War never changes.................
Fallout 4 is out November 10.
I pre-ordered from Amazon. I think this is the first pre-order ever.
On my Christmas list. Probably pick it up when I get an Xbox One.
I'm still wondering where I should get it from.
Steam's deal seems lame (I don't play DOTA2), and I missed the 23% off GreenManGaming had (now it's just 20% off).
Gamersgate's deal with the 75% off coupon for Skyrim is useless for me (already got it), though the 10% back in Blue Coins could be interesting (it is after all 60$).
Quote from: mirth on November 03, 2015, 11:15:47 AM
On my Christmas list. Probably pick it up when I get an Xbox One.
not for PC?
Picked it up when Green Man Gaming had the 22% off coupon which put it around 46$. It, well as Witcher 3 and Metal Gear should all be in contention for game of the year.
I've still only scratched the surface of Fallout New Vegas.
I'll probably like Fallout 4, since I adored Fallout 3.
I don't have as strong a connection with Boston as I do with D.C., but running around in Cambridge is a lot more meaningful to me than running around in Vegas.
I'm probably a year or so from finishing FNV, by which time Fallout 4's DLC will all be out, and I should be able to pick it all up on sale.
My big problem right now is figuring out where I'm going to find the time to play the games that I own, and where I'm going to find the time to mod the games that I care about and that also need modding.
Money is scarce, but time is even scarcer.
Quote from: undercovergeek on November 03, 2015, 12:09:22 PM
Quote from: mirth on November 03, 2015, 11:15:47 AM
On my Christmas list. Probably pick it up when I get an Xbox One.
not for PC?
It would require a new PC and I'm not quite ready for that.
I think Phillippe defined why I cannot get into New Vegas but also loved Fallout 3...setting. I have no connection to Vegas in real life but have had family and friends in DC and Boston for 25 years. It all makes sense now.
I somehow missed all the pre-release sales though...I'm not paying 60.00 either. Will wait for the Xmas sale and then dive into Fallout 4 and Mad Max during Xmas vacation.
Only thing better than running around post-apocalypse Boston will be running around post-apocalypse New York. Hopefully that will be Fallout 5.
Also eagerly awaiting the successor to Skyrim...it's been 4 years since that release incredibly.
Fallout 4 is by far my most anticipated game of this year. I didn't really get into Fallout 3, but I loved FNV. I fell in love with FO4 as soon as I saw the new weapon and power armor crafting system.
I really wanted a working pip boy so I bought two copies of the the collectors edition. One to play and one to go on my game shelf.
Unfortunately Blizzard decided Tuesday would also be a good day to release Starcraft 2 Legacy of the Void so I'm going to have to figure out if my PC has enough power to play Fallout 4 on one monitor and SC2 on the other.
Does anyone know if
Fallout 4 uses the same engine as the previous ones?
I suspect that's the case (as with Skyrim).
This is listed in the Features on GMG:
Quote
An all-new next generation graphics and lighting engine brings to life the world of Fallout like never before. From the blasted forests of the Commonwealth to the ruins of Boston, every location is packed with dynamic detail.
Definitely getting Fallout 4 next week. Since I'm from the Boston area the decision to get this game is a no brainer for me. But first I will be picking up my copy of COD BlOps3 this Friday.
Unfortunately, Fallout 4 is going to be beyond the means of my ancient rig, so even if I wanted it I couldn't get it. That's okay as I have more than enough to keep me busy until this PC decides to give up the ghost.
I enjoyed Fallout 3 a lot...I grew up near the area, at least until 5th grade or so, but we visited numerous times for the next many years. I'd never been to Vegas when I picked up that particular Fallout, but New Vegas is just as engaging. The struggle between the NCR and the Legion is pretty fantastic, and the fact that you can choose to side with either, or Vegas, or none of them, is even better.
Even if I had a rig that could handle Fallout 4, I'm with some of you in that I'd never pay full price for it. It'll be on super sale in a year or so, and I have lots of stuff to keep me entertained until that happens.
Well, wasn't going to buy, but caved....preload underway.
Quote from: Banzai_Cat on November 04, 2015, 07:35:23 AM
I'm with some of you in that I'd never pay full price for it. It'll be on super sale in a year or so, and I have lots of stuff to keep me entertained until that happens.
Some of us never buy anything until it has been out for a year and the price is down.
I have confidence that all of the regulars here have enough games to keep us entertained for the rest of our lives without another purchase.
But so, so many of us break down and buy new games within a week or two of release.
Quote from: airboy on November 07, 2015, 03:22:11 PM
Quote from: Banzai_Cat on November 04, 2015, 07:35:23 AM
I'm with some of you in that I'd never pay full price for it. It'll be on super sale in a year or so, and I have lots of stuff to keep me entertained until that happens.
Some of us never buy anything until it has been out for a year and the price is down.
I have confidence that all of the regulars here have enough games to keep us entertained for the rest of our lives without another purchase.
But so, so many of us break down and buy new games within a week or two of release.
Many of us prior to release or within minutes of release:)
Quote from: Grim.Reaper on November 07, 2015, 03:28:19 PM
Quote from: airboy on November 07, 2015, 03:22:11 PM
Some of us never buy anything until it has been out for a year and the price is down.
I have confidence that all of the regulars here have enough games to keep us entertained for the rest of our lives without another purchase.
But so, so many of us break down and buy new games within a week or two of release.
Many of us prior to release or within minutes of release:)
I buckled on the pre-order because
1) GMG had a 20% Off voucher
and
2) It's supposed to have a new engine, which hopefully agrees with me better than the old one (but will likely be worse, if I know Murphy).
I might have been tempted to slip if I had the extra cash on Steam, but it's moot as my PC cannot run it anyway. I can't wait to get a real gaming rig. Someday. Maybe when I retire, in like 20 years.
I was going to pre order, until I found out people outside the US are second rate customers, so now I will wait for it to go on sale, so I can pay second rate price.
Quote from: jejo68 on November 08, 2015, 05:54:17 AM
I was going to pre order, until I found out people outside the US are second rate customers, so now I will wait for it to go on sale, so I can pay second rate price.
How so?
Quote from: jejo68 on November 08, 2015, 05:54:17 AM
I was going to pre order, until I found out people outside the US are second rate customers, so now I will wait for it to go on sale, so I can pay second rate price.
oooh....I like the sound of this. Power to the people...
Spill the beans :)
Quote from: jejo68 on November 08, 2015, 05:54:17 AM
I was going to pre order, until I found out people outside the US are second rate customers, so now I will wait for it to go on sale, so I can pay second rate price.
Ummm...
Isn't GreenManGaming a UK distro? I pre-ordered there because they offer a better discount. Same with UK digital retailers always having better offers on the Total War series and a few others.
Or is there some region that isn't getting the release at the same time as NA & UK?
its not about the release, its about the prizes you can win. Only for US players though
Interesting that the day F4 releases, 09 November, is the date of the Great Boston Fire 09 November 1872.
Interesting because F4 is based in Boston 200 years after a nuclear war so is devastated. The fire of 1872 devastated a large area of Boston.
Bought it. Couldn't resist.
Don't worry all - I'll keep my impressions offline ;D
Please post impressions!!
Today is also the 50th anniversary of the Northeast blackout, btw
RPS has a Wot I Think for Fallout 4 up -- contains no spoilers, thankfully --
http://www.rockpapershotgun.com/2015/11/09/fallout-4-review-pc/ (http://www.rockpapershotgun.com/2015/11/09/fallout-4-review-pc/)
Mostly positive review although expresses disappointment with the unexciting combat --
lol - maybe :)
It doesn't unlock until midnight - so I won't get to play anything until tomorrow night :'(
Just get in there and smack it around a little bit like it insulted your mother.
Quote from: Gusington on November 09, 2015, 01:50:13 PM
Just get in there and smack it around a little bit like it insulted your mother.
Words for all men to live by when alone on the john.
I hate the day before a big release.
Can't bring myself to play anything else tonight.
I've been doing a great job lately of not buying on release day!
Resolution . . . is . . . weak . . . today. . . .
Just like most game releases, seems like this one may have a few bugs....so likely not a bad strategy to hold off for a bit, even though of course I jumped in :)
http://kotaku.com/fallout-4-has-lots-of-bugs-reviewers-say-1741472178
My great internal struggle isn't over whether to buy it or not (I lost that battle long ago)...its more of which platform to get it on. I've narrowed it down to PC or PS4. I've heard that the PS4 version is superior to the XBone, and that the Xbone version has an annoying studdering problem at times. Still, both console versions are capped at 30FPS.
The PC version, on the other hand, will not only perform better on the average, but it will have access to mods, which I suspect will be significant, and will be easier to update and acquire DLC. The only downside to the PC is that I really cannot afford to have another 30 GB+ game on my hard drive. At this point, I would have to delete something like Shadow of Morodor in order to comfortably fit it...
One other factor is that eventually, there will be a "Game of the Year" edition with all the DLC and this will at some point be on sale and extremely cheap on the PC, whereas the price will never really get too low on the console versions. If I get the console version now, I can always pick up the PC version later when its complete and dirt cheap. Anyway, I'm so torn.
Quote from: Jarhead0331 on November 09, 2015, 04:11:58 PM
My great internal struggle isn't over whether to buy it or not (I lost that battle long ago)...its more of which platform to get it on. I've narrowed it down to PC or PS4. I've heard that the PS4 version is superior to the XBone, and that the Xbone version has an annoying studdering problem at times. Still, both console versions are capped at 30FPS.
The PC version, on the other hand, will not only perform better on the average, but it will have access to mods, which I suspect will be significant, and will be easier to update and acquire DLC. The only downside to the PC is that I really cannot afford to have another 30 GB+ game on my hard drive. At this point, I would have to delete something like Shadow of Morodor in order to comfortably fit it...
One other factor is that eventually, there will be a "Game of the Year" edition with all the DLC and this will at some point be on sale and extremely cheap on the PC, whereas the price will never really get too low on the console versions. If I get the console version now, I can always pick up the PC version later when its complete and dirt cheap. Anyway, I'm so torn.
or buy a new harddisk :)
Quote from: jejo68 on November 09, 2015, 04:19:44 PM
or buy a new harddisk :)
This has occurred to me, believe it or not, but I have so much spaghetti in my tower and the power supply is already stretched pretty thin, so I'm nervous about adding another drive.
Quote from: Jarhead0331 on November 09, 2015, 04:11:58 PM
My great internal struggle isn't over whether to buy it or not (I lost that battle long ago)...its more of which platform to get it on. I've narrowed it down to PC or PS4. I've heard that the PS4 version is superior to the XBone, and that the Xbone version has an annoying studdering problem at times. Still, both console versions are capped at 30FPS.
The PC version, on the other hand, will not only perform better on the average, but it will have access to mods, which I suspect will be significant, and will be easier to update and acquire DLC. The only downside to the PC is that I really cannot afford to have another 30 GB+ game on my hard drive. At this point, I would have to delete something like Shadow of Morodor in order to comfortably fit it...
One other factor is that eventually, there will be a "Game of the Year" edition with all the DLC and this will at some point be on sale and extremely cheap on the PC, whereas the price will never really get too low on the console versions. If I get the console version now, I can always pick up the PC version later when its complete and dirt cheap. Anyway, I'm so torn.
Mod potential alone is reason to go PC, in my view. And not even for the elaborate cool mods that will undoubtedly come, but for basic tweaks, like "SkyUI" which de-console-ized Skyrim for PC users and made everything much, much better...
But yeah, HD space -- not sure when "30 GB plus" started becoming the standard for AAA titles... I uninstalled NBA 2K15 after buying it on sale when I realized after the fact that it took up 50 GB.... No Way.
^Grand Theft Auto V is a whopping 65GB!!!! Its my biggest hard drive killer.
I would buy the PC version of the game. The mods and the additional add-ons they sell always make the PC version better in the longer run.
Buy it upon release? That is a totally different issue (although I pre-ordered it and it is being shipped now). I'm sure if you wait 18 months there will be additional download content, mods, and a 50% price reduction.
I'll probably post a few initial impressions and then write an actual review after I have played it for 40 hours or so. Since my heart got fixed I am back to sleeping 8 hours a day instead of 10.5+ hours a day.
Here's a pretty detailed review form Ars Technica: http://arstechnica.com/gaming/2015/11/fallout-4-review-check-your-next-gen-expectations-at-the-vault-door/
Of note, the reviewer tried both the PS4 and PC versions and preferred the PC: "I was able to run the Windows version on a mix of "medium" and "high" settings across the board—apparently crisper than my PS4 version—and enjoy a nearly solid 60 frames-per-second refresh. The PS4 version, on the other hand, struggled to maintain a smooth 30 FPS refresh, often chugging in sequences that didn't appear to have any particularly strenuous content."
Welp, I caved. Pre-load unlocks in 6.
Need to find out if my neighborhood survived the apocalypse. ;)
IIRC from the E3 press announcement mods will be available for PS4 and X-Box one. I'm still going PC. Even if they are supporting mods on consoles I don't see them being able to run the script extender which most UI and overhaul mods are bound to use in the future.
