. We may make it a sticky if we get enough activity going on it.

Thread is here: http://grogheads.com/forums/index.php?topic=2176.0

Might I suggest creating a "Join Multi-player Games" section under the 'Digital Gaming' forums here? 

That may keep discussion on the games themselves, and the back & forth involved with starting (and running) these big multi-player games, in separate places.  Less confusing.. and we're all not getting any younger, right?  ;)

LongBlade

Quote from: Nefaro on July 16, 2012, 09:58:32 PM
Quote from: LongBlade on July 16, 2012, 05:01:33 PM
OK, I've created a separate thread for multiplayer games. We may make it a sticky if we get enough activity going on it.

Thread is here: http://grogheads.com/forums/index.php?topic=2176.0

Might I suggest creating a "Join Multi-player Games" section under the 'Digital Gaming' forums here? 

That may keep discussion on the games themselves, and the back & forth involved with starting (and running) these big multi-player games, in separate places.  Less confusing.. and we're all not getting any younger, right?  ;)

Not a bad idea.
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.

LongBlade

Quote from: LongBlade on July 16, 2012, 10:23:27 PM
Quote from: Nefaro on July 16, 2012, 09:58:32 PM
Quote from: LongBlade on July 16, 2012, 05:01:33 PM
OK, I've created a separate thread for multiplayer games. We may make it a sticky if we get enough activity going on it.

Thread is here: http://grogheads.com/forums/index.php?topic=2176.0

Might I suggest creating a "Join Multi-player Games" section under the 'Digital Gaming' forums here? 

That may keep discussion on the games themselves, and the back & forth involved with starting (and running) these big multi-player games, in separate places.  Less confusing.. and we're all not getting any younger, right?  ;)

Not a bad idea.

I like the idea. What do we call it?

"Opponents Wanted" isn't exactly correct because we might be playing coop.

Whadyathink?
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.