Why do reviewers complain about wanting the main quest line rammed down their throats in an Open World RPG? ::)
Sounds like they expect it to have KOTOR levels of story & personalities, but that was not an open world game. Perhaps they should stick to the non-open ones then?
Obviously I've not played Fallout 4 yet but the pair of reviews I checked out, which both still proclaim it as being quite enjoyable, are complaining about none of these Bethesda games dragging them by the nose directly through a thick plot line. WTF? Are they having trouble with the Open World concept, or just wishing it was a canned RPG dragging them mindlessly down one path? I see references like "open-world slog" and shake my head.
Leave our Open World RPGs alone!
I have dozens of unplayed games and somehow this game practically demands I buy it now.
I will not.
I will not.
I will not.
Repeat.
Man I need to hit the sack ... yet Steam says game releasing "in approximately 1 hour". A conundrum...
The Clueless gamer segment on Conan tonight features Fallout 4.
LMFAO!
Psycho Ginger Cannibals Of The Apocalypse..
^Has someone not got the game? lmao ;D
I havent! I am strong! I am THE strongest! Therefore I proclaim myself to be your leader! Now bow you Worms!
Quote from: Jarhead0331 on November 09, 2015, 04:22:13 PM
Quote from: jejo68 on November 09, 2015, 04:19:44 PM
or buy a new harddisk :)
This has occurred to me, believe it or not, but I have so much spaghetti in my tower and the power supply is already stretched pretty thin, so I'm nervous about adding another drive.
get an external USB 3.0 drive
.... i once transfered alll Steam games to that drive and use the build- in HDDs for non-Steam titles
, if you really get concerned about the in-game load time (streaming textures on the fly - not the load time of a new map) of a certain game in your Steam collection you can still swap it once to the faster drives to see if there is a difference ... i doubt there is one, besidegeneral startup time and level loading times
(the problems i had with Witcher3 and blamed it on the usb drive where instead caused by a to slow CPU where one core was stressed to 100% after a patch , und problem solved with a tool that keeps the CPU burdon at 97%)
havent played any of the others - you know when theres a party next door and you feel youre missing out?
It's easy to be strong when your system is below the minimum specs. I have seen footage of it running on a comparable rig, but it looked like crap.
I fired it up this morning to check it out and it defaulted me to Medium settings. I changed those to Ultra and I didn't see any issues. Admittedly, I didn't get outside the start place so I don't know what it's going to chug along like when I get out into the real environment.
Looked good though. One of the things I didn't like about Fallout 3 (though I understood it) was the very washed out look. Like I say - I understood why it was like that, I just didn't like it.
I still have not. But my pre purchase of AssCreed Syndicate releases in one week so there's that. Plus my Pict campaign in Attila TW is really rocking the house. I'm good.
Through dedication and willpower (in reality it was retirement and less disposable income) I got over the need to buy new releases at full price. This game is a must buy, but not for another year when I'll get it at a fraction of the current price during one of the many annual sales. I've got plenty of game-backlog to keep me busy and entertained for many months to come.
Quote from: Rayfer on November 10, 2015, 09:18:11 AM
Through dedication and willpower (in reality it was retirement and less disposable income) I got over the need to buy new releases at full price. This game is a must buy, but not for another year when I'll get it at a fraction of the current price during one of the many annual sales. I've got plenty of game-backlog to keep me busy and entertained for many months to come.
For me that backlog includes Fallout 3. ::)
I beat the game this morning. It was pretty good, but I'd like to see a little longer of a campaign.
^ Is that in the right thread? You already beat Fallout 4? :o
Quote from: Toonces on November 10, 2015, 12:29:20 PM
^ Is that in the right thread? You already beat Fallout 4? :o
Yes, and I read all of the Falcon BMS 4.33 user manuals while I was doing it, as well. :coolsmiley:
Quote from: Toonces on November 10, 2015, 12:29:20 PM
^ Is that in the right thread? You already beat Fallout 4? :o
yeah, im not going to take that as a good advert for the game
...mmm...JH - I think you have to be clearer with your funny's...some people aren't getting on board.
A wee video of the start...nothing given away - just a salesman
^If you make it too obvious, its not funny. :uglystupid2:
For all those worried about their systems and how this game will run...
I have
Windows 7 Home Premium 64bit
8GB DDR
Intel Core i5-4670K @3.40GHz
AMD 7900 Series 3GB Graphics card
And it runs sweet as a nut on these settings
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FMisc%2FSnap1_zps0uvuj81l.jpg&hash=45021f36dfe32ccfb1f5b081a4201eb3ce569420)
I only have a 2GB video card (with a similar computer setup as JD, with the exception that I have 16GB RAM) and the game recommended I use Ultra settings...haven't really been able to play yet, hope to get some time in tonight to see how it goes.
So what are folks initial reactions?
I've put a few hours in. Have to say I'm not as blown away (pun intended) as I thought I would be. Don't get me wrong, it's definitely good, but not awe-inspiring good. I guess I was hoping for awe-inspiring. The first couple of hours of MGS V had more of a 'wow' factor for me. (And forgot how clumsy moving around the world can feel in Bethesda games, a la Skyrim. I got used to Snake's very fluid movements in MGSV and ability to do things like stick to walls, pull yourself up to reach higher places, go prone and crawl. Nothing like that here. Just 'crouch', 'jump', and 'sprint.')
Seems like the last couple Fallout games with some small improvements and base building added.
I still have FOV issues, and there are even more ini edits required to get them fixed in Fallout 4. Hell.. I can't get the 1st-person FOV changes to work.. only 3rd-person. Fookeen consolized BS again. :knuppel2:
As enjoyable as the previous ones, if you can deal with the console leftover BS. I actually got sucked into building a quick makeshift home for awhile, which I'm not all that crazed about but once I start something like that I can't leave it unfinished.
Quote from: Jarhead0331 on November 10, 2015, 03:36:28 PM
^If you make it too obvious, its not funny. :uglystupid2:
Pro tip: the best way to make it funny is . . .
to actually make it funny! :coolsmiley:
Quote from: sandman2575 on November 10, 2015, 04:38:17 PM
So what are folks initial reactions?
I've put a few hours in. Have to say I'm not as blown away (pun intended) as I thought I would be. Don't get me wrong, it's definitely good, but not awe-inspiring good. I guess I was hoping for awe-inspiring. The first couple of hours of MGS V had more of a 'wow' factor for me. (And forgot how clumsy moving around the world can feel in Bethesda games, a la Skyrim. I got used to Snake's very fluid movements in MGSV and ability to do things like stick to walls, pull yourself up to reach higher places, go prone and crawl. Nothing like that here. Just 'crouch', 'jump', and 'sprint.')
I have seen a couple of reviews that basically said you have to play a whole bunch for the cohesiveness of the world to actually hit you. As in, it takes a week to appreciate the game.
I hope I hang in long enough to appreciate it. . . .
Quote from: Nefaro on November 10, 2015, 04:41:22 PM
I still have FOV issues, and there are even more ini edits required to get them fixed in Fallout 4. Hell.. I can't get the 1st-person FOV changes to work.. only 3rd-person. Fookeen consolized BS again. :knuppel2:
I was just talking to Judge Dredd about this.......Motion sickness.... :tickedoff:
Quote from: glen55 on November 10, 2015, 05:07:32 PM
Quote from: Jarhead0331 on November 10, 2015, 03:36:28 PM
^If you make it too obvious, its not funny. :uglystupid2:
Pro tip: the best way to make it funny is . . . to actually make it funny!
:coolsmiley:
That's just gratuitously hurtful. :'(
Quote from: Asid on November 10, 2015, 05:17:01 PM
Quote from: Nefaro on November 10, 2015, 04:41:22 PM
I still have FOV issues, and there are even more ini edits required to get them fixed in Fallout 4. Hell.. I can't get the 1st-person FOV changes to work.. only 3rd-person. Fookeen consolized BS again. :knuppel2:
I was just talking to Judge Dredd about this.......Motion sickness.... :tickedoff:
Yup.
It's not bad since I was able to change the 3rd-peson view to 90 degrees FOV. But movement in third-person view is a bit clumsy.
Quote from: glen55 on November 10, 2015, 05:09:36 PM
I have seen a couple of reviews that basically said you have to play a whole bunch for the cohesiveness of the world to actually hit you. As in, it takes a week to appreciate the game.
That makes sense. The world is clearly huge and there's a lot to do. There seems to be about 10 different types of crafting stations for various items -- I have no idea what does what. And the world is strewn with all sorts of junk -- presumably most things are useful for crafting but I don't even know where to begin.
What I would like would be to find some fusion cores to run my power armor. Haven't come across a single one and my armor's just sitting unused in a field somewhere...
Quote from: sandman2575 on November 10, 2015, 06:00:11 PM
That makes sense. The world is clearly huge and there's a lot to do. There seems to be about 10 different types of crafting stations for various items -- I have no idea what does what. And the world is strewn with all sorts of junk -- presumably most things are useful for crafting but I don't even know where to begin.
Hold down 'V' key for the base construction menus. Then you can target & highlight stuff to salvage for parts. Even cars, lamp posts, etc.
That may only be usable in certain areas. I salvaged most of the junk around the old gas station that way, then built a shack on top of the station using floor, walls, ceiling, doors, and stairs leading up to it. And an automated gun turret. There was a wide green-circled area in which I was restricted to salvaging there, though. I'm guessing there are only certain areas you can do that, plus salvaging stuff you put in your inventory.
I don't really enjoy the hordes of survival-construction games which mostly consist of you stacking crap up and doing such stuff. I much prefer exploring and finding things. But the storms & rain in Fallout 4 have are very Stalker-like in that they give you radiation poisoning if you're caught out in them. So building a shelter where I can dump heavier inventory items, and sleep off damage in safety, is needed.
This is the kind of single-player wanderlust RPG I'd prefer to play on my laptop whilst casually lazing about, but it's wimpy 1GB GT640M video card would probably run about the temperature of the sun's surface if I tried that.
So far I have been just messing around by running and gunning all over the place....I'll take my time later when I have more time. One thing I have noticed is that using a controller is one of the best experiences I have had so far in a PC game where many prefer keyboard/mouse....just feels right and find myself regularly hitting targets. Usually in shooters with a controller, I struggle to aim and kill the target, not in this game so far. Other thing I have noticed....pretty wicked dismemberment options exist if you shoot people in the right places, of course if you like things like that:) Lastly, I tend to get motion sickness in a lot of shooter games, not in this game so far....has been very smooth and that is even with me constantly running around causing mayhem.
All positive signs for me so far.....
Played for about 2 hours on my console version of the game and loving it so far. All of that goodness with the previous titles are here and then some! O0
Quote from: Grim.Reaper on November 10, 2015, 09:03:04 PM
One thing I have noticed is that using a controller is one of the best experiences I have had so far in a PC game where many prefer keyboard/mouse....just feels right and find myself regularly hitting targets. Usually in shooters with a controller, I struggle to aim and kill the target, not in this game so far.
Probably because F4's controls haven't been optimized for PC users, nor mouse & keyboard.
The usual console-to-pc ignored bullshit is present. Mouse Y-axis moves much slower than X-axis. Framerate capped to 30fps. The FOV problem. No keybinding.
I could probably go on awhile longer, but you get the picture. Years of complaints about these things not being adjusted or options added, specifically for the PC releases they do, haven't been paid any attention. You still have to spend extra time looking up & entering numerous INI file tweaks and workarounds, which don't always work or may cause other issues. It actually requires
more editing than in the previous game using this engine, Skyrim.
I had hoped that this would be improved to some extent in this new one, but feel like the developer is just expecting every PC user to manually implement modifications themselves. With a big "fuck your shit" implied as an afterthought.
I would just trash this thing for such laziness and be done with it, but I can see that it can be as enjoyable as the previous Fallouts or Skyrim, after you deal with that half-assed port BS that they should've dealt with years ago in previous versions. And hope that they work & don't cause extra issues.
Quote from: Jarhead0331 on November 10, 2015, 05:21:36 PM
Quote from: glen55 on November 10, 2015, 05:07:32 PM
Quote from: Jarhead0331 on November 10, 2015, 03:36:28 PM
^If you make it too obvious, its not funny. :uglystupid2:
Pro tip: the best way to make it funny is . . . to actually make it funny!
:coolsmiley:
That's just gratuitously hurtful. :'(
Well,
I LOL'd at least! :)
Quote from: Nefaro on November 11, 2015, 01:53:07 AM
Quote from: Grim.Reaper on November 10, 2015, 09:03:04 PM
One thing I have noticed is that using a controller is one of the best experiences I have had so far in a PC game where many prefer keyboard/mouse....just feels right and find myself regularly hitting targets. Usually in shooters with a controller, I struggle to aim and kill the target, not in this game so far.
Probably because F4's controls haven't been optimized for PC users, nor mouse & keyboard.
The usual console-to-pc ignored bullshit is present. Mouse Y-axis moves much slower than X-axis. Framerate capped to 30fps. The FOV problem. No keybinding.
I could probably go on awhile longer, but you get the picture. Years of complaints about these things not being adjusted or options added, specifically for the PC releases they do, haven't been paid any attention. You still have to spend extra time looking up & entering numerous INI file tweaks and workarounds, which don't always work or may cause other issues. It actually requires more editing than in the previous game using this engine, Skyrim.
I had hoped that this would be improved to some extent in this new one, but feel like the developer is just expecting every PC user to manually implement modifications themselves. With a big "fuck your shit" implied as an afterthought.
I would just trash this thing for such laziness and be done with it, but I can see that it can be as enjoyable as the previous Fallouts or Skyrim, after you deal with that half-assed port BS that they should've dealt with years ago in previous versions. And hope that they work & don't cause extra issues.
Well, at least for my style of play with the controller (which certainly may be different than everyone else), so far I really don't have these complaints. I am probably not looking at this as deep as you are either, I am not a PC hardcore RPG/shooter expert nor do I ever finish many of these games. I just try and enjoy the amount of time I put into them for what they are versus what they are not. But I understand others may feel differently.....
I broke down and watched a couple of Let's Play videos by one guy, and got enough of a taste to be intrigued.
By the time I can afford a PC to run this game, it should be on sale for $20 or less. :)
Quote from: Banzai_Cat on November 11, 2015, 09:37:56 AM
I broke down and watched a couple of Let's Play videos by one guy, and got enough of a taste to be intrigued.
By the time I can afford a PC to run this game, it should be on sale for $20 or less. :)
...be carefull what wishes you unintetionally
send to ' 'the universe ' ;)
I saw the systemspecs (of the CPU) and thought: well, i get that when i have to upgrade my PC
a day later (last Saturday morn) my mainboard had quit. Its to old to find an archaic item replacement, so its a new mainboard, new CPU, new RAM ... It hurts! ...benefit, now i can reayl think when to jump on the F4 bandwagon
(Well first comes the system rebuild , and reinstall and patch to actual version of a ton of already owned ganes ...and elicense fu...ups)
Quote from: Asid on November 10, 2015, 05:17:01 PM
Quote from: Nefaro on November 10, 2015, 04:41:22 PM
I still have FOV issues, and there are even more ini edits required to get them fixed in Fallout 4. Hell.. I can't get the 1st-person FOV changes to work.. only 3rd-person. Fookeen consolized BS again. :knuppel2:
I was just talking to Judge Dredd about this.......Motion sickness.... :tickedoff:
Played a lil bit on my Son's computer when he was afk, and I definitely sensed the nausea coming on. I don't think I had that problem with Fallout 3.
I had the frustration of my internet going out three times while downloading from Steam. Aarghhhhhh!
I played the game for maybe an hour and a half last night. The start of the game is true to the origins of your character. You think you are going to be underground and safe from a nuclear attack. You end up being part of another evil Vault-Tech experiment on. 200 years pass and you emerge into a post-apocalypse America.
You are clueless at the start of the game. This can be frustrating to some. You have some general goals, some of which may be impossible to achieve.
This is spoiler free if you make it 10 minutes into the game. I did not find the tutorial parts at the beginning of the game as helpful as those for Fallout 2; Fallout 3 or Fallout New Vegas. But I read entire manuals before playing games as part of my general OCD nature.
I'm enjoying it so far. I need to remap some of the controls on my PC. The visuals are much improved over Fallout New Vegas. My 4.5 year old Falcon Northwest gaming rig is running the game on "medium quality visuals."
Noticed a little bit of nausea in the first hour of the game. Set the FOV to 90 instead of the default 80 and it seemed to help. You have to actually change/add this in 3 different locations, 2 in your documents folder and 1 in the actual Steam/Fo4 folder.
Here is a nice tutorial copy/pasted from Steam.....
Unlike how you may have changed the fov in Skyrim, Fallout 4 requires a little more work. Note it requies changes to three files, there are two files called Fallout4Prefs.ini in two different locations and one called Fallout4.ini, all three need to be changed as below. Please not whilst the fov changes don't have to be a multiple of 10 if you have issues with the low working try making it a multiple of 10 as some have reported this helping.
Firstly go to your Fallout4.ini (loacted at C:\Users\[name]\Documents\My Games\Fallout4\) and under [Display] put the below:
fDefaultWorldFOV=XX
fDefault1stPersonFOV=YY
* where XX is you desired fov in third person.
* where YY is the desired fov in first person.
I feel 90 is what will probably be best for most, but tweak away. :)
Next go to the Fallout4Prefs.ini and do the same directory as above (C:\Users\[name]\Documents\My Games\Fallout4\), under [Display] put:
fDefaultWorldFOV=XX
fDefault1stPersonFOV=YY
* where XX is you desired fov in third person.
* where YY is the desired fov in first person.
I feel 90 is what will probably be best for most, but tweak away. :)
Next go to where you installed steam then open steamapps\common\Fallout 4\Fallout4 (a folder called Fallout 4 is in another folder called Fallout4, how many levels deep does this go ;) ). Next open the Fallout4Prefs.ini here and once again under [Display] add the below:
fDefaultWorldFOV=XX
fDefault1stPersonFOV=YY
* where XX is you desired fov in third person.
* where YY is the desired fov in first person.
I feel 90 is what will probably be best for most, but tweak away. :)
Note, the fov options under [Interface] in Fallout4.ini do not need to be changed for this to work.
Your FOV should now be changed for both first and third person. :)
Also tried setting the FOV to 100 but noticed I lost about 10FPS in doing so, 90 seems to be a good spot.
Yeah.. you have to make the changes in multiple INI files now.
My first-person one still won't work. So I end up running around in 3rd-person all the time since that one will actually stay at 90deg FOV. I'd much rather play in first-person though. :-\
I saw some recommendations to set those INI files to Read-Only, for those who can't get the FOV changes to stick. Not tried that yet, but my INI files weren't being changed. Have doubts that will help. May need to restart with a new character perhaps? :-[ Frustrating.
Is it possible to skip all the base building stuff or get an NPC to take care of it for you? I've always found that kind of stuff/crafting to be a chore.
Quote from: Silent Disapproval Robot on November 11, 2015, 03:25:41 PM
Is it possible to skip all the base building stuff or get an NPC to take care of it for you? I've always found that kind of stuff/crafting to be a chore.
I'd be curious about this too.
Gonna try to just keep it at a shack with a bed, chair, and some defenses. Maybe a container.
From vids I've seen, it looks like you can start getting followers moving in at some point. Don't know what benefits that provides.
After playing for awhile today, encountered my first issue.....went to exit the game/save and had a lockup, therefore lost some time that I played. Not a huge deal for me right now since this is just a "playing" around time before I try and get more serious, but hopefully was just a one time thing or gets fixed in a future patch before I get serious.
I'm seeing a lot of poor reviews on Steam...well, more poor reviews than I thought I'd see (78% positive thus far). Lots of the complaints seem to center on a crappy/underwhelming storyline. Anyone have thoughts on that so far?
Quote from: Banzai_Cat on November 11, 2015, 05:37:34 PM
I'm seeing a lot of poor reviews on Steam...well, more poor reviews than I thought I'd see (78% positive thus far). Lots of the complaints seem to center on a crappy/underwhelming storyline. Anyone have thoughts on that so far?
The story is a bit underwhelming. I do think it's better than the story in Fallout 3 however, but that's not saying much considering Fallout 3 was just cribbing the entire story from 2.
The game is a lot more about open world building than it is about following a specific story to its conclusion. It's less an RPG than it is an open world FPS with roleplaying elements.
I like it, but it's not better than Fallout 1-2 or New Vegas. It's a very different kind of game.
Also, the control setup for PC is abysmal. It might work well for a console, but it's absolutely counter intuitive and clunky for a mouse/keyboard interface.
Quote from: Nefaro on November 11, 2015, 03:29:00 PM
I'd be curious about this too.
Gonna try to just keep it at a shack with a bed, chair, and some defenses. Maybe a container.
From vids I've seen, it looks like you can start getting followers moving in at some point. Don't know what benefits that provides.
I think at this point I'll stick with Witcher 3 and give this a year or so to cook and iron out all of the stupid. First time I've ever done that with a Bethesda game, but this sounds like I won't enjoy it much.
Quote from: SirAndrewD on November 11, 2015, 06:39:16 PM
I do think it's better than the story in Fallout 3 however, but that's not saying much considering Fallout 3 was just cribbing the entire story from 2.
Hmm, okay. I do like Fallout 3, but I had lived near D.C. when I was a kid. I reinstall and play it every so often - in fact I've been itching to do that lately, but there's other things that have my attention right now.
I have 1 and 2 in my GOG library but I haven't touched them yet...I did play them way, way back in the day and barely remember their storylines, except something frustrating about a water chip and a limited amount of time to find it. I think that was F1.
Agree that the story is underwhelming. The beginning feels *very* rushed. It's hard to care about characters who you're clearly supposed to care about but meet their fate about 5 minutes into the game. And then there's the contrivance that you sign up for access to the Vault literally 60 seconds before the Apocalypse (what timing!)
Befriending Dogmeat is case in point. You just walk up to him, and voila, he's now your companion. Um, okayyyy.... MGSV arguably went too far in the other direction, keeping D-Dog away from you while he was 'growing up' and getting trained for too long -- but at least once you got him, you were excited to have him. Here it's pretty anti-climactic.
I guess that is why I am liking it so far....a number of these games nowadays seem like movies with a game built into it and you spend a ton of time in cut scenes versus blasting and doing things. I am probably in the minority, but I don't need a huge storyline to keep me going...just give me enough information and I'll do the rest:)
Quote from: Grim.Reaper on November 11, 2015, 07:32:27 PM
I guess that is why I am liking it so far....a number of these games nowadays seem like movies with a game built into it and you spend a ton of time in cut scenes versus blasting and doing things. I am probably in the minority, but I don't need a huge storyline to keep me going...just give me enough information and I'll do the rest:)
+1 I completely agree. I thought the stories in Fallout 3 and New Vegas were just fine, as were those in Fallout 1 and 2. I look forward to 4....when I can afford it!!
Quote from: sandman2575 on November 11, 2015, 07:23:31 PM
Agree that the story is underwhelming. The beginning feels *very* rushed. It's hard to care about characters who you're clearly supposed to care about but meet their fate about 5 minutes into the game. And then there's the contrivance that you sign up for access to the Vault literally 60 seconds before the Apocalypse (what timing!)
Befriending Dogmeat is case in point. You just walk up to him, and voila, he's now your companion. Um, okayyyy.... MGSV arguably went too far in the other direction, keeping D-Dog away from you while he was 'growing up' and getting trained for too long -- but at least once you got him, you were excited to have him. Here it's pretty anti-climactic.
I don't think the story is as awful as some do.
It's not great, I feel there have been better stories in previous Fallout games. But it's really just a means to the end of you doing things.
There are problems with pacing, I guess. I feel odd that 10 hours in I have two sets of powered armor, I'm a member of the Brotherhood of Steel and have several high level legendary weapons.
Despite all that it's still harder than Fallout 3 or NV. I'm letting the game be what it was meant to be, and it is different from the previous installments.
Quote from: Banzai_Cat on November 11, 2015, 05:37:34 PM
I'm seeing a lot of poor reviews on Steam...well, more poor reviews than I thought I'd see (78% positive thus far). Lots of the complaints seem to center on a crappy/underwhelming storyline. Anyone have thoughts on that so far?
I haven't even finished the intro, but I am already having problems with the story. Without getting any more spoilerish about the first 10 minutes of the game than has already been done, when we get the early plot twist that brings in the Half-Lifey evil, controlling corporation vibe, it just doesn't ring true. I don't mean in the way that stuff like that never quite rings true, I mean it's worse than that. The dialogue is implausible based on the tiny dribs and drabs we already know; there seems to be an implication that nuclear annihilation is just another day at work for the corporate goons, just biz as usual.
Now IF they come around later and explain that away in a plausible fashion, we could be having a brilliant plot on our hands. But it doesn't seem to me that's where we're going - it seems to me as if we are going to dive into implausibility, and that stuff is going to be done for stylistic effect rather than to make sense.
Quote from: Rayfer on November 11, 2015, 10:27:57 PM
Quote from: Grim.Reaper on November 11, 2015, 07:32:27 PM
I guess that is why I am liking it so far....a number of these games nowadays seem like movies with a game built into it and you spend a ton of time in cut scenes versus blasting and doing things. I am probably in the minority, but I don't need a huge storyline to keep me going...just give me enough information and I'll do the rest:)
+1 I completely agree. I thought the stories in Fallout 3 and New Vegas were just fine, as were those in Fallout 1 and 2. I look forward to 4....when I can afford it!!
I'm finding the story compelling enough to keep me interested. Don't understand the poor reviews for the game. Sometimes you have to detach yourself from the previous titles and take the latest iteration for what it is and for me at least F4 is entertaining. Every item you pickup and I'm specifically talking about junk items has a use in the various crafting stations. I'm really enjoying how they managed to include options for building up and improving your base so that your inhabitants are kept happy. Sort of like what you do in State of Decay.
No...no...this is a good game. Well worth the day one price of admission in my book.
Quote from: Banzai_Cat on November 11, 2015, 07:08:49 PM
Quote from: SirAndrewD on November 11, 2015, 06:39:16 PM
I do think it's better than the story in Fallout 3 however, but that's not saying much considering Fallout 3 was just cribbing the entire story from 2.
Hmm, okay. I do like Fallout 3, but I had lived near D.C. when I was a kid. I reinstall and play it every so often - in fact I've been itching to do that lately, but there's other things that have my attention right now.
I had also been itching to play some Fallout again, so this conveniently showed up at the right time. Just a bit perturbed that they still didn't both putting much effort into the PC port once more. :knuppel2:
Quote
I have 1 and 2 in my GOG library but I haven't touched them yet...I did play them way, way back in the day and barely remember their storylines, except something frustrating about a water chip and a limited amount of time to find it. I think that was F1.
Fallout 1 is the game with the annoying time limit. I'd recommend just playing Fallout 2 since they removed that in the sequel (listening to their customers back then) and it has a bit more all-around.
I actually started up a new Fallout 2 campaign a month or two ago. The initial "Trials Dungeon" can be hairy if you don't start off with some Melee skill, so be aware. For a game that came out in .. 1998(?).. I was still enjoying it after I got rolling. It's truly one of the best RPGs ever made. But occasionally having to backtrack through completed multi-level dungeons/areas can be an annoying waste of time, even when your character is running.
I think the main problem for me with the main story is the lack of urgency I feel in doing it. I'm almost 20 hours in and loving the game overall for the mot part. I've encountered a few minor bugs, bodies going flying off and dropping from the sky, followers occasionally getting stuck, non-hostile NPC's spawning right in front of me, etc. but nothing game breaking. New crafting system is driving my OCD on looting everything in sight through the roof.
For the most I like the new follower AI. When your in town crafting or at vendors, they will go and find a place to sit, or wonder on their own a bit. I've got into a few fire fights sooner then I had intended when one of them did this on a mission while I was trying to hack a terminal. But it brings a little life into them rather then just literally following you everywhere.
Haven't messed with the building aspect yet. Since i left the first town you can build in I havent had the need to return
Quote from: SirAndrewD on November 11, 2015, 10:33:43 PM
There are problems with pacing, I guess. I feel odd that 10 hours in I have two sets of powered armor, I'm a member of the Brotherhood of Steel and have several high level legendary weapons.
I felt this as well. My first thought was why wouldn't I bring the power armor with me. But the trade off to power armor is that it actually requires power in the form of fusion cores, and those things don't grow on trees, especially early on.
Well, it happened. I'm hooked. 8)
Now about 18 hours in. The crafting system is badly explained and unintuitive (plus buggy), but now that I understand it, I'm kind of obsessed with it. Especially when it comes to upgrading your weapons -- there are a lot of cool gun-smithing things you can do. I've also begun to spruce up Sanctuary, which winds up being more fun than it should be ("clean up this mess and make something new" sounds pretty meh on the surface, but it's cool.)
I think what hooked me was "learning to stop worrying and love the open world," rather than get hung up on the 'main quest' and character development. Decided I'd make the trek from Sanctuary to Diamond City, and this is where the game really came alive for me. It's a fantastic environment. I thought Skyrim had a terrific environment but this tops it. Got side-tracked on the way into the Cambridge Police Dept. quest -- which I highly recommend for anyone looking to upgrade their weaponry.
There's a huge amount of depth here. Just tons to explore and tons to do. I'm officially impressed now. :)
I also heard that there is no more repairing of weapons, that they do not wear out like they did previously. If that's true that's kind of awesome also.
Still prefer the first two Fallout games to 3 and so far 4. Most likely nostalgia. However I am a sucker for isometric and turn based.
Quote from: Kushan on November 12, 2015, 09:56:54 AM
I felt this as well. My first thought was why wouldn't I bring the power armor with me. But the trade off to power armor is that it actually requires power in the form of fusion cores, and those things don't grow on trees, especially early on.
Yeah, that's the trade off. For anyone that wants to use Powered Armor a lot, they need to invest points in intelligence. There's a perk that makes Fusion Cores last longer down the INT perk line.
Some vendors do also occasionally have Fusion cores in stock.
Quote from: Banzai_Cat on November 12, 2015, 11:00:43 AM
I also heard that there is no more repairing of weapons, that they do not wear out like they did previously. If that's true that's kind of awesome also.
Yep, item and armor decay is gone.
The only item you need to repair is power armor, and that's not really difficult at all to do as it can be repaired from resources at the power armor harness.
Its really drawing me in and I can feel myself growing hooked. For me, the "story" doesn't really matter. For me, the real story is that there was a nuclear war and the civilized world the main character knew is entirely gone. Exploring this new world and reflecting upon all that has been lost is for me extremely thought provoking. Besides, once you leave the vault and start exploring, you are constantly running into side quests that not only seem to be keeping me occupied, but are really encouraging me to get out there to discover new locations.
I also like how things pick up pretty quickly after leaving the vault. For instance, in FO3, I never got power armor. Even though I played for hours and hours, I never managed to ever get really good gear. So far in FO4, the player is provided with power armor and a minigun fairly early in the game, and there is a good amount of usable loot out there in the wastes.
Anyway, so far, I seem to be enjoying FO4 more than its predecessors.
Quote from: sandman2575 on November 12, 2015, 10:42:52 AM
Well, it happened. I'm hooked. 8)
Now about 18 hours in. The crafting system is badly explained and unintuitive (plus buggy), but now that I understand it, I'm kind of obsessed with it. Especially when it comes to upgrading your weapons -- there are a lot of cool gun-smithing things you can do. I've also begun to spruce up Sanctuary, which winds up being more fun than it should be ("clean up this mess and make something new" sounds pretty meh on the surface, but it's cool.)
I think what hooked me was "learning to stop worrying and love the open world," rather than get hung up on the 'main quest' and character development. Decided I'd make the trek from Sanctuary to Diamond City, and this is where the game really came alive for me. It's a fantastic environment. I thought Skyrim had a terrific environment but this tops it. Got side-tracked on the way into the Cambridge Police Dept. quest -- which I highly recommend for anyone looking to upgrade their weaponry.
There's a huge amount of depth here. Just tons to explore and tons to do. I'm officially impressed now. :)
I've still only played an hour or so, but I got the same idea from reading the reviews that I get from your comment: it's best to just ignore the main quest until you blunder into it. The main thing is building up your character and your base and just experiencing the world.
It's not hard to ignore the main quest, because as somebody else has already pointed out, the game spends about 15 seconds on building your emotional investment in the person you're supposed to be doing everything for.
I'm a little divided on the game decision to provide you with power armor so early. It kind of feels like a misstep, similar to the way getting your dog companion right away and with no effort feels like a misstep. It just feels like the power armor and Dogmeat would be more meaningful if you had to struggle a little more to get them.
The 'early access' power armor also feels like a bit of a tease -- like, "Here ya go, have fun! And oh, be really, really sparing with how you use it because fusion cores are very rare and you're likely to run out of juice in the middle of a mission if you're not careful!" My T-45 is sitting unused in my Red Rocket station, nearly out of power. I just got a fusion core doing the Cambridge Police quest, but I'm saving it up for a rainy day. Which is surely what the game wants -- to force you to make hard decisions about when to use the armor. I see the logic in that, but it also irks me on a deeper level. Let me play with my shiny toy!
I'm also complete s**t at combat, in general. If not for my companions, I'd barely make it from point A to B. Mole Rats cause me to panic and waste precious ammo shooting wildly. Even radroaches rattle me -- they're already on top of me before I have a chance to switch to my truncheon.
Are you not using VATS, then? I saw in one of those videos that it looks like you can target multiple creatures using it, which is pretty awesome.
I played FO4 on a pc with great specs for just over 4 hours over 2 days. This is what I found:
Field of View: Disappointed. Gave me motion sickness. I tried all the tweaks in the ini file. I ended up playing in 3rd person view but the camera was never "correct".
Character animations: Disappointing.
Graphics: Disappointing. The quality as well as the clipping.
Controls: Clunky. Designed for a console. Yes I tried the mouse acceleration fix.
Sound: Not bad.
Gameplay was disappointing and I found it boring. I lost the will to play. That dog is amazing though....It gets attacked but all sorts and still just appears. Even when it is getting squashed by a giant dinosaur thing...The dog just appears in an underground level.
The story just did not pull me in. I know I haven't spent a lot of time with it but 4 hours was enough...Especially with the motion sickness. Why should I have to mess with the ini file?
You never know. Mods might change things for me.
I was very disappointed. I know many of you are really liking it though and that is good :)
This is just my experience and opinion.
Regards
Quote from: sandman2575 on November 12, 2015, 10:42:52 AM
I think what hooked me was "learning to stop worrying and love the open world," rather than get hung up on the 'main quest' and character development.
This is key to all Open World games like this.
I criticized the reviewers for complaining about the storyline/questing in this game, and that was the reason. I don't know why they focus on bashing the expected thin storyline in an Open World game, where we are primarily meant to wander and discover stuff on our own. More so when there are plenty bitches to be had about the bad port job and occasional physics oddities.
Quote from: Banzai_Cat on November 12, 2015, 02:16:16 PM
Are you not using VATS, then? I saw in one of those videos that it looks like you can target multiple creatures using it, which is pretty awesome.
I really like VATS, actually. It works great when you're facing one or two enemies, esp. if you have some distance between you so you can unload with your laser musket or whatever. But the thing about the mole-rats is: they pop out of the ground unpredictably and seems like there are 6 of them at any given time surrounding you. You only have a few action points for VATS, so you can't take a bunch of mole-rats down just using that method.
Usually I just run around in a panic shooting aimlessly while Dogmeat takes care of the damn things. 8)
Use alt-LMB and you can bash critters with your pistol instead of having to pull out the baton.
Ok - I've searched for a manual and can't find one. I know...it's an FPS/TPS RPG - what's to learn. But I really could do with help with the icons that show up on your "hud"
I like VATS too
Quote from: glen55 on November 12, 2015, 04:51:35 PM
Use alt-LMB and you can bash critters with your pistol instead of having to pull out the baton.
This I did not know. Thanks!
You can also use the 'E' key, instead of 'ENTER' or clicking on the Enter button, to confirm stuff. That had been one of the console port things driving me absolutely nuts, having to reach across the keyboard and hit enter or click on it for the constant confirmation pop-ups.
Thought I'd share this. I really like that Dogmeat doesn't count as a follower as far as the Lone Wanderer perk is concerned.
I know this will sound like a fanboy-ish effusion, but -- I was really struck last night by this game's absolutely amazing artistic design. Warts with clunky UI and annoying bugs aside -- the world of the Commonwealth is incredible, and particularly the "alternative future 1950s world" of vehicles, buildings, you name it.
I had a moment of sheer delight of a kind I can't recall in a game in a long while -- when I hacked a terminal and got a Robotron "Robby the Robot" to activate. Watching the thing come to life, lumber out of its stall, and then lumber around while occasionally blurting "protect and serve!" in classic 50s sci-fi robot voice... Not exactly sure why, but watching this happen pleased me to no end.
The atomic cars and "Wicked Lines" freight trucks, the diners and super markets and gas stations -- the crash site with the super airliner.... I just think the sheer imagination and attention to detail with these things is amazing. It's a world I love just wandering around in far more than previous Bethesda games (and I thought the world of Skyrim was pretty damn good).
Anyhoo -- yeah, the game's not perfect and maybe a let down in some ways but man, did Bethesda achieve something great in creating this fantasy alt-'50s world to play in ...
I've played the game about 8 hours and I've also played all previous Fallout titles to completion.
The attribute system works very differently than previous versions. Putting a bunch of points into IQ to get more skill points no longer works. This gives the potential for greater game balance through the game. I've found that in previous Fallout games that if I did not jack up the difficulty level by character level 8 or so I could hit anything pretty much every time.
Targeting outside of VATS is also much more difficult - in some ways too difficult. I realize in combat many cannot hit the broad side of a barn due to panic - but I can hit what I aim at even when surprised.
The game plays much more like a first person shooter in combat. Your reaction to that probably depends on how much you like FPS.
My approach to the main quest is a little different from others (no spoilers since these events occur before you start gameplay). I don't know WHEN my son was stolen because I have no time sense from being frozen for 200 years. He could have been stolen 2 days into freezing and only my great-great-great grandkids could be alive. He could have been stolen 48 hours before I became unsealed. Remember, the pod completely freezes up again after that cut scene.
I'm playing the game as if I don't know if my son could even be alive. I just don't know what is going on. I'm only going to contact my son (or his heirs) if I stay alive and prosper - so I'm not worrying about it at all. I'm trying to explore around my base, gain some survival skills, and carefully try to find out what is going on 200+ years in the future. So far, the family robot is the only thing that touches my previous life - and I don't trust it because we just got it out of the box and robots can be reprogrammed.
Combat for me is much harder than previous Fallouts because of the difficulty of hitting anything at longer range while in stealth mode. The designers also have made multiple low level (and low damage causing) animal/insect opponents jump out at you from cracks in the wall or burrow up from the earth. This was a good design choice IMHO.
So I'm enjoying the game. Graphics are a great improvement from New Vegas. I'm not getting motion sickness which I can suffer from in some games. But I am having the colors screw up or my firearms disappear requiring a reload. This keeps happening occasionally with a reload needed every 45 minutes or so of gameplay.
After a trek through a radioactive, death claw infested hell hole last night I decided to start working on my first settlement tonight. Didn't think I would enjoy it that much but I'm finding it strangely relaxing. I got all the junk cleaned up. Left most of the destroyed houses and cars intact as they should provide good cover during an attack.
Now I have to trek all the way to diamond city and back, I don't use the map fast travel, to get the resources, food, etc that I have stashed there. I thought resources stored in a work station where supposed to be available anywhere but maybe that only applies to settlements you have a supply line between or within the same settlement.
Quote from: Kushan on November 14, 2015, 12:00:17 AM
After a trek through a radioactive, death claw infested hell hole last night I decided to start working on my first settlement tonight. Didn't think I would enjoy it that much but I'm finding it strangely relaxing. I got all the junk cleaned up. Left most of the destroyed houses and cars intact as they should provide good cover during an attack.
Now I have to trek all the way to diamond city and back, I don't use the map fast travel, to get the resources, food, etc that I have stashed there. I thought resources stored in a work station where supposed to be available anywhere but maybe that only applies to settlements you have a supply line between or within the same settlement.
Wreck those cars and houses. They're not good cover, they're just useless points for resources.
Reinvest the scrapped cars and house for walls and turrets, and watch the assaults on your settlements slaughtered.
Had my first crash - it was whilst exiting.
A couple of questions if I may...
First...is there anywhere to sell all the crap you find? I find myself picking everything up and lugging it around and then having to drop it all in some random location (or my "base"). I know a lot of it helps you make stuff, but when you aren't at a level to make something OR you don't have all the gear, it'd be nice to have a) somewhere to store your stuff and b) sell the crap.
For example, if I need product x, y and z to make a turret and I only have x and y, I'd like to be able to store x and y at the place where I want to build the turret (so I don't just get rid of it) and then go looking for z. Also, I'd like to be able to sell a,b and c so I don't have to cart the crap around.
I'm very early in, only getting to Concorde but I do know someone who is level 15 and they said they haven't found anywhere to sell anything
Second...fixing my armour. I have found two stations now where I can build shit and enhance weapons, but I haven't found anywhere (unless I've just forgotten) to fix/enhance armour. My suit is already buggered and I need to fix it.
Lastly - is there any 5mm ammo around for the minigun picked up in Concorde? I think I was meant to kill that big beast with the minigun but instead I used my ammo up on the raiders!
Thanks
Oh - and it was really sad to see that I sent my dog after the big bugger animal in Concorde (I thought it would say "bugger that mate") and it got injured. A Stimpak fixed it - but it was whining and crawling around :'(
And one last question - about resources lying around.
So I've read people making their bases etc and using scrap lying around. I am currently looking to build something that requires rubber. Where I am I see a lot of tyres lying around - but looking at them brings nothing up. Am I presuming I can't do anything with them? Or am I just not at the correct level?
Quote from: JudgeDredd on November 14, 2015, 06:32:31 AM
Had my first crash - it was whilst exiting.
A couple of questions if I may...
First...is there anywhere to sell all the crap you find? I find myself picking everything up and lugging it around and then having to drop it all in some random location (or my "base"). I know a lot of it helps you make stuff, but when you aren't at a level to make something OR you don't have all the gear, it'd be nice to have a) somewhere to store your stuff and b) sell the crap.
For example, if I need product x, y and z to make a turret and I only have x and y, I'd like to be able to store x and y at the place where I want to build the turret (so I don't just get rid of it) and then go looking for z. Also, I'd like to be able to sell a,b and c so I don't have to cart the crap around.
I'm very early in, only getting to Concorde but I do know someone who is level 15 and they said they haven't found anywhere to sell anything
Second...fixing my armour. I have found two stations now where I can build shit and enhance weapons, but I haven't found anywhere (unless I've just forgotten) to fix/enhance armour. My suit is already buggered and I need to fix it.
Lastly - is there any 5mm ammo around for the minigun picked up in Concorde? I think I was meant to kill that big beast with the minigun but instead I used my ammo up on the raiders!
Thanks
Oh - and it was really sad to see that I sent my dog after the big bugger animal in Concorde (I thought it would say "bugger that mate") and it got injured. A Stimpak fixed it - but it was whining and crawling around :'(
And one last question - about resources lying around.
So I've read people making their bases etc and using scrap lying around. I am currently looking to build something that requires rubber. Where I am I see a lot of tyres lying around - but looking at them brings nothing up. Am I presuming I can't do anything with them? Or am I just not at the correct level?
Your companion can be used to carry stuff during your travels.
Dump all of the junk you pick up into any workbench, preferably the ones in Sanctuary. All of the things you find will be placed in a central location to be used by any type workbench anywhere in the world.
You can only build structures and such in areas around settled areas you own. So if you do a side quest for somebody and complete it they might join your community on a patch of land that you can develop.
I couldn't find any 5mm ammo for the mini gun in Concord. I won't spoil it for you unless you want the exact location but there is an area I found not too far away from Concord that has another minigun plus ammo you can 'take'. ;)
Fixing armour requires an armourer's workbench. The bench has a brownish mud colored table top with a dark grey vice on it's left. There is one located in Sanctuary but there are at least two others I found in the general area of Concord and Lexington.
Thanks very much W8.
Good news about the workbench. I've just been dumping it.
I'll find the minigun - thanks. I may be back if I can't though ;)
What about stores and the like? In Fallout 3 there were stores you could use bottle caps to buy things and sell things for bottle caps - is this game about making your own gear? So now shops to trade?
Quote from: sandman2575 on November 13, 2015, 09:26:34 AM
I know this will sound like a fanboy-ish effusion, but -- I was really struck last night by this game's absolutely amazing artistic design. Warts with clunky UI and annoying bugs aside -- the world of the Commonwealth is incredible, and particularly the "alternative future 1950s world" of vehicles, buildings, you name it.
I had a moment of sheer delight of a kind I can't recall in a game in a long while -- when I hacked a terminal and got a Robotron "Robby the Robot" to activate. Watching the thing come to life, lumber out of its stall, and then lumber around while occasionally blurting "protect and serve!" in classic 50s sci-fi robot voice... Not exactly sure why, but watching this happen pleased me to no end.
The atomic cars and "Wicked Lines" freight trucks, the diners and super markets and gas stations -- the crash site with the super airliner.... I just think the sheer imagination and attention to detail with these things is amazing. It's a world I love just wandering around in far more than previous Bethesda games (and I thought the world of Skyrim was pretty damn good).
Anyhoo -- yeah, the game's not perfect and maybe a let down in some ways but man, did Bethesda achieve something great in creating this fantasy alt-'50s world to play in ...
You're not being a fanboi, you're just admiring a work of art in the form of Fallout 4. ;D
I agree with you 100% though. This game is the result of a labor of love.
I started playing Fallout 2 last night...had it free from GOG during some sale a few years ago, it and Fallout 1. I don't like 1 because of the whole limited-time-water-chip thing, although I do remember playing it and finishing with plenty of time. With 2 I played through it also but don't remember if I won it or not. Last night, going through the temple, I just remembered how frustrating it is to start...punch ant, miss, walk three steps away, ant follows but doesn't have enough AP to try to hit you, take another swing at ant and miss again, rinse and repeat about 20 times before ant finally dies. Stupid 43% melee to-hit. More like 4%.
Quote from: JudgeDredd on November 14, 2015, 08:58:40 AM
Thanks very much W8.
Good news about the workbench. I've just been dumping it.
I'll find the minigun - thanks. I may be back if I can't though ;)
What about stores and the like? In Fallout 3 there were stores you could use bottle caps to buy things and sell things for bottle caps - is this game about making your own gear? So now shops to trade?
Yw JD! O0
So far I've only found a wandering caravan who was peddling some decent armour and some other trinkets. One bit of gear, a very nice high defense chest plate, was about 1500 bottle caps. I think you can find more traditional merchants in the big cities such as Cambridge. I like how you can't really find anything out in the wilderness or small towns.
Btw Concord and Lexington, the two towns I've visited in game so far, are laid out nothing like they are in real life. Still though I'm getting a kick out of the game being set in Massachusetts!
Quote from: W8taminute on November 14, 2015, 09:03:36 AM
Quote from: JudgeDredd on November 14, 2015, 08:58:40 AM
Thanks very much W8.
Good news about the workbench. I've just been dumping it.
I'll find the minigun - thanks. I may be back if I can't though ;)
What about stores and the like? In Fallout 3 there were stores you could use bottle caps to buy things and sell things for bottle caps - is this game about making your own gear? So now shops to trade?
Yw JD! O0
So far I've only found a wandering caravan who was peddling some decent armour and some other trinkets. One bit of gear, a very nice high defense chest plate, was about 1500 bottle caps. I think you can find more traditional merchants in the big cities such as Cambridge. I like how you can't really find anything out in the wilderness or small towns.
Btw Concord and Lexington, the two towns I've visited in game so far, are laid out nothing like they are in real life. Still though I'm getting a kick out of the game being set in Massachusetts!
There's a diner outside of Concord to the west that ends up becoming a vendor after you do a small quest/encounter there.
There are LOTS of vendors in Diamond City which is set up in Fenway Park. I'd recommend heading there as there's a ton of good side quests and resources.
Once you get the settlers to Sanctuary, press V to bring up the build menu. Highlight an item then you can scrap it for resources.
When you get to a friendly settlement, visit the red workbench and transfer all your junk items to storage. Later on as you begin to craft, you will have a good stockpile of resources. Try to pick up everything you can and bring back to storage. In the beginning Gears and Oil are very useful to build MG turret level 1.
At higher skill level (local leader lvl 2) all your settlement workshops will linked together. Makes the end game crafting much easier.
Thanks all. Great tips.
I found the other minigun - unfortunately, it killed me! >:D
Quote from: W8taminute on November 14, 2015, 09:03:36 AM
Btw Concord and Lexington, the two towns I've visited in game so far, are laid out nothing like they are in real life. Still though I'm getting a kick out of the game being set in Massachusetts!
Yep. I live about 20 minutes from both, and the FO4 versions bear no resemblance to genuine articles -- nor does the rest of "the Commonwealth's" geography for that matter.
No biggie though -- I was hardly expecting geographic realism. I'm just pleased Fenway plays a prominent role in-game. :knuppel2:
Quote from: sandman2575 on November 14, 2015, 03:38:54 PM
Quote from: W8taminute on November 14, 2015, 09:03:36 AM
Btw Concord and Lexington, the two towns I've visited in game so far, are laid out nothing like they are in real life. Still though I'm getting a kick out of the game being set in Massachusetts!
Yep. I live about 20 minutes from both, and the FO4 versions bear no resemblance to genuine articles -- nor does the rest of "the Commonwealth's" geography for that matter.
No biggie though -- I was hardly expecting geographic realism. I'm just pleased Fenway plays a prominent role in-game. :knuppel2:
Have you seen the USS Constitution yet?
Do you mean in FO4 or in real life? The answer in both cases is no (God I suck -- sorry excuse for an American -- I've lived in Cambridge for the past 18 years and somehow have never visited Ol' Ironsides. But with a 5 year old with a budding interest in history, I'm sure we'll get out there before too long :)
I am really enjoying this game - warts and all.
IRL I've been to Boston a couple of times - back in 1988 and 2007. The first time I saw the Constitution, but holy hell, I'm 6'4" and you have to be a midget to fit below decks! The second time I did a DUKW tour, and it was pretty awesome.
I figured F4 would model Boston about as accurately as previous Fallouts did DC, or Vegas, in those iterations. In other words, it's going to be vaguely the same, but nowhere near exact.
^"Little people"
Quote from: sandman2575 on November 14, 2015, 07:15:57 PM
Do you mean in FO4 or in real life? The answer in both cases is no (God I suck -- sorry excuse for an American -- I've lived in Cambridge for the past 18 years and somehow have never visited Ol' Ironsides. But with a 5 year old with a budding interest in history, I'm sure we'll get out there before too long :)
Sorry, I meant in game. It looks just a little bit different then it really does.
With the exception of my twitch stream I didn't play anything else this weekend. I think I'm going to bump up the difficulty. Playing on normal difficulty because I normally suck at these games but now that I'm sitting on a pile of 80+ stimpacks and hundreds of rounds of various ammo types its become a bit to easy easy. Unless they have a decent weapon I don't even loot more then the ammo/aid of raiders anymore. Very much looking forward to a mod that will make stimpacks, food, etc more rare in the world. This game suffers from the same thing FO3 and FNV do, in that there are so much stimpacks and food around that you lose the sense of scavenging after awhile.
Speaking of mods, there already is a good selection of basic mods out, mainly retextures. I already installed a darker nights mod. Things are only going to get better once the creation kit and the script extender get released. Really looking forward to Gopher releasing his Fallout 4 version of Immersive HUD so I can turn off the UI when I'm not in combat.
Yeah, this game has seriously sucked me in. There is just so much to do between mini-quests and building settlements, modding weapons, and just exploring / scavenging -- the possibilities are overwhelming -- and I'm more or less just completely ignoring the main quest for the moment.
Another thing I've really grown to like: the fact that your character is voiced and animated. Interactions with NPCs is, as in previous Bethesda games, pretty terrible (stiff, unrealistic animations, stilted, repetitive conversation, etc.) but the fact that you you hear and see your character interacting makes this a lot more palatable. I also enjoy that it gives a chance to see my character in 3rd-person, since I almost always play in 'FPS' mode.
The 'dress up' element is surprisingly fun, actually. I can't remember another RPG where I just really didn't care about armor protection and instead just want my character to look cool. I've embraced my identity as 'general' of the Minutemen, so I'm going full Minuteman garb and militia hat (plus badass sunglasses) even though it offers pretty much zero protection. As Billy Crystal used to say, "It's better to look good than to feel good" (or in this case, to feel protected).
The only mod I'm getting desperate for is the FO4 equivalent of SkyUI. UI is just horrible, especially the interface for settlement building. I absolutely hate how clunky it is. Who at Bethesda thought it was a good idea to have about 3 or 4 different ways of closing menus depending on what menu you're using? I mean, that's just amateurish -- nobody caught this during the Beta testing?? Bugs are inevitable in a game this huge, but the UI design is just atrocious and Bethesda deserves to be called out on it.
There's a pretty decent tips list over at Kotaku for those interested (or dangerously obsessed, as the case may be):
http://kotaku.com/tips-for-playing-fallout-4-1742667904 (http://kotaku.com/tips-for-playing-fallout-4-1742667904)
Some of this is obvious but others fall under the "how the hell did I miss that?" heading. I for one never noticed the "Component View" in your inventory that lets you see what items break down into... Useful.
I'm getting a crash approximately every 3 hours of play. The colors go wild and the screen becomes unreadable. I have to get out of the game and restart the game. Problem is then gone for a long time.
Other than this, it is a very engrossing RPG. There is a lot of freedom of action.
I wish I could find some multifruit. If I had more multifruit plants I could make my own adhesive - a key building block to most mods.
Sorry to hear about the crashes, airboy.
Seems players are having wildly different experiences with game stability. Plenty of (inane but likely truthful) "CRASHES ON LAUNCH OMG HELP" threads on the Steam forum. I guess I'm one of the lucky ones -- Fo4's been solid as a rock for me -- no crashes in 30+ hours of play. I do get some irritating recurring bugs -- one where I try to open up my PipBoy and nothing happens -- but a quick restart fixes it.
I planted a bunch of Tatos, Corn, and Mutfruit right next to my cooking station, in an attempt to have easy access to crafting the vegetable starch that gives you adhesive. Only other ingredient you need in supply is purified water. A water purifier is good for this, as it automatically adds batches of purified water to your settlement's stash at random intervals.
The thing I *cannot* find is Nuclear Material (ironic, isn't it?). I badly need this to upgrade my trusty laser rifle, but it never turns up.
I've had one crash and also annoying glitches - mine being my weapon "disappearing". It's there and it fires, but the model doesn't show and the crosshairs are missing. Restart is required.
But my game has also been pretty solid. And the gameplay is superb.
Any of you guys skip New Vegas and just go straight from F3 to F4?
I had Fallout 3 and New Vegas.
I didn't complete Fallout 3 (far from it). I just thought the interaction was wooden and not very immersive and from what I remember the weapons were rubbish.
New Vegas I recently fired up to try but didn't really get into it. No idea why...I wasn't feeling it.
So this is my first proper foray into the Fallout world. And it's damn good.
I loved New Vegas and would play it again. Admittedly it takes some time to get into it. Same with Fallout 3, but I liked it very much - liked 3 better than New Vegas, actually. I would replay either of them again (and have multiple times), because I still find locations that I hadn't found previously. I'll usually get the mapper perk (can't recall the exact name) that reveals all locations but I still have yet to have a game where I visit every location.
Underground locations kind of freak me out in these games. I don't like going into caves or vaults in general (though will if I have to, to further a plot line). So in each playthrough I'll go find an underground locale I haven't been through and try my luck.
With New Vegas I tend to fall on the side of the NCR, though I've played through once as a Legion sympathizer and once as a Vegas king. Towards the latter end of things, it's easy to just say F it and mess with everyone if you want.
I loved the subway stations in Fallout 3 - they felt very real to me.
I played New Vegas just for a couple of hours but something about it I just didn't like...I also can't put my finger on it.
Havent bought the game but I guess I am living in one of its locations. I recently did a search for on the internet for my town an got a bunch of hits for Fallout 4.
When I will eventually breakdown and buy the game I will be able to see if a post apocalyptic Malden looks cooler than the real life version.
Con
^I made it to Cambridge in game and took a tour of Harvard Square. It's pretty close to the real thing actually. The first in game representation of the real thing that's fairly close landmark and street layout wise. Even some of the building architecture in this particular area matches the real thing. Brought a tear of joy to my eye. O0
Quote from: Gusington on November 17, 2015, 08:19:19 PM
I played New Vegas just for a couple of hours but something about it I just didn't like...I also can't put my finger on it.
How far did you get, Gus?
If I remember right, you start in that hick town with the pretty dull intro (though going through it nets you lots of XP - at least, 'lots' insofar as a low-level character is concerned). Then you head south, then you have to go east, then north again before you can even hope to get to Vegas. Along the way you'll have plenty of opportunities to level up, but the scorpions and ants that are everywhere are major pains that early in the game.
If you made it to that first town that the Legion 'visited,' I think that helps to draw you into the game a lot more. The game really opens up after that once you start to land on the NCR's and Legion's radars. It's really difficult to be a Legion sympathizer unless you want to play an a-hole. Otherwise there's little complication to attacking Legion troops, other than getting jumped every so often...but by then, you can handle it no problem. It's all good anyway because eventually Caesar will call for you to come visit him, and doing so nets you some good backstory into their motivations and history. Also if you so choose, by that point your character should be powerful enough that you could actually kill Caesar and his little house guard and then wipe out their entire camp...which is fun, but the events of the main quest keep rolling regardless of what you do there.
The real dilemma in New Vegas is what to do whilst in Vegas. If you've not played that far I won't ruin it, but once you get there the place is rather colorful and very entertaining and worth the wait/build-up. You'll be faced with a variety of choices while in Vegas and your good guy/bad guy outlook on things really doesn't help. I found myself poised with a real dilemma when trying to figure out what to do. I loved that the game put me in that position.
I never made it past the dull intro in that first desert town. I trained and leveled up a little there and did some courier missions and then stopped playing.
Give it a chance. Head south to Primm, dig around there for a little, head south to the Mojave Outpost (you'll see the giant statue off in the distance), explore a little around there, then head east to Nipton, where you'll get your first real inkling into the game. It should unfold from there. There's not much to really get intrigued by until you get to that point.
I've been playing a lot of Fallout 4 this last week but last night I had one of those start playing at 6pm then look at the clock and realize its 3am. Literally trekked from one end of the Wasteland to the other to get to my quest objective.
Had a couple of of cool random encounters, including running into a death claw without no power armor in sight. Was going through a town when I noticed some dead super mutants, turn a corner and there in front of me is the death claw in a sea of dead super mutant bodies. I turn an run, thinking when the last time I save was. I get away when I start hearing laser fire behind me, thinking my companion decided to fight anyway I go back, only to find that a Brotherhood of Steel squad (in power armor) had arrived behind me and where attacking the death claw. Well after a few close calls when it looked at me, we managed to kill it. Decided to to stick with them as they seemed to be heading my way at the time. We arrive in the next town. The town had been almost completely flooded but with boards placed across roof tops to act as bridges. Well this town also happened to have what seemed like continuously spawning ghouls. After spending probably 10-15 minutes there shooting up ghouls I said goodbye to my brotherhood comrades and headed off towards the objective I had originally been after.
I saw on Kotaku that you are not supposed to go to Mosigner Palace as it can cause a crash. Coincidentally that was the place I had just cleared the night before. Played all night with no crashes. Games been rock stable since day 1 for me.
Quote from: Kushan on November 18, 2015, 02:57:02 PM
I saw on Kotaku that you are not supposed to go to Mosigner Palace as it can cause a crash. Coincidentally that was the place I had just cleared the night before. Played all night with no crashes. Games been rock stable since day 1 for me.
I think all the extra bullshit running in the background of many peoples' PCs cause constant problems with games. It's happened to me numerous times in recent years.
Nvidia GeForce Experience caused something to crash regularly. Logitech SetPoint did the same with another one or two.
Even one (or more) of the programs which came factory-loaded on my laptop was causing stability issues with Windows when it went into Standby or Sleep mode. I eventually got sick of trying to figure out what it was, wiped the hard drive, and loaded a clean Windows 7 install from DVD-ROM. Problem solved!
The point: I try to keep my background processes somewhat clean so if I have these software conflicts then others probably do so even more. After fixing people's personal PCs for years, I've seen just how much the average user lets their system tray get filled with junk which end up causing problems like these. It's not only hardware conflicts they need to test for these days.
I've been trying to get into Fallout 2 this last week or so in bits and pieces, and just can't get into it. I don't think I ever finished it (though I did finish 1). I reinstalled Fallout 3 last night to try once again - I have all the DLC for it from some super sale a long time ago. Also I think there's a super-sale going on right now for New Vegas, 3, 2, and 1, and all the DLC for New Vegas and 3. I think it's on Bundle Stars.
Another game in the series that I want to play more of and I think is highly under rated is Tactics. I bought it for like a dollar last year and have only played it for a few hours but it is a very good game, lots of variety and fun and well put together.
I think Tactics is part of that bundle, also. I have it on GOG along with F1 and F2 but I don't think I've played it.
I keep getting clobbered at the Cambridge Police Station fight. Lost it 4 times in a row.
I don't have combat armor and was wearing modified leather. The ghouls just keep coming until I eventually go down.
Do you need to wear the combat armor to have a chance in this fight? Or am I doing something dumb?
Quote from: airboy on November 19, 2015, 11:22:29 AM
I keep getting clobbered at the Cambridge Police Station fight. Lost it 4 times in a row.
I don't have combat armor and was wearing modified leather. The ghouls just keep coming until I eventually go down.
Do you need to wear the combat armor to have a chance in this fight? Or am I doing something dumb?
It's a hard fight. Use VATS as much as you can, it helps.
Stand behind the guy in Powered Armor as much as possible.
When going against Feral Ghouls, be hot and heavy on the melee function on your weapon. It helps if you have a bayonet.
Shotguns at point blank to the head on a Feral is pretty much a one shot kill.
If all else fails, take your suit of Power Armor and use the Fusion Core you get from the Museum of Freedom.
Quote from: SirAndrewD on November 19, 2015, 12:08:37 PM
Shotguns at point blank to the head on a Feral is pretty much a one shot kill.
This. Shotgun is your best friend when it comes to Ferals, especially when fighting indoors. (I'm not big on melee myself.)
I'm also a big fan of the "attack dog" perk, which lets Dogmeat immobilize enemies while you casually blow them away.
Not sure why the designers decided to make Harvard Square (er, "College Square") such a breeding ground for ghouls. They're everywhere, and not in small numbers. A bit of social commentary, perhaps... ;) Nor does the Massachusetts "Institute" of Tech. come off all too well either.
Two rounds at a time and slow loading making it a nightmare for swarms though. Best bet is a quick fire weapon and get the head...it'll still kill them.
Tip - in case anyone hadn't figured this out yet - but when you have power armour, don't wear it to start your next quest. Invariably, you'll have a ways to go even from your closest Fast Travel place and therefore use up the fusion core. Instead make, your way there in your normal gear and when you get the message you've discovered the place, fast travel back to your base, suit up and fast travel back.
That might be classed as cheating - but I'm just using what the game gave me. :2funny:
Quote from: JudgeDredd on November 19, 2015, 12:24:18 PM
Two rounds at a time and slow loading making it a nightmare for swarms though. Best bet is a quick fire weapon and get the head...it'll still kill them.
You need to get the combat shotgun (or whatever it's called) -- you can mod a high capacity clip (mine holds 12 shots). Thing is awesome. I call it "Punisher". (Naming your weapons is one of those small touches that make a big difference to me. Love it.)
I always feel bad about using Fast Travel, here as in TES games, although I find I use it all the time... Just feels like a bit of an exploit. I'd never get close to finishing the game without it.
Quote from: JudgeDredd on November 19, 2015, 12:24:18 PM
Two rounds at a time and slow loading making it a nightmare for swarms though. Best bet is a quick fire weapon and get the head...it'll still kill them.
Tip - in case anyone hadn't figured this out yet - but when you have power armour, don't wear it to start your next quest. Invariably, you'll have a ways to go even from your closest Fast Travel place and therefore use up the fusion core. Instead make, your way there in your normal gear and when you get the message you've discovered the place, fast travel back to your base, suit up and fast travel back.
That might be classed as cheating - but I'm just using what the game gave me. :2funny:
It's working as intended. The idea is to explore in regular armor, and equip power armor before fast travel for known, tough fights.
As a tip, when it comes time to retake the Citadel for the Minutemen, don't even think about trying it without powered armor. Same for when you have to explore the armory later. Not trying to be spoilery, but there are some battles in which the game plans on you having power armor on, and if you don't you're essentially going to be instantly killed, a lot.
Fast travel without core drain is put in just for those circumstances.
Also of note, there is a mod on Nexus mods that removes core drain for regular movement. It's a bit too close to feeling like a cheat to me, but it's for people that hate fast travel.
Is that the balance, then...having power armor use cost energy, to balance out removing repair as a thing? I'd rather have repair than have to worry about powering armor...I'd probably use a mod when the time comes.
Quote from: Banzai_Cat on November 19, 2015, 12:56:01 PM
Is that the balance, then...having power armor use cost energy, to balance out removing repair as a thing? I'd rather have repair than have to worry about powering armor...I'd probably use a mod when the time comes.
You actually have to repair power armor as well. Fortunately, you can repair it from base materials like steel, circuitry, ect. However, power armor is the one item that still degrades from use.
The balance is that you get power armor very early, often and easily. I still feel like I'm in the early game at around 40 hours (a good portion of that has been spent tinkering) and level 22, but I already have a complete set of T-45, a set of T-51 and a mixed T-45/51 set.
You can play through F3 or FNV without needing to don power armor. I take it you absolutely need it in this game to survive for any period of time, at least in tougher encounter areas.
Quote from: Banzai_Cat on November 19, 2015, 01:08:33 PM
You can play through F3 or FNV without needing to don power armor. I take it you absolutely need it in this game to survive for any period of time, at least in tougher encounter areas.
I've run into three fights that are unnaturally hard without power armor, yes. All involved legendary bosses. I'm not sure they'd be impossible, but even with a nearly 1000 DR on the T-51d set I was nearly dead for most of two of those fights.
Synths are also really, really tough without power armor. They swarm and the rifles they use are rapid fire lasers. Difficult to say the least without very high energy resistance.
I would say that every fight is tougher in Fallout 4 than things were in F3 or NV. Honestly, I could probably clear both 3 and NV wearing a thong if my agility and perception was high enough. The only time I felt I was regularly in danger was in the NV DLC's.
Quote from: SirAndrewD on November 19, 2015, 01:14:25 PM
The only time I felt I was regularly in danger was in the NV DLC's.
I agree with this...NV DLC were very difficult. One or two were not much fun either.
If I have one complaint right now about combat in VATS, it's the "critical hit" function -- which I never use because the HUD does a terrible job of indicating when it's available. I'm honestly not sure if I've ever used a critical hit.
I appreciate the suggestions on the Cambridge Police Station fight. I have about 1 & 3/4ths sets of Power Armor and more than a half a dozen fusion cores. No combat shotgun yet.
Going to power armor was my next step.
Thanks for the suggestion of carrying the power armor to the fight, then donning it for the fight. Excellent idea that just uses the key game elements to your advantage.
Quote from: airboy on November 19, 2015, 05:00:03 PM
I appreciate the suggestions on the Cambridge Police Station fight. I have about 1 & 3/4ths sets of Power Armor and more than a half a dozen fusion cores. No combat shotgun yet.
Going to power armor was my next step.
Thanks for the suggestion of carrying the power armor to the fight, then donning it for the fight. Excellent idea that just uses the key game elements to your advantage.
You can't "carry it" to the fight (well...not that I know of). I left it at Sanctuary (is that what it's called?), went to my closest place I had already discovered and then walked towards my new objective. When I got there and it pops up with "You discovered", I then fast travelled back to Sanctuary, donned the kit and fast travelled back...saving my (limited) cores. I do not have 6...I have 1 and a bit so I learned to be cautious after wasting my first one.
By the way, when I first found the power armour and the minigun and had to take out that claw thing, I didn't know that and wasted the core and the minigun ammo on the enemies. I then realised I had to kill the claw thing...so I ended up sitting on a roof and waiting for it to do it's "rounds" and chucked grenades and Molotov cocktails at it and shot at it...then it would run away and eventually come back and do the same thing. It took me about 30 minutes to kill it that way! So don't waste your cores or your armour and fix it regularly.
Quote from: JudgeDredd on November 19, 2015, 05:09:36 PM
You can't "carry it" to the fight (well...not that I know of).
That's correct. You can't. You can carry armor parts on you, but they all need to be set on a frame which is unmovable.
You can carry unlimited fusion cores since they have no weight.
Quote from: SirAndrewD on November 19, 2015, 08:42:55 PM
Quote from: JudgeDredd on November 19, 2015, 05:09:36 PM
You can't "carry it" to the fight (well...not that I know of).
That's correct. You can't. You can carry armor parts on you, but they all need to be set on a frame which is unmovable.
You can carry unlimited fusion cores since they have no weight.
Thanks to both of you - it saved me some game time.
My wife is angry at the designers. She says that "you should be able to pet the damn dog! The dog is useful, saves your life and you can't pet him or give him a dog treat?"
She says all of the Fallout Geeks should demand a "dog patch."
Then it should also include a poop pick up and belly scratch option
Quote from: airboy on November 19, 2015, 11:57:40 PM
My wife is angry at the designers. She says that "you should be able to pet the damn dog! The dog is useful, saves your life and you can't pet him or give him a dog treat?"
She says all of the Fallout Geeks should demand a "dog patch."
While traveling with him, transfer a teddy bear into his inventory.
I'm sure the results will amuse her.
Speaking of companions... have any of you found a really good way of using of them? For me, they're pack-mules. That's their benefit -- they double your junk carrying capacity. That, and they're decoys. "Head up that corridor and see if anything shoots at you. I'll wait in safety here."
Otherwise, they're a pain in the ass. They constantly get in your way -- *constantly*. Or I turn around and they've disappeared due to wonky pathfinding issues. And for your armed human companions, like Preston -- their combat value seems pretty minimal.
I don't really use them to fetch, since it's almost always quicker for me to just search the thing of interest myself...
Anyway, I think it's pretty disappointing. D-Dog was way more useful than Dogmeat... or at least, he was less conspicuously a pain in the ass than Dogmeat.
Quote from: sandman2575 on November 20, 2015, 10:30:32 AM
Speaking of companions... have any of you found a really good way of using of them? For me, they're pack-mules. That's their benefit -- they double your junk carrying capacity. That, and they're decoys. "Head up that corridor and see if anything shoots at you. I'll wait in safety here."
Otherwise, they're a pain in the ass. They constantly get in your way -- *constantly*. Or I turn around and they've disappeared due to wonky pathfinding issues. And for your armed human companions, like Preston -- their combat value seems pretty minimal.
I don't really use them to fetch, since it's almost always quicker for me to just search the thing of interest myself...
Anyway, I think it's pretty disappointing. D-Dog was way more useful than Dogmeat... or at least, he was less conspicuously a pain in the ass than Dogmeat.
Maxing out their affinity gives you some very nice bonuses. Entering into a romance with one gives you a 25% xp bonus while you're with them. Other than that, they're more trouble than they're worth much of the time.
I guess if I geared my companion out better I'd probably find them more useful, but if you give them a nice weapon they'll chew through ammo like no one's business.
Make sure you've properly armored them up. They're much more survivable that way.
So far I've only really run with Piper and Strong though. I found Preston to be useless. Piper is good because she'll occasionally chime in if you're doing a charisma based conversation and give you help resolving a situation. Strong is, well, strong. He's annoying because he seems to hate everything you do, especially if it involves the Brotherhood of Steel, but man, give him a sledgehammer and he will tie some things up.
The Affinity mechanic is interesting but it's frustrating that the game gives you no indication of how it's working, other than the occasional "Preston loved that" prompt.
UI is sorely lacking in some areas in terms of failing to provide useful information. What companions do I currently have access to? Where are they? What's our relationship's affinity rating? What settlers are assigned to what duties? Which crops are not being tended? Hows about providing some freaking filters so I can more easily browse inventories?
The settlement management interface is just jaw-droppingly bad. I cannot fathom how the devs thought it was acceptable. Yes, it's clearly meant to be 'console friendly' -- and yet I'm using an Xbone controller and it's still bloody awful.
Quote from: sandman2575 on November 20, 2015, 11:41:45 AM
The Affinity mechanic is interesting but it's frustrating that the game gives you no indication of how it's working, other than the occasional "Preston loved that" prompt.
UI is sorely lacking in some areas in terms of failing to provide useful information. What companions do I currently have access to? Where are they? What's our relationship's affinity rating? What settlers are assigned to what duties? Which crops are not being tended? Hows about providing some freaking filters so I can more easily browse inventories?
The settlement management interface is just jaw-droppingly bad. I cannot fathom how the devs thought it was acceptable. Yes, it's clearly meant to be 'console friendly' -- and yet I'm using an Xbone controller and it's still bloody awful.
You can get some idea of what your companions like and dislike by talking to them. Preston and Piper will tell you they want you to be altruistic and helpful, and they disdain being selfish or cruel. What you can't figure out about that are smaller things, like how Piper is apparently very turned on by you picking locks, or how Preston loves it when you modify a weapon. Strong apparently hates you putting on power armor, which I guess gives him flashbacks to being persecuted by the Brotherhood of Steel. All of this is handled through trial and error and it could be a bit more transparent. I'd prefer it if when your companion likes or dislikes something obtuse like hacking a computer, they sort of explain why they feel that way to give you more context.
Of course you can just go online and get a guide that spells out their likes and dislikes.
As to the UI and just overall transparency, the less said about it the better. It's one of the most absurd design decisions I've seen in a AAA title, I just can't comprehend how anyone play tested it and thought it was even remotely adequate, even for a beta.
One thing I recommend for running settlements and finding things, build a bell. It's located in the resources section under misc. When you ring it, everyone in your settlement will gather, including stored companions. I'd suggest putting the bell near your crops, because when you mouse over a settler as they're gathered, you can see, highlighted in green, where the settler is assigned. It's not intuitive, or easy, or even remotely easy to figure out, but it's the only way I've been able to keep my settlements running.
yeah it would be nice to be able to see what the npc was assigned to, especially when you get more.
"One thing I recommend for running settlements and finding things, build a bell. It's located in the resources section under misc. When you ring it, everyone in your settlement will gather, including stored companions. I'd suggest putting the bell near your crops, because when you mouse over a settler as they're gathered, you can see, highlighted in green, where the settler is assigned. It's not intuitive, or easy, or even remotely easy to figure out, but it's the only way I've been able to keep my settlements running. "
Thanks for sharing this!!
Quote from: airboy on November 22, 2015, 01:43:57 PM
"One thing I recommend for running settlements and finding things, build a bell. It's located in the resources section under misc. When you ring it, everyone in your settlement will gather, including stored companions. I'd suggest putting the bell near your crops, because when you mouse over a settler as they're gathered, you can see, highlighted in green, where the settler is assigned. It's not intuitive, or easy, or even remotely easy to figure out, but it's the only way I've been able to keep my settlements running. "
Thanks for sharing this!!
No problem. It took forever for me to figure that out, it's been a real savior.
Another tip. Do not, under any circumstances connect a TV to power in any of your settlements. It apparently causes the settlement to have 0 beds whenever you're away. Sanctuary fell to about 20% happiness in just a couple of quest outings until I figured out that the TV was causing it and unplugged the thing.
I lost all my 5mm ammo somewhere between games. I don't know if a crash was involved or not - but I had found 5mm ammo with another minigun I found and now it's gone - and I ain't used it!
Damn! :knuppel2:
Quote from: JudgeDredd on November 22, 2015, 03:38:43 PM
I lost all my 5mm ammo somewhere between games. I don't know if a crash was involved or not - but I had found 5mm ammo with another minigun I found and now it's gone - and I ain't used it!
Damn! :knuppel2:
Are you sure you didn't accidentally drop off your 5mm ammo in your Workbench -- or in some Workbench that isn't linked via a supply path? Would be very easy to do...
Is it possible this is user error - absolutely - it is me after all
In fact - we'll go with that. :'(
Fallout 3 is strangely giving me all kinds of grief through freezing/crashing. The last straw with freezing was when it did it three times in a 30 minute period, so I found a fix where a simple edit to the INI file fixes the freezing. Had no problems for about three hours, then had it crash to desktop twice in an hour. I never had this issue with it all the other times I've played it - gotta wonder if my PC is just an old horse I need to take out back and shoot.
Quote from: Banzai_Cat on November 23, 2015, 10:40:29 AM
Fallout 3 is strangely giving me all kinds of grief through freezing/crashing. The last straw with freezing was when it did it three times in a 30 minute period, so I found a fix where a simple edit to the INI file fixes the freezing. Had no problems for about three hours, then had it crash to desktop twice in an hour. I never had this issue with it all the other times I've played it - gotta wonder if my PC is just an old horse I need to take out back and shoot.
I have a "new" machine compared to the release date of Fallout 3. The game was unplayable due to crashes. I share your pain.
I've experienced a weird situation.
I used my experience to purchase Locksmith level 2 which allows Expert level locks to be picked. I'd made a list while playing of locks I could not pick. So I started going back to pick the locks I was unable to crack earlier.
I went back to the Super Duper Mart. Ghouls had repopulated the building. OK - no problem. The Ghouls had minor valuables. OK - no problem. But every single lock I had picked earlier was now relocked. Worse, every single container (excepting individual named items such as a Comic Book) had also repopulated. The shelves were restocked. Melons were back. All of the first aid containers were refilled. The cash registers were full of prewar money. Even the wine was back on the shelves.
Huh?????????
I benefit from the restocking, but why was the Nuka Cola back on the shelf? Even prewar money back in the cash register? Are the ghouls now stock-clerks?
Quote from: airboy on November 23, 2015, 05:19:05 PM
I've experienced a weird situation.
I used my experience to purchase Locksmith level 2 which allows Expert level locks to be picked. I'd made a list while playing of locks I could not pick. So I started going back to pick the locks I was unable to crack earlier.
I went back to the Super Duper Mart. Ghouls had repopulated the building. OK - no problem. The Ghouls had minor valuables. OK - no problem. But every single lock I had picked earlier was now relocked. Worse, every single container (excepting individual named items such as a Comic Book) had also repopulated. The shelves were restocked. Melons were back. All of the first aid containers were refilled. The cash registers were full of prewar money. Even the wine was back on the shelves.
Huh?????????
I benefit from the restocking, but why was the Nuka Cola back on the shelf? Even prewar money back in the cash register? Are the ghouls now stock-clerks?
This happens a lot. Some places, like Super Duper Mart, have more than one quest attached to them. They repopulate after you leave them for a while, or when you trigger the new quest.
When you've looted and quested out a location, it'll show up on your Pipboy as "[CLEARED]".
Unique items like bobbleheads and magazines are the only things that don't pop back up.
The "Cleared" flag only seems to last for short(ish) time -- maybe a week of in-game time? I assume once it disappears that means enemies have respawned in that location (?)
I've been experiencing some disappointment with the Minutemen quests. It appears that after you reach a certain point -- liberating the Castle -- your missions just wind up being repetitive "Clear ghouls/raiders from X settlement". I've had 3 missions to clear ghouls from Abernathy Farm in the span of a few days... Oh well. Still plenty of other thing to do, but seems like my run with the Minutemen is drawing to a close.
Quote from: sandman2575 on November 23, 2015, 07:15:08 PM
The "Cleared" flag only seems to last for short(ish) time -- maybe a week of in-game time? I assume once it disappears that means enemies have respawned in that location (?)
I've been experiencing some disappointment with the Minutemen quests. It appears that after you reach a certain point -- liberating the Castle -- your missions just wind up being repetitive "Clear ghouls/raiders from X settlement". I've had 3 missions to clear ghouls from Abernathy Farm in the span of a few days... Oh well. Still plenty of other thing to do, but seems like my run with the Minutemen is drawing to a close.
Yeah, the Minutemen and BOS Quartermastery lines are just a repetitive, seemingly never ending series of quests. Time sinkers. I'm assuming there are more lines like that as it goes along.
I was offered to join the police somewhere but refused - as I had "my settlement". Maybe I should revisit that. At the minute, my "Minutemen" tasks are to help settlements
So I think I discovered a bug that appears to be a show stopper. This is on the PS4 version of the game. Spoiler free report:
Whilst confronting a major bad character in one of the missions a dialogue takes place just prior to the final fight. This fight is a particularly difficult one even if you bring strong weapons. I died several times. Each time I died and the game reloaded and I was forced to sit through the dialogue before the fight could begin. After several failed attempts I got impatient and proceeded to shoot on sight rather than walk up and engage in that dialogue over and over again. I won the fight but that was not the end of the mission. The final step to completing the mission is to talk to a certain character about what just happened. That character also happened to be my companion who mysteriously was not around for the final fight. In any case when I exited the area where the battle took place and caught up to the character I could not get the conversation to begin. The game kept telling me that the 'character is busy'.
So I saved, exited the game, rebooted the system, then loaded the game and save again. Not only will the character not talk to me thus finishing the mission but now I can't draw my weapons. Now I must either restart the game from the very beginning or see if there is an autosave or full save that I can go back to prior to beginning this mission. :'(
Could you add a different companion, then go back and talk to that individual as a regular NPC?
Has anyone tried playing FO4 while using the PipBoy app on their iPad (or equivalent)? I finally tried it last night. It's pretty rad -- I like it.
I didn't know there was an app. Thanks! O0
Yeah, it's pretty cool how it syncs to your game in real time. You equip a weapon on the app and it instantly happens in game. Or you click on the map on your ipad to fast travel somewhere and the game responds accordingly. And definitely useful for being able to see the map while retaining your first-person in game view.
Neat gadget O0
I presume it still pauses the game? I don't want to be getting attacked whilst I'm injecting some Jet in me!
No, it doesn't pause it, which is the beauty of it (although sounds like you may find that a drawback!). It allows you to handle your PipBoy independently and integrated with what you're doing in game, so that you don't have to constantly pause the action by bringing up your PipBoy in game.
Oh no
I need to pause it...switching weapons, injecing Jet or using a Stimpack. It'll be too fast for me otherwise.
Oh well... neat idea. ^-^
Keep in mind you can still use your in-game PipBoy in conjunction with the app. So if you want to pause for certain situations like switching equipment, just open your PipBoy per normal.
Best of all worlds. ;)
ah - ok. That could still be cool then. Thanks.
Quote from: eyebiter on November 24, 2015, 07:40:51 AM
Could you add a different companion, then go back and talk to that individual as a regular NPC?
No I haven't tried that yet. I'll give it a whirl and see what happens.
Ok well my problem was able to resolve itself. Seems that the character I needed to talk to was stuck due to a pathing issue. I reloaded the game one more time after I tried to get a companion to follow me other than the said character but that didn't work. What happened was when I reached the stuck character we were attacked by newly spawned enemies. Since I could not draw my weapons I hid behind the character while he dispatched the enemies. Wouldn't you know that as soon as those raiders showed up the stuck character magically found a way out of his stuck state and pursued and killed the raiders. Once all the enemies were gone he was able to walk to the place I needed to meet up with him to engage in a dialogue. Once the dialogue was over mission was finished and I was able to draw my weapons again. Whew!!! :D
Soooo... anyone else complete the main quest?
I did, and gotta say, it's really kind of sucked all the air out of the game for me. Not sure I have the motivation to keep playing, even though I've explored only 50% of the map and maybe not even that much...
Nothing too spoiler-y below -- will keep it vague --
Anyway, 110 hours in, Level 38 character. Completed the main quest, siding with the Institute. It's a really disappointing ending. The 'ramping up to the climax' endgame quests just involve blowing this s**t out of your rival factions. There's no subtlety to it, nothing really compelling about the drama. And then it just ends, and the game basically says to you, "OK, now go do whatever the hell you want. Nothing really at stake anymore."
Hmmm...
Overall, I've had a very positive experience with FO4, but the ending feels awfully hollow. Yes, I know there's still a lot to do, but because of the way the main quest ends, it's pretty clear that the game just become sandbox exploration. No more overarching narrative that affects the fate of the Commonwealth. Esp. because the ending I chose *forces* you to completely eliminate 2 rival factions -- factions that added interest to the game-world, and now they're just gone....
:-\
I kind of feel the same way. Completed it with around 83 hours played, level 37-38, siding with the Brotherhood. Overall I had a great time, much more so then Wasteland 2 or the previous Fallout games.
The final fight inside the Institute was fun but now I'm really finding it hard to get the motivation to continue. I did play for a few hours today doing some of the minuteman quests but I'm left with a "whats the point feeling". I am curious to see how things play out if you join the Institute or with one of the other factions but I think I'm going to wait a bit and do a modded play through in a few months.
22h in the game, level 7 or 8 ...i ignore the main quest and actually explore on the way of a first side quests running in more an more locations to discover and explore :)
is there a benefit of actually populating "workbech-areas" as a real settlement?
i am able to dump my stuff in any workbench cause i use that 'build-network'-perk (a settler get tasked to walk back and for between a chosen workbench abroad and Sanctuary -but that target settlement can be unpopulated, still works and my construction resources are shared)
does a settlement especially the main settlement (Sanctuary) get attacked and overrun by enemies? (Raiders, Ghouls) and what are the consequences? is Sanctuary only accessed by the bridge or do attackers came from all sides through the creek too?
i will try the Android F4 App soon too
I'm about 24 hours in and level 13. I'm similar to you mikeGER where I wander around discovering some weird settlements and little known areas. I was given the Go to Diamond City task AGES ago and I'm still not there...just wandering about, cleaning up the area really :2funny:
Quote from: MikeGER on December 06, 2015, 05:10:05 AM
is there a benefit of actually populating "workbech-areas" as a real settlement?
i am able to dump my stuff in any workbench cause i use that 'build-network'-perk (a settler get tasked to walk back and for between a chosen workbench abroad and Sanctuary -but that target settlement can be unpopulated, still works and my construction resources are shared)
does a settlement especially the main settlement (Sanctuary) get attacked and overrun by enemies? (Raiders, Ghouls) and what are the consequences? is Sanctuary only accessed by the bridge or do attackers came from all sides through the creek too?
This is one of the serious drawbacks right now -- the short answer is, "No." There's no real benefit to building up your settlements, or to having multiple settlements (if you use fast travel, and let's face it, we all do).
There's no real benefit to building up defenses or a perimeter. What I've found is, enemies will just spawn randomly *inside* your perimeter, thereby negating all the hard work you did building walls, spotlights, turrets around your settlement. A truly baffling and infuriating design decision on Bethesda's part... or just sheer laziness.
I think if you're willing to put massive amounts of time into building up settlements, networks, eventually putting shops etc., then settlements might have a pay off. But the amount of time and work that takes -- esp. given just how fiddly and terrible the settlement building UI is, and man does it suck -- it just really doesn't seem worth it to me.
Toward the end of my current game, I just started completely ignoring my settlements -- stopped bothering with upkeep, stopped responding to raider / mutant attacks. (BTW, did you know your settlements are capped at *20* settlers?? Wish I had known that earlier. Why the game gives you the ability to build a settlement with accommodations with way more than that -- like building beds, for instance -- is just beyond me.) I've had entire settlements wiped out, and my genuine feeling was, "who cares?"
So yeah, it's definitely disappointing to find out that you can put *tons* of work into improving / defending settlements, and there's no real payoff in terms of how it affects the game world...
I've played 92 hours (it fell over Thanksgiving). I've enjoyed this Fallout more than Fallout 3 or Fallout New Vegas. I've gotten totally sucked into the world.
I've been largely ignoring the main quest and been deep in the Faction Quests of the Railroad and the Minutemen. I've also been exploring a lot. This has mostly been a Sandbox game for me. I really like a good Sandbox RPG.
IMHO all of the Fallout Games cause you to lose interest once you have completed the main quest. But this is such a huge world with so many locations you can play the game a very long time while not going very far in the main quest.
One thing I miss from Fallout New Vegas is a reputation score with the various groups.
sandman2575,
there is one benefit i know of:
you can farm fruits and 6 plants need one dedicated worker, a special receipt with 3 different fruits can be cooked into 5 pieces of glue, and glue is often in short supply for modding your weapons and armor. so it make sense to have at least your main settlement as a 'glue'-production.
if the number so settlers is capped, and you use the settlers as runners to connect (all) the workbenches a certain number of settlements is needed to have that workforce handy
i guess later in the game shops give the opportunity to buy rare resources (maybe weapon parts too), and you can sell stuff at home without finding a traveling trader to get the necessary coins for shopping elsewhere when a random opportunity opens up?
I think finishing the main quest wouldn't sit so badly with me if the path I chose hadn't forced me to eliminate 2 entire factions. Why decimate the game world this way? It makes no sense and speaks to a larger problem with FO4: it's over reliance on "just kill everything" as the mindless default way to complete missions/quests.
Having no BOS in the Commonwealth particularly sucks. Not because I especially liked them (I didn't join their faction, after all), but because they added a very cool element to the game world. I really liked just randomly exploring and then suddenly you'd see a Vertibird swoop in to take on a group of super mutants. I liked that this was going on despite my presence -- that I co und just watch the cool spectacle unfold. Well, so much for that.
I'm seriously tempted to start a new game, with the mindset of ignoring the main quest as much as possible, and definitely avoiding getting to the stage where you are forced to pick a faction and become enemies with the others. Once the game branched into that "endgame" plot line, it was all downhill in a game I've otherwise enjoyed immensely.
Having a settlement grow corn/mutfruit/tatos so you can craft the veg. starch that gives you adhesive is definitely nice -- these are the only things growing in my Sanctuary garden, because what's the point of planting *anything* else?? -- but honestly, this is really the best thing my settlers give me. Vegetable starch.
Pretty much have talked myself into a restart. This time, I'm not going to deal with Sanctuary, period. I'm going to make Red Rocket gas station my main base of operations, since it is *way* cooler than Sanctuary in every respect. I'm not going to bother with settlers, or the Minutemen. Just gonna 'go rogue' and do what I want without the headache of building up a bunch of meaningless settlements, constantly being asked to clear out nearby ghouls, etc. And this time, I'm definitely not going to take out the BOS, since I like having them around...
I still haven't played Fallout 4, but this article was funny. The guy that wrote it created a character with maxed-out Luck and Charisma, and nothing else.
http://www.pcgamer.com/playing-fallout-4-with-charisma-luck-and-nothing-else/?utm_source=zergnet.com&utm_medium=referral&utm_campaign=zergnet_770550
Excellent link B_C....thanks.
Chuck needs the Silver Shroud costume.